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FamiTracker > General > Show Off Your Work > Post your instruments here Owner: kinkinkijkin New post
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Posted: 2013-12-30 15:08 Reply | Quote
za909

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Location: Hungary
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#53299
Got bored so I tried tuning the FDS modulator to a few notes.



Attachments:
fds_modulator.ftm (1 Kb)
RE: Post your instruments here Posted: 2013-12-31 05:53 Reply | Quote
w7n_mariohacker

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#53322
This is something quite amusing.
I imported a touhou sound effect (spell card casting) at a low sample rate(Pitch 11). When I played this sound effect at Pitch 15, it sounded like a pow drum and it works well.
Since I have to use both sounds in my game, this saves a lot of DPCM space.

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Attachments:
se_cat00.dmc (1 Kb)
Posted: 2014-01-02 18:16 Reply | Quote
Curious

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Location: Sweden, In My Mom's Basement
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#53438
This might not be a fancy instrument, but I think the technique might be useful so here you go. It sounds pretty good imo.

Have a good new year!

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Attachments:
arpeggio_lengthening.ftm (2 Kb)
Posted: 2014-01-16 05:02  (Last Edited: 2014-01-16 05:03) Reply | Quote
djmaximum



Member for: 5310 days
Location: NES Gameboy Land
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#53760
Here are some RP2C33 speech and other various Instruments.
Have fun making something at speed 1! Lets see what you got!

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Attachments:
famic.ftm (12 Kb)
Posted: 2014-01-28 06:48 Reply | Quote
Rozul_TheBlue

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#53989
i would, but i can't tell what any of these sounds are supposed to be (i can't tell what's an 'ehh' or an 'ahh' here). care to explain?

Posted: 2014-01-28 07:48 Reply | Quote
djmaximum



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Location: NES Gameboy Land
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#53992
Rozul_TheBlue wrote:
i would, but i can't tell what any of these sounds are supposed to be (i can't tell what's an 'ehh' or an 'ahh' here). care to explain?
They are actually japanese phonemic waveforms that I got from Wiz's NSFs.

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Posted: 2014-01-28 16:09 Reply | Quote
DevEd

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Member for: 4835 days
Location: Right here.
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#53997
Well, I decided to create some 2A03 drums.

For the kick, use D-#. For the snare, use C-#. Use D-# for the cymbal. Use A-3 on the triangle channel for the tom. Also included is a sample module.


Attachments:
deved_drum_pack.zip (1 Kb)
Posted: 2014-01-29 21:37  (Last Edited: 2014-01-30 00:50) Reply | Quote
Macromaniac

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Member for: 4624 days
Location: Paris
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#54015
Trying out drums with various waveforms. A quickie.
EDIT: Have some vinyl scratch SFX too.
And two custom-made VRC7 instruments too.


Posted: 2014-02-19 10:21 Reply | Quote
kingcandy



Member for: 4588 days
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#54623
that bell sound in the famic.ftm file sounded like it was ripped right out of the japanese version of zelda.
I was wondering if anyone could rip the instruments of kemco's games. (bugs bunny's crazy castle, shadogate, ...)

Posted: 2014-02-20 01:50 Reply | Quote
Bari10

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Member for: 5502 days
Location: Texas
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#54666
I was ripping Shatterhand instruments a while back, but I couldn't get the vibrato right, so I just stopped. I came back to it yesterday, tinkered with it some more, and it still doesn't work right. I would really appreciate it if someone could fix it up, because I don't know what I'm doing wrong.

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Attachments:
shatterhand_instruments.ftm (6 Kb)
Posted: 2014-02-20 02:06  (Last Edited: 2014-02-20 02:07) Reply | Quote
djmaximum



Member for: 5310 days
Location: NES Gameboy Land
Status: Offline

#54667
kingcandy wrote:
that bell sound in the famic.ftm file sounded like it was ripped right out of the japanese version of zelda.
Yeah it is! I found it in the PPMCK waveform examples.

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Other places where you can find my music.
my chiptune up
my chipmusic
and you can also follow me on twitter
Posted: 2014-02-20 02:33 Reply | Quote
kingcandy



Member for: 4588 days
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#54670
and the flute in the same file sounds like the one that kogy kondo used in his fds soundtracks. you could hear it in zelda, smb2j, and mysterious castle of murosom.
I was wondering, could you try to rip the other fds instruments kondo used?

Posted: 2014-02-20 02:38  (Last Edited: 2014-02-20 02:39) Reply | Quote
MovieMovies1

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Location: Norway
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#54673
Bari10 wrote:
I was ripping Shatterhand instruments a while back, but I couldn't get the vibrato right, so I just stopped. I came back to it yesterday, tinkered with it some more, and it still doesn't work right. I would really appreciate it if someone could fix it up, because I don't know what I'm doing wrong.


This should fix it.


Attachments:
shatterhand_instruments.ftm (6 Kb)
Posted: 2014-02-20 03:21 Reply | Quote
Bari10

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Member for: 5502 days
Location: Texas
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#54674
Thankyouthankyouthankyouthankyou! It sounds spot-on!

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Posted: 2014-02-20 03:28 Reply | Quote
kingcandy



Member for: 4588 days
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#54677
I am in need of recreation of the instruments namco used in their 8 bit arcade games. I'm sure namco 106 could nail them perfectly, but any chip will do.

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