Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > Hidden Palace*UPDATE*2010/4/13 Owner: Linker2a03 New post
Page 2 of 2 Sort: Goto Page: << Previous [1] [2]
Posted: 2009-10-03 20:24 Reply | Quote
Baragon_Kun

Avatar

Member for: 6133 days
Location: Mexico
Status: Offline

#3826
congratulations buddy

you are one of the few people i know that truly managed to master the Capcom Style of the 90's

Posted: 2009-10-04 00:26  (Last Edited: 2009-10-04 00:30) Reply | Quote
Dafydd

Avatar

Member for: 6715 days
Location: Uppsala, Sweden
Status: Offline

#3830
Great stuff. Especially track 2 sounds a lot like something that could have been in Mega Man 3.

How DID you make those steel drums in the Game and Watch gallery song?
EDIT: Nm, muted the other channels and heard for myself. It's amazing how much those channels sound like steel drums when played with the others, considering how little they do so when played solo.

Posted: 2009-10-06 01:23  (Last Edited: 2009-10-06 01:24) Reply | Quote
Kuhneghetz

Avatar

Member for: 7044 days
Location: Sweden, Gotland
Status: Offline

#3841
I love how you gave the NES Capcom style on the Goof Troop covers.

_______________________
My karma ran over your dogma.

My NSF musics:
http://2a03.free.fr/?p=pub&dir=Kuhneghetz
Posted: 2009-11-02 02:31 Reply | Quote
Linker2a03

Avatar

Member for: 6229 days
Location: 2015(TBA)
Status: Offline

#3869
Sorry 'bout the late replies. When creating the Goof Troop NSF, I purposefully made track 2 sound like something close to Mega Man 3. Also, getting the NES Capcom style in this game was the whole idea, like it was a missing Disney NES Capcom game. Hopefully I can finish this soon.

By the way, new NSF on the first page!!!

_______________________
Thanks for listening!
-Linker2A03
Posted: 2010-04-13 16:32 Reply | Quote
Linker2a03

Avatar

Member for: 6229 days
Location: 2015(TBA)
Status: Offline

#5491
New Song, Hidden Palace Zone(Sonic 2), VRC7.

_______________________
Thanks for listening!
-Linker2A03
Posted: 2010-04-14 17:48 Reply | Quote
Linker2a03

Avatar

Member for: 6229 days
Location: 2015(TBA)
Status: Offline

#5543
One question, regarding Hidden Palace Zone:

Anyway to get the Drum samples to sound better than what they do now? Any help would be really appreciated! Also, let me know what you think of the cover song, if I should change something around to make it sound better. Thanks in advance!

_______________________
Thanks for listening!
-Linker2A03
Posted: 2010-04-15 02:50 Reply | Quote
TechEmporium

Avatar

Member for: 5896 days
Status: Offline

#5566
Have you tried using the noise channel?

What I've had to do in my current WIP track was use the noise channel with the following volume setting:

15 15 3 0

As well as a ZFF effect on every noise crash. I play such a crash whenever I play a DPCM drum so as to emphasize it. But that's just me talking; I'm sure there's a better way.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-04-15 03:24 Reply | Quote
Linker2a03

Avatar

Member for: 6229 days
Location: 2015(TBA)
Status: Offline

#5576
I guess I could try that, but I was trying to avoid using the noise channel, since the original didn't. I'm basically trying to find out if there's anyway to make the samples sound a bit clearer.

If you want to, you can add the noise in the song to see how it sounds. Thanks!

_______________________
Thanks for listening!
-Linker2A03
Posted: 2010-04-15 06:03 Reply | Quote
TechEmporium

Avatar

Member for: 5896 days
Status: Offline

#5582
I can also send some decent samples up on this thread if you're interested.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-04-15 16:22 Reply | Quote
Linker2a03

Avatar

Member for: 6229 days
Location: 2015(TBA)
Status: Offline

#5598
Yeah, ok. One question:

Are they from Sonic 1 & 2?

Thanks in advance!

_______________________
Thanks for listening!
-Linker2A03
Posted: 2010-04-16 03:22 Reply | Quote
TechEmporium

Avatar

Member for: 5896 days
Status: Offline

#5613
There FamiTracker DPCM samples from other NES games. Mind you, it shouldn't be difficult to use them (you can even play them through a DPCM player & record the sound to a WAV file using Audacity).

All of the DPCM samples that have ever been posted on this forum should work just file with any song (including Sega covers). The only problem I might expect would be the need to emphasize a drum beat or two using the noise channel & a Zxx effect.

Props to all the guys who originally took the time (& patience) to create these packages. they've really helped me & I hope they help others too.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Posted: 2010-04-16 17:13 Reply | Quote
Linker2a03

Avatar

Member for: 6229 days
Location: 2015(TBA)
Status: Offline

#5656
Whoops! I thought you were giving me better sounding samples from Sonic. I actually already have most of these DPCM samples(and others that aren't on the list).

I guess I'll have to deal with the sound quality in the percussion. It just doesn't sound good after converting the drums to the DPCM, so this song doesn't sit well with me.

Thanks for your going out of your way to help, though, appreciated!

_______________________
Thanks for listening!
-Linker2A03
Posted: 2010-04-17 04:21 Reply | Quote
TechEmporium

Avatar

Member for: 5896 days
Status: Offline

#5672
Anytime.

But it might be good to use Zxx effects in the DPCM channel as well. I haven't really tried it, though.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
RE: Hidden Palace*UPDATE*2010/4/13 Posted: 2010-04-17 23:00 Reply | Quote
retrotails

Avatar

Member for: 5992 days
Status: Offline

#5718
Pretty cool! I think DPCM samples sound better when they are imported from 16-bit WAV samples instead of 8-bit or something.

Posted: 2010-04-18 04:47  (Last Edited: 2010-04-18 04:48) Reply | Quote
TechEmporium

Avatar

Member for: 5896 days
Status: Offline

#5722
As a matter of fact, they most definitely are because the audio sample contains a greater amount of data in 16-bit than in 8-bit.

Here's what I mean:

If you have a simple sine wave, digitize it by converting the wave into 8 chunks that flow like steps on a staircase. The digitization process didn't produce a wave that's anywhere close to the original; this reduces sound quality.

But when you convert that wave into 16 chunks & do the same, you get a resulting sound that's closer to the i=original in quality.

That means the higher you go in bit-rate, the better the quality. This actually applies to all forms of pulse-modulation (PCM, PWM, DPCM, etc.,) even though I used PWM as the example here.

_______________________
Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!

(Lousy modern technology! )
Page 2 of 2 Sort: Goto Page: << Previous [1] [2]