If you're familiar with the MML language, there's always XPMCK (you might wanna PM me for more info on that if you're interested, it'd be long to explain and I don't want to do that for nothing here. :p). Otherwise, there's LSDJ, which is a native tracker (meaning it runs on an actual GameBoy or an emulator thereof). Both are (more or less) effective methods to write proper GB/C music.
I don't really have any advice for making GBS-like music in FamiTracker, other than you might want to double each point on your waveform if you're going to use the FDS (since waveform length on the GB was 32 samples, and the FDS goes up to 64).
kinkinkijkin wrote:
The game boy only had 1 custom waveform channel. Therefore, n106 would be a horrible decision to use for game boy music.
Ya toatly. See attachement for proo- Wait a minute...
The game boy only had 1 custom waveform channel. Therefore, n106 would be a horrible decision to use for game boy music.
Since N106 has custom waveforms it acually is a good choice. Who says you have to use all the channels?
Yeah, it's actually an even better solution than using FDS since the maximum length a N106 waveform can be is 32, which is the same as the GB/C's waveform. Just use 1 channel instead of all 8 - it actually lets you program in how many channels you want, and the pitch of the channels you use actually changes according to how many you use.
This is purely subjective, but I find if you turn the lowpass filter down to dull the square waves it sounds a lot more like I remember the GB sounding.