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FamiTracker > General > Bug Reports & Feature Requests > Request importing NSF File to FTM Owner: radel999 New post
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Posted: 2011-07-08 06:14 Reply | Quote
jrlepage
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#19572
Another random thought: how is your converter going to react to "special NSFs", like those that use more than one expansion, those that use raw PCM, those with unsupported expansions, stuff like that?

Also, how is the progress compared to what you were expecting? Are things going faster, slower or just as you thought they would?

Posted: 2011-07-08 06:28 Reply | Quote
rainwarrior

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#19573
I'm not sure what kind of answer you were expecting, but it won't support things that FamiTracker doesn't support.

Also, it's going fine. I'll let you know when I'm done.

Posted: 2011-07-08 06:31 Reply | Quote
danooct1

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#19575
I really would like some Battletoads samples. If that could happen I'd be eternally grateful.

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Posted: 2011-07-08 06:50 Reply | Quote
jrlepage
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#19579
danooct1 wrote:
I really would like some Battletoads samples. If that could happen I'd be eternally grateful.

Do you mean DMC samples? You can rip those using that one specific player. I have it if you want it.

Posted: 2011-07-08 06:51 Reply | Quote
jrlepage
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#19581
rainwarrior wrote:
I'm not sure what kind of answer you were expecting, but it won't support things that FamiTracker doesn't support.

Yes I assume it won't, but is it still going to attempt to write what FT does support (like 2a03 channels in a multi-expansion NSF), or is it just not going to work at all?

Posted: 2011-07-08 07:15  (Last Edited: 2011-07-08 07:27) Reply | Quote
rainwarrior

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#19584
If there were multiple expansions, it would pick one. Also, NSFs with multiple expansions already have a source file somewhere; just ask the author for it. You don't need this tool for that.

Similarly, raw PCM playback is just ignored. I'm not really interested in pursuing this, but if FamiTracker adds support in the future I would probably give it a go. (I'm not really hoping for PCM support in FamiTracker though.)

This thing can potentially handle any usage that works with both NotSo Fatso and FamiTracker.

Posted: 2011-07-08 09:46 Reply | Quote
jrlepage
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#19590
I'm curious; why NotSoFatso specifically? Aren't there more accurate emulators around? At least that's what I've been told... Does it do something other players don't? Is it just easier to work with? Personal preference maybe?

I hope I'm not bothering you with all those questions; I'm just very curious to know more about this whole thing. I'd also like you to know I very much appreciate the effort you're putting into this.

Posted: 2011-07-08 09:59 Reply | Quote
danooct1

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#19593
jrlepage wrote:
danooct1 wrote:
I really would like some Battletoads samples. If that could happen I'd be eternally grateful.

Do you mean DMC samples? You can rip those using that one specific player. I have it if you want it.


Battletoads NSF doesn't have samples, because I believe they are PCM rather than DMC. don't quote me on anything because i know jack shit about the technical details behind this format and nes games in general. but all I know is samples aren't in the nsf.

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Posted: 2011-07-08 12:47 Reply | Quote
tadpole

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#19596
The only samples I can remember from battletoads are when you pause the game.

Posted: 2011-07-08 15:38 Reply | Quote
Rushjet1
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#19600
tadpole wrote:
The only samples I can remember from battletoads are when you pause the game.


Also the title screen.

Posted: 2011-07-08 22:20  (Last Edited: 2011-07-08 22:48) Reply | Quote
rainwarrior

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#19624
Okay, I'm happy with it now. See this thread for the release.

By the way, the results produced by this release version will probably be slightly nicer than the examples I've already posted (bbb-iii.ftm), as I have slowly been improving its accuracy as I went along. So... redo these if you want a better version.

Posted: 2011-07-08 23:27 Reply | Quote
rainwarrior

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#19637
jrlepage wrote:
I'm curious; why NotSoFatso specifically? Aren't there more accurate emulators around? At least that's what I've been told... Does it do something other players don't? Is it just easier to work with? Personal preference maybe?


It was open source, and when I looked at it, it had a convenient core that could be separated from the rest of it. It also conveniently has the same license as FamiTracker. The only other one I looked at was NSFPlug, which is also kind of in Japanese, so that discouraged me.

Its sound output is kinda crummy sounding, but the actual internal emulation looks pretty good to me. I also discovered while working on this that it gets the PAL CPU speed correct where NSFPlug does not (there's another thread about this).

Not that I'd change it at this point, but what other open source C++ NSF players are there?

Posted: 2011-07-09 02:24  (Last Edited: 2011-07-09 02:25) Reply | Quote
icesoldier

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#19662
rainwarrior wrote:
Not that I'd change it at this point, but what other open source C++ NSF players are there?

I'm pretty used to working with Blargg's GME, whose NSF component is available separately. All his libraries are LGPL licensed. But it's kinda a dead project, and the latest stable doesn't support a few expansions. However, kode54 over at the foobar2000 forums has a "pre-release" version that supports more.

(Now to go back to ignoring this topic)

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