You use a note release (\ key by default) for that.
Back on topic, I'd really appreciate jsr making each added frame automatically have its own patterns.
This actually does occur when you completely fill up every patter of a frame; once the frame you're working in has something in each pattern, the next frame you add using the Module menu will increment the pattern number.
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Technology: the one thing that's hated & cursed at by all engineers, technologists, scientists & technicians!
jsr,
1) Any chances of editing this string or at least creating variations in the future? (now it is a sine, maybe make a triangle version or even a square version)
00 00 02 05 0A 0F 16 1D
26 30 3A 45 51 5D 69 76
83 8F 9C A8 B4 BF CA D4
DD E6 ED F3 F8 FC FE FF
FF FE FC F8 F3 ED E6 DD
D4 CA C0 B4 A8 9C 8F 83
76 69 5D 51 45 3A 30 26
1D 16 0F 0A 05 02 00 00
(Yellow: WTF)
2) Can you make an optional sub-volume column? It is a bit difficult to explain. The volume register is (instrument volume)*8+7 once the NSF starts playing, but if I put something on the channel volume column, the register will become a multiple of 8, making further notes fade out slightly quicker with A0x.
1) That is the sine table used by vibrato, it's been replaced by multiple tables now. I can probably add some kind of editor for it, I'll think about it.
2) A good point, the correct way would be to add 7 to volumes in order to keep it consistent. I've been thinking about expanding the volume column, but that's gonna cause lots of problems so I'm not doing it for a while.
Not sure if this has been requested yet, but it's worth a shot.
I would love a way to import songs from one .ftm to another. I'm sick and tired of manually copy and pasting a song frame by frame into a separate .ftm. A feature to do it all at once in the module properties would be a nice and helpful feature in my mind.
Add a selection in 'Module properties': Sxx resets all effect statuses / Sxx does not reset effect statuses. It is quite a pain to add necessary 200s, remove redundant 2xxs etc.
Sxx shouldn't have anything to do with other effect commands. why would it? it's a different concept. effect commands should be turned on/off independantly from every other effect command. 1xx 2xx and 3xx are the only exception because they're all pitch-related. furthermore it would be annoying when you want to use note-cut but still want a 2xx value doing work, instead of having to turn it back on again after using Sxx.