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FamiTracker > General > Show Off Your Work > My Castlevania VRC6 Remix Owner: WheeljackDude New post
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Posted: 2011-08-08 07:33  (Last Edited: 2011-12-03 10:57) Reply | Quote
WheeljackDude

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#21124
Sorry for the delay. I made the whole soundtrack of Castlevania and Castlevania II.

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Posted: 2011-08-08 07:48 Reply | Quote
sacredfire059

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#21125
It sounds like you need a little reference material. Check out this 2A03 cover I made of Bloody Tears. Note the ways I set up the effects and the notes to prevent clash. Apply those techniques to both the 2A03 and VRC6 portions of all your songs. You've got the motivation to do things like this and that's wonderful but without technique, motivation won't get you far. That's not to say this is a bad thing, though, everyone makes mistakes and learns from them; practice makes perfect, etc.

Don't get discouraged by criticism, embrace it and use it to your advantage. Read some of what the fellas on the first page said. This could be something wonderful if you try hard enough.


Attachments:
bloody_tears.ftm (12 Kb)
Posted: 2012-08-12 23:01  (Last Edited: 2012-08-12 23:02) Reply | Quote
WheeljackDude

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#38162
I redid the Bloody Tears track using the instruments you used like you told me, sacredfire959. I also remade A Requiem, the ending music, that makes it sounds like the combination of the FDS and nes versions.

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cv2_soundtrack_vrc6_remix.ftm (62 Kb)
Posted: 2012-08-12 23:18 Reply | Quote
PaulMannIV

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#38164
You revived an ages old post to prove...not too much. It still sounds like you need help or need to stop; the former preferred if you can show skill.

Here is another example on how the CV VRC6 style is made. And no, you can't use these for you CV2 Soundtrack. I'd like to see a bit more creativity from you.

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Attachments:
how_cv_vrc6_style_really_is.ftm (34 Kb)
Posted: 2012-08-12 23:35  (Last Edited: 2012-08-12 23:35) Reply | Quote
za909

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#38166
I'm noticing the same mistakes I used to make when I started Famitracking. You won't achieve anything by putting the same note in every channel especially if you don't P81 or P7F the channels to avoid clashing.

Posted: 2012-08-12 23:47 Reply | Quote
PaulMannIV

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#38168
^ has a very good point there. Even at different octaves, you'll need to do that.

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Posted: 2012-08-13 17:08 Reply | Quote
nintendude8

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#38197
TOOK YOU OVER A YEAR
but anyway, could use come help with echoes.
also sawtooth might be put an octave lower and a bit louder.

Posted: 2012-08-14 22:59 Reply | Quote
WheeljackDude

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#38259
Okay... Added the Pxx's. I'm a little lazy, so that's the best I can do.

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Posted: 2012-08-14 23:09  (Last Edited: 2012-08-14 23:10) Reply | Quote
DjJizzer5

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#38261
no offense, but these clicks sounds like farts or something (too much V00.)

another problem is sawtooth being too high. putting it an octave lower should do the thing.

also - dont bother using vrc6 if all you do is copying 2A03 to vrc6 channels. yes, i know, you wanted sawtooth channel, but when you have 2 more pulse channels, use them right.

Posted: 2012-08-15 08:42 Reply | Quote
zephemeros

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#38281
Why even use VRC6 if you're just gonna put the exact same patterns in each channel?

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Posted: 2012-08-16 23:58  (Last Edited: 2012-08-17 00:02) Reply | Quote
WheeljackDude

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#38386
Okay. Made the Sawtooth wave a little louder and an octave lower. Rearranged the CV1 music to have echoes just like nintendude8 suggested. Also redid the Bloody Tears (Daytime), Monster Dance (Night), and Dwelling of Doom (Mansion) tracks of CV2 to make it based on the FDS version (Used NSF Importer and Dracula II (FDS) NSF file).

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Posted: 2012-08-17 00:22 Reply | Quote
PaulMannIV

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#38387
Eh...you're starting to get better...what you seriously need is a change of percussion and some SERIOUS volume control. As a final note, don't have the channels be so obvious. The example is that Square 2 is almost always just an echo of Square 1. Turn it into something different. If you've seen psn's "Out of Time," he has a great approach to using Square 2.

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Posted: 2012-08-17 02:36 Reply | Quote
Ares64

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#38391
ehhhhh

pretty mediocre

Posted: 2012-08-17 21:57 Reply | Quote
Archj



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#38407
Has anyone else noticed that he's calling the different square duty cycles for "normal", "strange" and "ducky"?

Posted: 2012-08-24 23:13 Reply | Quote
WheeljackDude

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#38624
Okay. Made up the 2A03 Square Wave 2 in the CV1 soundtrack. I also did the volume controls for CV1 and CV2.

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