This was helpful in that I can't use the optimizer anymore. Also interesting how this game out sound different this recording sounds from the older one.
Also wonder if messy waveforms tend to cause more hiss in hardware since I tend to make those. Pinkstreets 7 channel had less of it.
This was helpful in that I can't use the optimizer anymore.
Honestly I'd stay away from anything which tampers with the data in my NSFs.
ionustron wrote:
Also interesting how this game out sound different this recording sounds from the older one.
I'm not sure what you mean by that...
ionustron wrote:
Also wonder if messy waveforms tend to cause more hiss in hardware since I tend to make those. Pinkstreets 7 channel had less of it.
I'm not certain. I think softer, "rounder" waveforms (like sine waves for instance) will make the whine more obvious than, say, a sawtooth or a spiky triangle wave).
The other recording was linked in the comments of the mmlshare page. The 163 is way lower there and the hiss seemed even further lower but still slightly there. Helpful and interesting to compare.
Thank you again for the re-record. I kinda of want to aim for decent similar sound between most currant hard/software players and seems the newer nsfplay/nezplug versions have been helpful for this.
My recording uses a King of Kings cart, which is a game that uses all 8 channels for its soundtrack. Therefore, it's best suited for recording a NSF which use 7 channels. I think that's what you should be aiming for if you're after maximum hardware accuracy (software emulation accuracy isn't really of any incidence, since you can adjust mixing to taste in players like NSFPlay).
I'd like to revive this thread, that is if you have the time to record stuff and your equipment still works (Others might be interested in knowing that as well) THIS thread has the song, two loops should be 4 minutes and 4 seconds.
I moved to a new apartment last August, and I haven't hooked up my Famicom yet. I also bought a new laptop computer (which I'm using as my main computer), and I'm not certain it has line-in yet. I'll look into this and come back in a few days.
Well, I asked you on PM for a recording of full ver. of Blitz, but I think you ignored this message. So...
http://famitracker.com/forum/posts.php?id=4993
http://famitracker.com/forum/posts.php?id=4855
Could you do these two, please?
I'd like to request a recording of the attached song. I'm curious to know how it sounds on a Famicom (especially the DPCM), so if you set up all the stuff, I'd appreciate if you make a recording of this.
Thanks in advance!
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I can already tell you, even though the VRC6 is emulated for me, the DPCM is nearly indistinguishable from the triangle on real hardware. Basically, it sounds perfect.
I don't think the HFC3 will play that NSF, since it uses more than 16 kB of DM samples. The HFC3 tends not to cope very well with Famitracker NSFs that bankswitch DMC samples; I've been waiting for jsr to release a build that fixes this (the issue and its fix have been known about for a while), but that hasn't happened yet.
I can already tell you, even though the VRC6 is emulated for me, the DPCM is nearly indistinguishable from the triangle on real hardware. Basically, it sounds perfect.
That's nice to know.
jrlepage wrote:
I don't think the HFC3 will play that NSF, since it uses more than 16 kB of DM samples. The HFC3 tends not to cope very well with Famitracker NSFs that bankswitch DMC samples; I've been waiting for jsr to release a build that fixes this (the issue and its fix have been known about for a while), but that hasn't happened yet.
Hm... too bad, I sure hope it gets implemented. Meanwhile, I'll see if I can give you a VRC7 module or something, I'll think which one later. Thanks anyway!
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