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FamiTracker > General > Bug Reports & Feature Requests > Version 0.4.1 - buglist Owner: jsr New Post(Locked)
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Posted: 2012-11-03 11:33  (Last Edited: 2012-11-03 11:34) Reply(Locked)
za909

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#41693
I've encountered a really weird glitch just now...It might not be a problem with Famitracker, but it probably is.
I have .ftm module (4-channel N163) that contains 40 songs (mostly sound effects though) and everything has been working just fine up until now. In the exported nsf file, one of the songs randomly ends in the middle of a frame that had a D00 effect on row F (don't know if D00 caused the glitch) and it jumps to garbage noise notes, or continues on with only playing the triangle and pulse 1 before finally stopping.
Is this because I've reached a size limit in either .ftm or .nsf size? (the .nsf is 75,3kB)
If you want to take a look at the ftm or the nsf files I'm going to PM you.

Posted: 2012-11-04 01:00 Reply(Locked)
jsr
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#41716
The size should not be a problem. If you can PM or mail the file to me then I'll take a look at it.

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Posted: 2012-11-04 22:40 Reply(Locked)
FamiPunk221



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#41750
jsr wrote:
I've seen that before, I think it was caused by folder permission problems. That message is generated by windows though so I'm not responsible.


Got the Same as by exporting a ftm module of mine and it said the same to me xD

Posted: 2012-11-06 15:56  (Last Edited: 2012-11-06 15:56) Reply(Locked)
za909

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#41800
I've found a bug with the sample editor! When I try to delete the first part of a wave, FT somehow duplicates the part after my selection instead. The first image shows me selecting the blank part of the sample and the second one is the result after deleting the selected section.


Attachments:
dpcmbug1.png (60 Kb)
dpcmbug2.png (86 Kb)
Posted: 2012-11-08 22:51 Reply(Locked)
Mr_Master



Member for: 5064 days
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#41826
I've noticed that if you hold the horizontal scroll bar while playing a song that changes its BPM somewhere(Fxx effect), it doesn't update in the status bar. It's not a major issue, but i found it curious.

Posted: 2012-11-16 16:26 Reply(Locked)
B00daW

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#42000
While I was playing betasword's DoX covers in v0.4.1 I got a crash and it posted a MiniDump.dmp file. However, since I just downloaded the FTM into Firefox's cache it appears that it was not created or named properly. I searched for other MiniDump.dmp's but none matched today's date. To make this easier I propose a couple things:

1.) All minidump.dmp files be put into a FamiTracker subdirectory "minidump" with naming scheme similar to minidump_famitrackerversion_filenamewithoutextension_mmddyyyyhhhh.dmp
2.) An option that auto-purges minidump files 3 months and older.
3.) Perhaps even an error-reporting service that uploads the minidump to you. Server-side you can ignore all non-current minidumps.

I would have made a thread for this, but it appears that I do not have such a privilege currently. What assholish thing did I do this time, praytell?

Posted: 2012-11-17 01:41 Reply(Locked)
jsr
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#42005
That sounds strange, maybe it didn't have the rights to create a dump file in the cache folder or something? Anyway, adding some sort of timestamp would be a good idea to easier identify files, so I think I'll do that. Information about the version etc is available inside the dump file at the moment. And an automatic service would be nice, but it would take some effort to add and I think the current way works good enough, and sometimes it's necessary to follow up with questions regarding the crash.

I don't know why your permissions was gone, but I've restored them.

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Posted: 2012-11-19 15:39 Reply(Locked)
B00daW

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#42081
Played zz808's c64 tune FTM and it crashed after the 2nd loop. Was able to get a MiniDump.dmp since I saved it into a directory.


Attachments:
minidump.dmp (28 Kb)
Posted: 2012-11-20 23:49 Reply(Locked)
jsr
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#42104
B00daW: I checked it but it looks like that dump was made by 0.3.6, maybe it was stored in another folder?

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Posted: 2012-11-24 02:59 Reply(Locked)
B00daW

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#42164
Bizarre... Checked my timestamp and everything. Weird shit is going on with my computer these days. I've taken advantage of Black Friday deals today and bought myself some new PC parts to build a new one. Finally gonna upgrade to Windows 7 as well. Might install Linux first and do a GRUB bootloader so I can have Windows XP as well for my parallel CopyNES.

Posted: 2012-12-01 01:49 Reply(Locked)
B00daW

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#42465
Just built my new machine. I'm already having less trouble. (Windows 7 isn't all that bad with a lot of nonsense and bullyshits disabled.)

Posted: 2012-12-01 14:31  (Last Edited: 2012-12-01 14:38) Reply(Locked)
kikinikji



Member for: 5032 days
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#42474
I found a bug while trying to work around an emulated one, and found another while trying to make a file to report this bug.

(this is the file to compare these to. just mute all but channels 5 and 6)

The first bug is a bend issue when using an arpeggio macro in your instrument. I tried to force an instrument down an octave to hear the difference without transposing everything with that instrument down an octave, and I heard stuff like this. In this exact example I changed it from a sharper saw-like wave to an organ-like wave by just changing from 16 to 32 samples, and wanted it to stay the same pitch, so I also added a +12 arpeggio macro to the instrument.

Second bug didn't apply to the generated ftm... it was just in the instance. I copied the melody and echo from the original module and, instead of playing the two channels separately, it only played the echo channel, but in both channels.

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Attachments:
messed_up_bends.ftm (5 Kb)
whut_nao_boi.ftm (9 Kb)
Posted: 2012-12-18 10:53  (Last Edited: 2012-12-18 11:00) Reply(Locked)
jrlepage
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#42836
I'm getting a weird bug where the first N163 channel plays really quiet, tinny sounds instead of the wave I want it to play. It doesn't play sound in jam mode either. The same bug is present no matter how many channels are enabled. All other channels sound fine though.

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Attachments:
n163_bug.ftm (1 Kb)
Posted: 2012-12-18 21:52 Reply(Locked)
za909

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#42840
The ftm actually plays fine for me...but I know about this bug, it happens to me every so often as well, with the exception of Namco 1 being completely silent rather than just very quiet.

Posted: 2012-12-19 06:16 Reply(Locked)
jrlepage
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#42845
Hm, weird. I swear it didn't work for me when I made it. I wonder if it only happens on a fresh module...

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