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FamiTracker > General > Bug Reports & Feature Requests > Request list Owner: Dafydd New Post(Locked)
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Posted: 2010-08-06 20:02 Reply(Locked)
nicetas_c



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#8416
Dave wrote:
Sxx shouldn't have anything to do with other effect commands.

At the time when 0.3.5. beta is out, I (as well as many other Famitrackers) usually abuse Sxx's ability to stop 2xxs used for triangle toms.

But anyway.

Posted: 2010-08-06 21:12 Reply(Locked)
Doommaster1994

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#8417
I don't know, as I've used 3.6 and I've had no problem using Sxx commands simultaneously with other commands and it doesn't work. But yes, I had the same problem in 3.5.

Posted: 2010-08-07 07:49 Reply(Locked)
xolroc

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#8441
Moving on, I have a feature request.

There is a "remove unused patterns" command, but in the next release, I'd like to see a "remove duplicate patterns" command. It can get hard keeping track of what patterns you've made and what you need to make a new one for, so being able to have the program scan for duplicate patterns and replace them with the original would be useful to reduce clutter.

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Posted: 2010-08-07 22:26  (Last Edited: 2010-08-09 22:36) Reply(Locked)
nicetas_c



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#8456
xolroc wrote:
Moving on, I have a feature request.

There is a "remove unused patterns" command, but in the next release, I'd like to see a "remove duplicate patterns" command. It can get hard keeping track of what patterns you've made and what you need to make a new one for, so being able to have the program scan for duplicate patterns and replace them with the original would be useful to reduce clutter.


Duplicate.

A new request: The ability to modify the FDS channel's volume from 0 to 32 using the volume channel column only.

EDIT: Also make the Axy slide through all volumes. If I make something like this:
C-4 00 F A01 (the F is made to reduce inconsistencies)
It only slides through all even numbers from 30 to 4.
EDIT2: Add new effects E1x to retrigger the E0x fade-out effect I mentioned before.

Posted: 2010-08-08 00:34 Reply(Locked)
Delek

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#8473
Keyboard shortcut to hide the control panel, please!!.

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Posted: 2010-08-17 02:11 Reply(Locked)
tadpole

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Location: Renton, WA, USA
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#8737
I'd like an option to do vibrato without cyclic clicking. Here's some information I've come across.

http://nesdev.parodius.com/bbs/viewtopic.php?t=231

neilbaldwin from dutycyclegenerator.com wrote:

Here's a bit of audio driver trivia for you. If you listen carefully to some of the longer notes with vibrato you can sometimes hear a little bit of cyclic clicking. This was a side-effect of the way I programmed the vibrato. On the APU, writing to the register that has the upper 3 bits of the frequency setting causes an audible click. This is because if you are using the hardware envelopes/timers, it's this register you write to to initialise the envelope/timer (I actually don't use the hardware envelopes or timers).This is not so bad at the start of a note where it's hardly noticed but because the APU is being written to every frame in my audio driver, I would only write this register when absolutely necessary. Therefore, because the vibrato programming is making small cyclic adjustments to the lower 8 bits of the frequency setting, most of the time it's not necessary to write the upper 3 bits. However, if when you add a value to the lower 8 bits it causes an overflow and therefore a requirement to increment/decrement the upper 3 bits, it meant that the upper 3 bits register had to be written, causing a cyclic click in the voice output. Normally I'd get around it by transposing the whole track up/down a semi-tone or two until I was lucky enough not to have any long notes that exhibited this side-effect. I didn't always spot them, as you can now hear. If you listen closely.



Posted: 2010-08-17 03:27 Reply(Locked)
Doommaster1994

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#8739
I may just write my own NES sound driver someday. Mr. Tel has taught me the ways of hex code and some programming on 6502.

Posted: 2010-08-19 01:16 Reply(Locked)
jsr
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#8818
tadpole: I have actually tried that technique once a long time ago. I think it was even back in the thread on 2a03.org, I don't remember if I mentioned it or not. However, I had to remove it again once I found out that it wasn't widely supported on NSF players back then. The problem is that trick relies on a very specific behaviour in the APU to be emulated correctly, and if it isn't then the 3 upper period bits will be lost (note pitches will fail) and there is no way to automatically fall back to the usual method.

I could add it back and make it optional, but it would result in NSFs that clearly will fail on some NSF players. I wonder if that would be a good idea? Another option is to enable it only on exported .NES files.

I can see it work's perfectly in NTRQ though, as it works fine when using on the real NES and emulators are generally more accurate than NSF players.

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Posted: 2010-08-19 01:36 Reply(Locked)
tadpole

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#8819
Ah, I see. I retract my request =)


Posted: 2010-08-20 04:40 Reply(Locked)
alex_mauer

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#8865
i think that in VRC7 channels... Vxx should switch between "preset instruments"... that way i wouldnt hav eto make 15 instruments to access all of the presets

Posted: 2010-08-25 01:10 Reply(Locked)
VRCSID



Member for: 6376 days
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#8975
Better MIDINES integration. MIDI CC control

Instruments on the MIDINES are determined by changing CC data. Would love to have flawless FamiTracker / MIDINES integration. Would be a dream come true for sure.

Unless you know a better way to interface to a NES.


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Posted: 2010-08-25 01:14 Reply(Locked)
VRCSID



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#8976
Port to iPad

Long shot, but I would pay big time for this.

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Posted: 2010-08-25 10:35 Reply(Locked)
apricorn

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#8985
Ports... Nice. Ds or wii port would be good for me, since I only own nintendo stuff and a laptop.

Posted: 2010-09-11 08:58 Reply(Locked)
Doommaster1994

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#9447
I know this is probably the weirdest request but in the next version, can there be a tuner? Not the fine pitch but like, an actual tuner so you can make your songs sound sharp? I am tired of having to use the fine pitch effect because sometimes it doesn't work when I need it to. For example, Dirty Harry's music is sharp and it doesn't sound right because the fine tune can't get the right frequencies.

DPCM suggest features Posted: 2010-09-17 00:15 Reply(Locked)
ui

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#9663
as i suggested to JSR at IRC

A DPCM editor (i knwo already has one) but some WAVEFORM editor would be UBER NEAT. Since if we had that, we can test/try waveforms in the DPCM channel.
Also some of the feature that can have that editor could be...
- Loopeable preview option.
- Numeric Hexadecimal display (similar to the FDS waveform edition or the MML at a normal instrument)
- Volume control editor? (for not doing it all manual, and will help when you have some quiet samples)


Another Suggest... plz made a bit bigger or scalable the DPCM Samples edition windows. Since when you have more than 15 samples is a mess to set up the notes. Specially with the names and the scroll


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