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FamiTracker > General > Bug Reports & Feature Requests > Upcoming FME-7 White Noise Support? Owner: Shywolf New post
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Posted: 2011-12-31 06:36  (Last Edited: 2011-12-31 12:58) Reply | Quote
jrlepage
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#28181
kinkinkijkin wrote:
that's pretty good and I would love that, personally.

Thanks. I made a few mofidications to the NSF, so please go ahead and redownload it. The source MML code is available here, but bear in mind I didn't have easy readability in mind when writing it. Feel free to ask if you have any questions.

rainwarrior wrote:
NSFPlug plays it fine.

I just tried NSFPlug out of curiosity, and it appears it plays the envelope one octave too low, for some reason...

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Posted: 2011-12-31 17:52 Reply | Quote
Im_a_Track_Man

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#28191
I curse the PowerPak and its inability to play the FME-7 in NSFs.

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Posted: 2011-12-31 18:15 Reply | Quote
rainwarrior

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#28194
Oh dear.

Posted: 2012-01-01 14:22  (Last Edited: 2012-01-01 15:44) Reply | Quote
jrlepage
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#28223
rainwarrior wrote:
Oh dear.

Whaddamatter? :p

icesoldier wrote:
I just poked through the sources and anything that uses GME (including foo_gep, also anything I've written) does not support noise or pitch envelopes.

In light of recent developments, I have filed a request on the GME page for full FME-7 support.

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Posted: 2012-01-06 17:56 Reply | Quote
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#28427
Cool use of the AY, jrlepage!

Posted: 2012-01-06 19:02 Reply | Quote
rainwarrior

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#28435
Oh dear that it's not that well supported across players.

Though when you're talking about something that was used in one game ever...

I'm only really interested in it so I can do some Atari ST covers.

Posted: 2012-01-06 22:04 Reply | Quote
jrlepage
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#28442
rainwarrior wrote:
Though when you're talking about something that was used in one game ever...

The fact that Gimmick! didn't even make use of the envelopes & noise generators only makes matters worse.. :/

While we're on the subject, does anybody have any idea why they left those features out? Lack of documentation, not enough time, or was it just too tedious to include in the soundtrack?

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Posted: 2012-01-06 22:32 Reply | Quote
rainwarrior

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#28444
I dunno, perhaps they were considering that it was going to be released in Europe too, so they didn't spend much time on it?

I'm amazed it didn't get a North American release though, it was actually a really good game.

Posted: 2012-03-06 20:50 Reply | Quote
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#31349
Silly me and my bumps.
AY works in NEZPlug++ too.

Posted: 2012-03-06 21:32 Reply | Quote
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#31352
Also, (sorry to keep this bumped), NSFplay supports noise, but not the envelope generator. It plays a really soft "generator + square tom" combo, instead.

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Posted: 2012-03-06 21:35  (Last Edited: 2012-03-06 21:37) Reply | Quote
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#31353
NSFPlay supports the envelope generator, but it plays at half speed. NEZPlug++ seems to play it at the correct speed though.

Posted: 2012-03-07 10:38  (Last Edited: 2012-03-07 12:26) Reply | Quote
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#31377
As much as HW accuracy is cool and everything, I'm happy we've got .wav export and will probably use that over players for rendering my FME-7 tunes done in FamiTracker.

Between jsr using a certain AY emulator and the authors of all those players used god knows what derivative, this argument is finally starting to make sense to me.

Is there even a way to test fme-7 nsf's on HW?

Posted: 2012-03-07 17:32 Reply | Quote
rainwarrior

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#31384
Every NSF player I've tried handles the non-Gimmick 5B features differently, which sucks.

I'm going to try to sort out the correct way and bring NSFPlay up to accuracy (if it isn't accurate already). It's tough to find someone with hardware to test; there's a couple of rumours of people who have modified carts and stuff on NESDev; sooner or later I'll get to someone who can answer questions for me.

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