that's pretty good and I would love that, personally.
Thanks. I made a few mofidications to the NSF, so please go ahead and redownload it. The source MML code is available here, but bear in mind I didn't have easy readability in mind when writing it. Feel free to ask if you have any questions.
rainwarrior wrote:
NSFPlug plays it fine.
I just tried NSFPlug out of curiosity, and it appears it plays the envelope one octave too low, for some reason...
Though when you're talking about something that was used in one game ever...
The fact that Gimmick! didn't even make use of the envelopes & noise generators only makes matters worse.. :/
While we're on the subject, does anybody have any idea why they left those features out? Lack of documentation, not enough time, or was it just too tedious to include in the soundtrack?
Also, (sorry to keep this bumped), NSFplay supports noise, but not the envelope generator. It plays a really soft "generator + square tom" combo, instead.
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As much as HW accuracy is cool and everything, I'm happy we've got .wav export and will probably use that over players for rendering my FME-7 tunes done in FamiTracker.
Between jsr using a certain AY emulator and the authors of all those players used god knows what derivative, this argument is finally starting to make sense to me.
Every NSF player I've tried handles the non-Gimmick 5B features differently, which sucks.
I'm going to try to sort out the correct way and bring NSFPlay up to accuracy (if it isn't accurate already). It's tough to find someone with hardware to test; there's a couple of rumours of people who have modified carts and stuff on NESDev; sooner or later I'll get to someone who can answer questions for me.