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Posted: 2014-05-06 09:05 Reply | Quote
mmkthecoolest

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#56974
The brassy bass sounds like it could be used for Big Baby Bowser's theme (the intro part).

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Posted: 2014-05-07 18:30 Reply | Quote
kingcandy



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#57016
I agree with you completely.
I've been using the instruments djmaximum ripped. they are spot-on.

Posted: 2014-05-10 08:57 Reply | Quote
Rozul_TheBlue

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#57117
hope this doesn't count as a request, but does anyone know how to ACCURATELY rip SCC waves from .KSS files? (if any of you dare say audacity i will destroy you)

Posted: 2014-05-10 10:24  (Last Edited: 2014-05-11 00:38) Reply | Quote
MovieMovies1

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#57120
Rozul_TheBlue wrote:
hope this doesn't count as a request, but does anyone know how to ACCURATELY rip SCC waves from .KSS files? (if any of you dare say audacity i will destroy you)


NEZPlug++ is what you are looking for.

Load a KSS file, click on "DMP", change device to "DEV_SCC" and dump whatever wave from whatever channel. The dumped waveform will look something like this:
00 40 7F 40 00 C0 FF C0 05 EB D6 C3 B9 AF A4 9C
95 8F 89 84 81 84 89 8F 95 9C A4 AF B9 C3 D6 EA

This is a signed 8-bit string of numbers. The first step is to remove the rightmost nibble in each value, and you will end up with this:
0 4 7 4 0 C F C 0 E D C B A A 9
9 8 8 8 8 8 8 8 9 9 A A B C D E

Now, this is still a signed waveform, so we will have to add 8 to each value:
8 C F C 8 4 7 4 8 6 5 4 3 2 2 1
1 0 0 0 0 0 0 0 1 1 2 2 3 4 5 6

The only remaining thing to do now is to get it into FamiTracker, either by manually entering the values or by copypasting. If copypasting, you have to convert the hex numbers to decimal numbers:
8 12 15 12 8 4 7 4 8 6 5 4 3 2 2 1
1 0 0 0 0 0 0 0 1 1 2 2 3 4 5 6

I hope this isn't too confusing...

EDIT: I will also mention that you can rip Game Boy and PC Engine waveforms too.
There are no signed numbers for these, so ripping a GameBoy wave, which is 4-bit (Just like the N163 waves), is easy. The PC Engine waveforms however, are 5-bit, which requires you to halve every value before you can use it in FamiTracker.

You can rip N163 and FDS waveforms too, but it is inconvenient due to the fact that NSFPlay rips them as decimal numbers that can be pasted straight into FamiTracker.

Posted: 2014-05-13 00:42 Reply | Quote
Rozul_TheBlue

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#57214
holy fuck thank you so much

Posted: 2014-05-13 00:51  (Last Edited: 2014-05-13 02:05) Reply | Quote
Dr_Mustache

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#57216
Some time ago I made pulse-wave steel drums while working on a cover. I'm posting them here because I'm pretty sure they will come in handy for some of you. They work with VRC6 and 2A03 together, but you can also use them on other chips that can produce pulse waves with different duty cycles (MMC5 and N163).

It contains instructions in the module comments, so make sure you check them out! If there's something that's not too clear, let me know.

They are free for everyone to use. Credit is not needed but it's appreciated.

EDIT: Corrected wrong concept.

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Posted: 2014-05-13 01:07 Reply | Quote
poodlecock

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#57219
Dr_Mustache wrote:
Some time ago I made pulse-wave steel drums while working on a cover. I'm posting them here because I'm pretty sure they will come in handy for some of you. They work with VRC6 and 2A03 together, but you can also use them on other chips that can produce pulse waves with different duty cycles (MMC5 and N163).

It contains instructions in the module comments, so make sure you check them out! If there's something that's not too clear, let me know.

They are free for everyone to use. Credit is not needed but it's appreciated.

Yay!

By the way, the proper term is tremolo, not ensemble.

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Posted: 2014-05-13 01:46 Reply | Quote
Dr_Mustache

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#57228
Woops! Didn't know that, thanks for pointing it out.

But then, what is ensemble? I was pretty sure it is what I did with the instrument.

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Posted: 2014-05-13 01:57 Reply | Quote
jrlepage
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#57229
How can "tremolo" possibly be confused with "ensemble"? They refer to significantly different concepts. o_O

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Posted: 2014-05-13 02:03 Reply | Quote
Dr_Mustache

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#57230
I saw it in Zamual's instruments so I thought it was correct. I'll fix that!

[It seems my english is still a bit sloppy, but I think I learned something now :D]

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Posted: 2014-05-13 02:08 Reply | Quote
poodlecock

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#57231
Ensemble = a group
Tremolo = repeated notes of the same frequency.

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Posted: 2014-05-13 02:14  (Last Edited: 2014-05-13 02:15) Reply | Quote
Dr_Mustache

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#57232
Duuh, that makes a lot more sense. Thanks.

I wonder why it was written like that in Zamual's instrument pack. Perhaps the same mistake? I assumed it was the right concept so I wrote the same thing.

But we learn from our mistakes, don't we? Hahah, it feels weird but it's cool at the same time.

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Posted: 2014-05-13 13:23  (Last Edited: 2014-05-13 14:16) Reply | Quote
Zamual

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#57252
... Ho, ho, ho, ho.

My N163 String Ensemble instrument is supposed to emulate a group of strings.
It sounds like it goes tremolo, but it's not really doing that. ... ... ... ...

And Here I am... back. :D

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Posted: 2014-05-13 15:19 Reply | Quote
Dr_Mustache

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#57257
Sure, that explains everything. Since I saw the notes kinda retriggering in your instruments, I thought "ohh yeah ensemble iz dah word im lookin for!".

Hahah, what an amusing mistake. Also, nice to have you back!

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Posted: 2014-05-13 15:22  (Last Edited: 2014-05-13 15:41) Reply | Quote
Zamual

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#57258
He, heh. Thanks! ^-^

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