Or a PowerPak on an original NES-001 with a 47k resistor soldered between pins 3 and 9 on the PC board directly above the EXP. port...
Just sayin'. . . sorry. It's just that it would be cool. And sorry for the derail.
EDIT: I bought another NES a few days ago (and received it) just to do that. Instead, I'm going to rely on an NSF Player for PowerPak developed by some guy named loopy... and it seems to work.
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Wow... I didn't know that the PowerPack could handle FDS with a resistor; I thought it could only be done for VRC6 or MMC5. I just learned something new.
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Wow... I didn't know that the PowerPack could handle FDS with a resistor; I thought it could only be done for VRC6 or MMC5. I just learned something new.
Well it can and can't, the mapper reserved for the FDS is bad, but loopy, (the guy that created the PowerPak NSF Player) released his replacement mappers, and apparently, they work fine.
I've done some cleaning up; I'd rather this thread be as much about feature requests as possible. N106 delay + MML classes discussion can be found here.
I've done some cleaning up; I'd rather this thread be as much about feature requests as possible. N106 delay + MML classes discussion can be found here.
EDIT: List updated.
Cleaning is scary when you can still access the next two pages.
Well... as a musician who is fairly unconcerned by the limits of the NES, but who understands the trouble with tying up the remaining effect names, I'd like to ask for something strange.
could we be allowed to set up a custom channel make-up? I see why this sort of thing is impossible on the NES, but purely as a composition tool, is there any mechanical reason why I couldn't tell famitracker to give me 4 VRC6 pulse channels and a pair of DPCM playback channels?
Well... as a musician who is fairly unconcerned by the limits of the NES, but who understands the trouble with tying up the remaining effect names, I'd like to ask for something strange.
could we be allowed to set up a custom channel make-up? I see why this sort of thing is impossible on the NES, but purely as a composition tool, is there any mechanical reason why I couldn't tell famitracker to give me 4 VRC6 pulse channels and a pair of DPCM playback channels?
is this an unreasonable request? :3~
FastTracker. ImpulseTracker. MilkyTracker. OpenMPT. Those are all viable options for you if you want to achieve what you're describing. Adding features incompatible with the Famicom or the NSF format to a tracker designed to work under Famicom/NSF limitations is very nonsensical, and definitely not a priority. Requests like multiple simultaneous expansions are okay because while the hardware doesn't support it, the NSF format does. (And even then, it's highly debated.)
If you want to cheat the format itself, then use another format, it's as simple as that.
A 'coda' (for those that know sheet music notation) and 'multi-coda' command; perhaps something like:
Coda: 5xx where the tracker goes to frame xx and then once the effect is reached again, it is ignored in that instance, and
Multicoda: 6xy, where the tracker goes back x frames y times.