This thread will contain a list of known bugs in version 0.4.1.
Bug reports are accepted in this or new threads!
- Using Dxx on the same row as a Gxx command will skip two frames.
- Changing expansion chip can cause the program to lock up.
- FDS waves does not preview correctly.
I don't know if this happens in different circumstances, but when I have 8 N163 channels and I want to select certain areas with my mouse, the tracker cursor rockets towards the right on its own. Also in some channels the aliasing seems to be louder than in others, again, with 8 channels enabled. The same instrument sounded different in Namco 4 and Namco 5.
No, I mean I had 8 channels enabled but when I tested my instrument with the cursor in namco 4 it sounded different when I tested it in namco 5, with 8 channels enabled still.
This is actually a bug that's been bothering me for a while now. It's been present since at least 0.3.7:
One of my favorite/most frequently utilized shortcuts is Shift + Mouse-Wheel to change instrument, volume, or effect values.
If you highlight more than one of those columns in the same row and use Shift + Click + Drag to copy it somewhere else, then click the column you want to edit, Shift + Mouse-Wheel still changes all other columns subject to change by said shortcut as if they were still selected. You have to click somewhere else first, then click the item you want to change.
Additionally, when using Shift + Click + Drag to copy/paste & mix, only the note, instrument, volume, and first effect column are copied. Any additional effects columns are ignored. It works just fine with Ctrl + Click + Drag (copy/paste & overwrite for those not in the know).
I've attached a short video clip because this was pretty difficult for me to explain.
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When I imported multiple songs from a module made with a previous version, only the first five frames were imported properly, the rest were all 00s in the frame editor...
Yeah, you might think that I'm making fake bug reports...but this one happened again. Importing a N613 song only imports frames 00-0B correctly, the rest are all 00s
Here's another one for you: double-clicking an instrument to open the instrument window during playback sometimes (but not always) causes that instrument to stop playing until playback is stopped then resumed. I can't say for sure whether it's the channel where the cursor is located or just the instrument, nor can I seem to get it to happen all the time... But I thought I'd bring it up.