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FamiTracker > General > Show Off Your Work > Share your short loops and doodles (part 2) Owner: jrlepage New Post(Locked)
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Posted: 2013-11-23 20:18 Reply(Locked)
MKSTAR26

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#52535
how do I carry on with this


Attachments:
up.ftm (20 Kb)
Posted: 2013-11-24 02:48  (Last Edited: 2013-11-24 02:59) Reply(Locked)
bd2000

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#52550
jump2urdoom.ftm : Guess what this is..

f_effect_speed1.ftm : Unfinished speed 1 remix of this.

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Attachments:
jump2urdoom.ftm (16 Kb)
f_effect_speed1.ftm (21 Kb)
Posted: 2013-11-24 08:03 Reply(Locked)
AlanSmithee



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#52555
guess where this power up theme is from.


Attachments:
guess.ftm (2 Kb)
Posted: 2013-11-24 08:31 Reply(Locked)
Bari10

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#52556
It's about 1:30 in the morning, and I just made this. Dunno what to call it, though.

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Attachments:
needanameforthis.ftm (5 Kb)
Posted: 2013-11-24 10:08  (Last Edited: 2013-11-24 10:09) Reply(Locked)
MKSTAR26

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#52557
Call it 128Loop because I'm obviously just bubbling with originality

Posted: 2013-11-24 16:26 Reply(Locked)
GoldenShower_2



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#52561
Bari10, your loop inspired me to do this. Don't know why.


Attachments:
wired.ftm (31 Kb)
Posted: 2013-11-25 19:42 Reply(Locked)
FlavarDeixis



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#52580
Wow...GoldenShower. Do You realise that you almost made a tr303 acid bass with instrment 14? Just set the pulse to 2 rather than 0, and fiddle with the pitch enveloppe...
Really interesting !

Posted: 2013-11-26 09:55  (Last Edited: 2013-11-26 10:03) Reply(Locked)
GoldenShower_2



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#52591
FlavarDeixis, you can make these sounds by using custom clock speed. Default clock speed is 60 hz for NTSC, 50 hz for PAL. I just raised it to 120 hz. As a result, effects, such as arpeggios, will play at higher rate. Then, you need to create an instrument, and make a looped arpeggio with two different notes. You can do the same with duty cycles as well. Channel effects such as 2xx and 1xx don't work with arpeggios, so i used instrument pitch settings to make note sliding effects.

But, there is downsides. Most nsf players don't support custom clock speed. And i have no idea how this can be played on the real Nes hardware.

Posted: 2013-11-26 11:42 Reply(Locked)
Teipiou



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#52592
A short cover for a short song.

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Attachments:
loz_dungeonvrc6.ftm (11 Kb)
Posted: 2013-11-26 18:59 Reply(Locked)
robro

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#52598
Been a while, but I was just laid off so naturally all my free time is going into writing music again.

Might develop this further.


Attachments:
wish_there_was_a_cat_on_my_lap.ftm (11 Kb)
Posted: 2013-11-27 06:04 Reply(Locked)
bd2000

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#52610
Made a FamiTracker template for Pokemon RBY styled song mockups.

I decided to make (another) cover of Prof. Oak's intro.

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Attachments:
oak_rby.ftm (8 Kb)
you all know this one Posted: 2013-11-27 22:37 Reply(Locked)
Rozul_TheBlue

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#52622
yes the phasing is intentional

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Attachments:
at_dooms_gate.ftm (6 Kb)
Posted: 2013-11-27 23:44  (Last Edited: 2013-11-27 23:45) Reply(Locked)
Rozul_TheBlue

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#52623
oh hey ares, i see you used the exact same MM7 drum samples i used for my n163 cover of the mm2 stage select in "i dont think i even tried this time". cool

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Posted: 2013-11-28 04:14  (Last Edited: 2013-11-28 04:15) Reply(Locked)
Im_a_Track_Man

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#52630
GoldenShower_2 wrote:
And i have no idea how this can be played on the real Nes hardware.


The PowerPak can play overclocked NSFs just fine up to a certain speed. This plays on my NES just fine.

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Posted: 2013-11-28 10:39  (Last Edited: 2013-11-28 18:37) Reply(Locked)
bd2000

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#52633
Magic Mathematic by Sachen. You wouldn't want this game, unless you want to train your brain.

EDIT: Download link removed.


Attachments:
magical_mathematics_n163remix.ftm (9 Kb)
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