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Posted: 2010-07-19 03:51  (Last Edited: 2010-07-19 03:51) Reply(Locked)
xolroc

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#7524
Oh, that clears up a lot.
EDIT: FFth post on this thread!

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Posted: 2010-07-19 09:02 Reply(Locked)
Doommaster1994

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#7531
I have a request that shouldn't be too hard to do. Can there be a decay tab in the instrument edit?

Posted: 2010-07-19 16:07  (Last Edited: 2010-07-19 16:12) Reply(Locked)
Demick12

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#7549
Doommaster1994 wrote:
I have a request that shouldn't be too hard to do. Can there be a decay tab in the instrument edit?


Good idea, but you could already make custom attack/decay and it would already sustain at the end of the custom envelope. All that would remain is putting a release envelope at the beginning of where you want it to sustain.

An example:

0 7 15 15 14 14 14 14 13 13 13 13 12 12 12 11 11 10 / 7 5 3 1 0

Here, it would ride the envelope until it holds at 10. When the key is off, it then rides the rest of the envelope.

Personally, I don't see the point of adding a decay thingy when you could quite literally "shape" your own decay envelope.

I think the beauty of a custom envelope is having unlimited texture instead of the standard ADSR texture I am so used to and am already bored with (seeing as I use FL Studio and that's what I have to work with there).

Besides, you can create echoes in your instruments or you can make it sound dirty by playing with random levels.

Did you know that in Super Mario Bros. music the instrument starts out 0 and then goes to the intended level?

---+---

Anyway, that's my opinion. Sorry for the lecture, but that's how I organise thought sometimes. That IS a good ideas, though. ^_____^

BTW, ADSR stands for Attack, Decay, Sustain, and Release for those who are wondering. ^__~

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Posted: 2010-07-19 16:19 Reply(Locked)
Demick12

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#7550
jsr wrote:
I've made a small program that can start multiple famitrackers at the same time, it's attached to this post. It looks for open tracker windows and sends the play command when you run it.


Nice. In theory, one could play 3 different FDS channels at a time that way!

jsr, you've done it again!

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Posted: 2010-07-19 16:36 Reply(Locked)
Demick12

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#7551
Weirdbananas, jsr:

Thank you sooooo much! I just test drove it - pure awesomeness and a competitor for the Atari ST tracker out there! Put this on the main downloads page when you update it, plz? That would be awesomeNES!

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Posted: 2010-07-19 16:59 Reply(Locked)
Demick12

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#7552
That, and I have already created a quick loop! Play all of them together using sync-play.

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Posted: 2010-07-19 17:35  (Last Edited: 2010-07-20 10:18) Reply(Locked)
nicetas_c



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#7557
Doommaster1994 wrote:
I have a request that shouldn't be too hard to do. Can there be a decay tab in the instrument edit?

You can already do that with masses of Axys.
Demick12 wrote:

An example:

0 7 15 15 14 14 14 14 13 13 13 13 12 12 12 11 11 10 / 7 5 3 1 0

Here, it would ride the envelope until it holds at 10. When the key is off, it then rides the rest of the envelope.

7 for the current release in case you don't know there is a bug.
Demick12 wrote:
Did you know that in Super Mario Bros. music the instrument starts out 0 and then goes to the intended level?

What is the point of mentioning this?

Aso, what is the matter with your quadruple post?

By the way, one can make a VRC7 module, a FDS module and a VRC6 module, and then play all of them together using sync-play. So, jsr himself has somewhat made that denied 'unlimited mode' possible. Ironic.

Posted: 2010-07-19 17:35  (Last Edited: 2010-07-20 19:33) Reply(Locked)
xolroc

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#7558
Demick12 wrote:
0 7 15 15 14 14 14 14 13 13 13 13 12 12 12 11 11 10 / 7 5 3 1 0

Here, it would ride the envelope until it holds at 10. When the key is off, it then rides the rest of the envelope.


That would make it hold at 7, not 10.

_______________________
If there is evil in this world, it lurks in the hearts of man.
--Trinicus D. Morrison

The Final Fantasy IX 8-bit project: 3 complete
http://famitracker.shoodot.net/forum/posts.php?id=1624
Posted: 2010-07-20 09:20 Reply(Locked)
Weirdbananas

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#7591
Demick12 wrote:
That, and I have already created a quick loop! Play all of them together using sync-play.


It's not the first multitrack ever... But I already had mine done and just compiled it!

Posted: 2010-07-20 11:19 Reply(Locked)
Doommaster1994

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#7592
When I do a note cut the Release doesn't work.

Posted: 2010-07-20 11:27 Reply(Locked)
nicetas_c



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#7593
Doommaster1994 wrote:
When I do a note cut the Release doesn't work.
It seems that this should go to the bug list.

Posted: 2010-07-20 14:04  (Last Edited: 2010-07-20 14:06) Reply(Locked)
Demick12

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#7594
Sorry about the quadruple post there, and thanks for reinforcing about the bug for Release.

I got too carried away there. I didn't really mean to do that, I was just disorganised. Whatever came to my head resulted in that ugliness.

Hmmm... That was a little embarrassing, and poor etiquette on my behalf...

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Posted: 2010-07-20 18:46  (Last Edited: 2010-07-20 18:47) Reply(Locked)
nicetas_c



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#7603
Request: Add command E0x to act like 'E x's in NSFplay's keyboard display. It seems that the 'E x' system is different from the Axy system.

KuroBit wrote:
To add onto the "Support for multiple simultaneous expansion chips", I'd like kind of an "Unlimited" mode where I have the ability to simply add and remove different instrument channels that use different chips. Like if I only wanted 3 FDS channels, one VRC7 channel, and the DCPM channel (I don't think I'd actually want that but it was just an example :P). Or maybe I want an extra Triangle channel for some reason.

Obviously, this would break NSF exporting, so that would be disabled.

I'd just like this so I could make different sounding chip-tunes that maybe sound more like systems other than the NES/Famicom. FamiTracker is by far my favorite tracker because of how easy it is to use, so it would be nice to be able to use it for things other than NES/Famicom music. Also, I think I could do a lot with multiple FDS channels :P.

jsr has made something called sync-play, so technically you can make a few FDS modules and then play them simultaneously (given the hardware does not lag).

Strange, even it has been denied for a long time... I simply want to emphasize that for no reason.

Posted: 2010-07-20 19:33 Reply(Locked)
xolroc

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#7605
I have noticed that when you stop a song that's playing, all standing effects, volume changes, notes, and instruments are reset. I think that Famitracker should scan up the channels to find the last changes to each column when you press play.

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If there is evil in this world, it lurks in the hearts of man.
--Trinicus D. Morrison

The Final Fantasy IX 8-bit project: 3 complete
http://famitracker.shoodot.net/forum/posts.php?id=1624
Posted: 2010-07-20 20:34 Reply(Locked)
Doommaster1994

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#7613
Yeah when I stop the note it doesn't play the rest of the envelope.
Example: 15 13 12 9 / 6 3 0
It doesn't play 6 3 0 when I stop the note.

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