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FamiTracker > General > FamiTracker Talk > NSF Importer v0.5 Owner: rainwarrior New post
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Posted: 2011-11-21 02:57 Reply | Quote
rainwarrior

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#26206
Does this happen to anyone else? I haven't been able to make it happen for me. Can you tell me exactly when it crashes?

Posted: 2011-11-21 03:07  (Last Edited: 2011-11-21 03:33) Reply | Quote
Shywolf



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#26207
No crashes here.

Edit: Running Windows 7 64-bit here.

Posted: 2011-11-21 03:21 Reply | Quote
retrotails

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#26209
It locks up for me with Windows 7 x64, right after I select an NSF.

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Posted: 2011-11-21 03:41 Reply | Quote
com63

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#26210
It hasn't locked up for me in Win7 X86 or Linux X86 with Wine. I can go test it on my Win7 X64 later.

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Posted: 2011-11-21 03:42 Reply | Quote
rainwarrior

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#26211
For every NSF or just a particular one? (Would you attach the one you tried?)

Posted: 2011-11-21 03:47  (Last Edited: 2011-11-21 03:56) Reply | Quote
Shywolf



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#26212
It crashed on my Windows XP Home SP3 32-bit PC
NSF file attached; testing some more...

Edit: it's crashing with any NSF file I try.


Attachments:
castlevania_3__draculas_curse.nsf (52 Kb)
Posted: 2011-11-21 04:12  (Last Edited: 2011-11-21 05:48) Reply | Quote
rainwarrior

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#26213
Ffff. I would guess it's not really an operating system specific problem. I can only test on Win7-64 right now though. Not sure how to proceed unless I can get the crash to happen for me.

Here's an EXE that will pop up a series of message boxes that say "Debug point #" as you try to open an NSF. Could somebody who is crashing tell me how far it gets before it crashes?

*** Edit: removed link. I think the usefulness of this test has been exhausted.

Edit: Also, is there a minidump / crash dump / anything like that?

Posted: 2011-11-21 04:31 Reply | Quote
Shywolf



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#26214
Tested; it gets to 6 before it crashes.

No crash dump is generated; the program simply hangs and does not respond to any user input right after selecting which NSF to import. Task manager is required to end the process.

Posted: 2011-11-21 04:41  (Last Edited: 2011-11-21 04:42) Reply | Quote
TechEmporium

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#26216
Don't worry; as long as you tell rainwarrior the debug point #, he'll know where to look.

I tested on XP Pro SP3 with 1.6 GHz single-core CPU & 1 GB of RAM; no crashes here. I've gone through 7 debug points & still succeeded in importing a song.

Shywolf & tadpole; what OS are you guys using?

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Posted: 2011-11-21 04:53 Reply | Quote
rainwarrior

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#26217
A crash dump would be a lot more helpful than instrumenting this with message boxes.

Tech, If you're not crashing then running the test version is probably not going to be useful. No need to waste your time with it.

Posted: 2011-11-21 04:57 Reply | Quote
Raijin

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#26218
Funnily enough, I never knew a 0.2 of this existed. I DL'd this version and it crashes after selecting an NSF like everyone else. I have XP SP3.

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Posted: 2011-11-21 05:03  (Last Edited: 2011-11-21 05:41) Reply | Quote
rainwarrior

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#26219
Okay, can someone who is crashing try this version? (No message boxes this time, just the bug might be fixed. Maybe. I hope.)

*** Edit: removed link, did not fix problem.

Posted: 2011-11-21 05:11 Reply | Quote
Shywolf



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#26221
Sorry, it's still crashing.

Posted: 2011-11-21 05:32 Reply | Quote
TechEmporium

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#26223
Hmm... Alright; let's make an official method of reporting things to rainwarrior.

First off, let's start by OS, RAM & CPU specs. Then, let's actually tell rainwarrior at what exact point does the program crash. Using rainwarrior's debug test would be a good place to start. Run it, import an NSF & report exactly what was the last number to appear before a crash.

With me, I have no problems under XP SP3 whatsoever. Everything works just fine for me & you already have my specs. I just want to make things easier for rainwarrior.

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Posted: 2011-11-21 05:38 Reply | Quote
rainwarrior

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#26225
Umm, Tech, I know you're trying to help, but this arbitrary set of instructions is not necessary or wanted. The things I want to know I have asked. People telling me their operating systems is not going to help, people telling me they don't crash doesn't help, and really the "Debug point #" build will not be of any further use unless someone crashes at a different point than Shywolf, which I kinda doubt will happen.

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