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FamiTracker > General > Show Off Your Work > Post your instruments here Owner: kinkinkijkin New post
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Posted: 2012-03-30 22:55 Reply | Quote
jrlepage
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#32453
Sounds very SNES-like!

Posted: 2012-03-30 23:01 Reply | Quote
InterrobangPie

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#32454
Coincidentally, it was based off of Super Mario Kart's synthbass.

Emulating instruments with N163 is a ton of fun!! I think I'm going to go recreate Mega Man X's overdriven guitar and end up with a piano or something like that

Posted: 2012-03-31 02:18  (Last Edited: 2012-03-31 02:18) Reply | Quote
skinnyhead2000

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#32463
I like what you did with the wave cycle, Pie! Maybe I can try to improve my sax and trumpet by doing what you did...

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Posted: 2012-03-31 02:23 Reply | Quote
Mex

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#32465
eeewwwwwww

Posted: 2012-03-31 02:55 Reply | Quote
skinnyhead2000

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#32467
Um... Well I edited my sax and trumpet instruments for N163, I think the sax sounds pretty neat, but I kind of liked the trumpet the way it was before, but eh.

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Attachments:
n163_sax.fti (0 Kb)
n163_trumpet.fti (0 Kb)
Posted: 2012-03-31 21:38 Reply | Quote
InterrobangPie

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#32499
More instrument instruments.


Posted: 2012-04-05 13:20  (Last Edited: 2012-04-05 18:19) Reply | Quote
MovieMovies1

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#32733
DPCM Bass instruments.
Sunsoft pick and slap bass pitch range is from A#1 to D-5.
Fester's Quest bass pitch range is from B-1 to D-5, but there is no A#4 due to a non-existant A#4 sample.
Modified Zombie Nation bass pitch range is from A#1 to D-5.
I hope you will find this neat.


Posted: 2012-04-05 21:09 Reply | Quote
Im_a_Track_Man

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#32743
moviemovies1 wrote:
DPCM Bass instruments.
Sunsoft pick and slap bass pitch range is from A#1 to D-5.


Well, I'll definitely take advantage of these...


I appreciate he fact that you actually took the time to arrange the samples chromatically(?). I'll use these well.

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Posted: 2012-04-05 21:57  (Last Edited: 2012-04-05 23:09) Reply | Quote
qazwsxedc

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#32747
moviemovies1 wrote:
DPCM Bass instruments.
Sunsoft pick and slap bass pitch range is from A#1 to D-5.
Fester's Quest bass pitch range is from B-1 to D-5, but there is no A#4 due to a non-existant A#4 sample.
Modified Zombie Nation bass pitch range is from A#1 to D-5.
I hope you will find this neat.


neat

...sorry for the attachment, i just HAD to do it

(anyone who joined in the bandwagon of screwing around with my bassline in the doodle thread will know. if you didn't just go look at the doodle thread xD)


Attachments:
recover1.1.ftm (16 Kb)
Sunsoft Instrument Pack Posted: 2012-04-09 03:39  (Last Edited: 2012-04-09 03:46) Reply | Quote
MovieMovies1

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#32960
Now you all can make Sunsoft style music with the Sunsoft Instrument Pack!! You can modify volumes, pitch bends and arp sequences to make different variations of the Sunsoft instruments. You can also add instruments.

Enjoy using it!


Attachments:
sunsoft_pack.ftm (18 Kb)
Posted: 2012-04-10 01:14 Reply | Quote
yucca70

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#32993
Haven't posted here in centuries!
But I have one small contribution

I tried to mimic a heart monitor and give it a nice sound...
Nice sound- Accomplished!
Heart Monitor- FAIL

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Attachments:
heart.fti (0 Kb)
Need an Instrument Posted: 2012-05-09 15:27 Reply | Quote
GreentheGunstar



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#34829
Can someone make an instrument that sounds like...
http://www.youtube.com/watch?v=6PdFg2DOwNk
Starting at 0:00, that...particular instrument at constantly plays the
E Note every eighth(?) beat. My question is: Can someone make that, and possibly add a fade in effect to it too? That would be much appreciated.

Need an Instrument (Cont.) Posted: 2012-05-09 15:34 Reply | Quote
GreentheGunstar



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#34830
If you don't know what I'm talking about, it also plays in the Final Fantasy IV Boss music, like so:
http://www.youtube.com/watch?v=6C6iHlBN_ZM

The instrument that plays at 0:04 in the background, with the fade-out effect. Can someone make that for me?

Posted: 2012-05-31 20:28  (Last Edited: 2012-05-31 20:30) Reply | Quote
Roykeru

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#35356
I have no idea if there's really any good use for this, but I decided to try to use the N163 as a noise channel. At normal clock-rate the noise is limited to the bottom three octaves, but if you increase the clock-rate to 400hz it actually makes a pretty good extra noise channel. Unfortunately since overclocking is pretty much unsupported I find the use of the N163 as a noise channel pretty limited.


Posted: 2012-06-01 00:42 Reply | Quote
jrlepage
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#35357
N163 noise has been done before, I think Kulor was the first one to do it. He used a technique similar to yours, but what he did different was he combined square wave tones and pitch slides to achieve some sort of one-channel drum effect. It worked quite nicely!

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