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FamiTracker > General > Show Off Your Work > Owner: Kizul New post
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Posted: 2011-06-27 23:40 Reply | Quote
Kizul

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#18942



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ancientcity.ftm (12 Kb)
Posted: 2011-06-27 23:45 Reply | Quote
kinkinkijkin

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#18944
Very nice, very accurate. Also,

Kizul wrote:
As N106 is currently unavailable in FamiTracker for generating custom waveforms, I'm using the FDS channel instead. It works quite well, too.


The game boy only had 1 custom waveform channel. Therefore, n106 would be a horrible decision to use for game boy music.

Posted: 2011-06-28 00:07 Reply | Quote
jrlepage
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#18948
If you're familiar with the MML language, there's always XPMCK (you might wanna PM me for more info on that if you're interested, it'd be long to explain and I don't want to do that for nothing here. :p). Otherwise, there's LSDJ, which is a native tracker (meaning it runs on an actual GameBoy or an emulator thereof). Both are (more or less) effective methods to write proper GB/C music.

I don't really have any advice for making GBS-like music in FamiTracker, other than you might want to double each point on your waveform if you're going to use the FDS (since waveform length on the GB was 32 samples, and the FDS goes up to 64).

kinkinkijkin wrote:
The game boy only had 1 custom waveform channel. Therefore, n106 would be a horrible decision to use for game boy music.

Ya toatly. See attachement for proo- Wait a minute...


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14_kaeru_field_v01.nsf (16 Kb)
Posted: 2011-06-28 01:03 Reply | Quote
Raijin

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#18952
kinkinkijkin wrote:
The game boy only had 1 custom waveform channel. Therefore, n106 would be a horrible decision to use for game boy music.

Since N106 has custom waveforms it acually is a good choice. Who says you have to use all the channels?

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Posted: 2011-06-28 01:21 Reply | Quote
jrlepage
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#18953
Raijin wrote:
kinkinkijkin wrote:
The game boy only had 1 custom waveform channel. Therefore, n106 would be a horrible decision to use for game boy music.

Since N106 has custom waveforms it acually is a good choice. Who says you have to use all the channels?

Yeah, it's actually an even better solution than using FDS since the maximum length a N106 waveform can be is 32, which is the same as the GB/C's waveform. Just use 1 channel instead of all 8 - it actually lets you program in how many channels you want, and the pitch of the channels you use actually changes according to how many you use.

Posted: 2011-06-28 01:39  (Last Edited: 2011-06-28 01:41) Reply | Quote
Kizul

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#18954


Posted: 2011-06-28 01:41 Reply | Quote
kinkinkijkin

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#18955
What I mean by horrible decision is it's the less simple way.

Posted: 2011-06-28 01:43  (Last Edited: 2011-06-28 01:46) Reply | Quote
Kizul

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#18956


Posted: 2011-06-28 01:50 Reply | Quote
jrlepage
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#18957


Posted: 2011-06-28 02:01 Reply | Quote
Kizul

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#18958


Posted: 2011-06-28 03:00 Reply | Quote
rainwarrior

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#18960
This is purely subjective, but I find if you turn the lowpass filter down to dull the square waves it sounds a lot more like I remember the GB sounding.

Posted: 2011-06-28 05:26 Reply | Quote
IroncladPhazon

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#18969
jrlepage wrote:

Ya toatly. See attachement for proo- Wait a minute...


HA More like norm x evans kawaii~ mix~

anyway this sounds nice, and I'm liking the discussion about N106 vs. FDS in terms of GB accuracy. Very helpful info too

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Posted: 2011-06-28 06:14 Reply | Quote
Mex

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#18970
Threads like these make me have faith in this forum

I would really like to see Namco support as soon as possible, wasn't that promised in like, 2009?

Posted: 2011-06-28 06:39 Reply | Quote
vgthing

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#18971
You could just use LSDJ...

Posted: 2011-06-28 10:16  (Last Edited: 2011-06-28 10:17) Reply | Quote
Kizul

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#18973



Attachments:
ancientcity.ftm (12 Kb)
sawsquare12.png (1 Kb)
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