<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://famitracker.com/wiki/skins/common/feed.css?195"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Famitracker Wiki - User contributions [en]</title>
		<link>http://famitracker.com/wiki/index.php?title=Special:Contributions</link>
		<description>From Famitracker Wiki</description>
		<language>en</language>
		<generator>MediaWiki 1.14.0</generator>
		<lastBuildDate>Sat, 13 Jun 2026 20:50:19 GMT</lastBuildDate>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Poodlecock: fixing number version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Expansion Chip Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.3 (July 19, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.ca/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes|All}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Rainwarrior's fork of the original NSFPlay (see below).&lt;br /&gt;
*Fixes many issues and emulation bugs present in the original.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, customizable stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplay Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version by Brezza.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used anyway.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 + 3 + 23.00 (Aug. 30, 2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.net/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes|All}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise, but only when all 8 channels are used (no channel-switch noise for 7 channels or less).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.162 (Feb. 8, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM channel emulation ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Does not auto-detect custom clockspeeds, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (MMC5, N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM channel emulation.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Does not auto-detect custom clockspeeds, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (MMC5, N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, developer of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM channel emulation.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode) and also sounds heavily distorted.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No|VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | GaMBi (iPhone/iPad)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.1.2 (Aug. 19, 2014)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://ichigoichie.org/gambi Product Page]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://itunes.apple.com/us/app/gambi/id840190547?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No|VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iTunes-style browsing and playlists.&lt;br /&gt;
*Includes over two hours of licensed music from classic and modern artists.&lt;br /&gt;
*Two band EQ with echo/stereo separation&lt;br /&gt;
*AudioCopy, Audiobus, and stem output support for remixing.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No|FDS, VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will ''only'' run at the speed of the machine they are played on.&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation is currently not available in the PowerPak NSF player and is only usable by game ROMs.&lt;br /&gt;
*With that said, 5B emulation only supports 50% tone generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Sat, 28 Nov 2015 17:31:51 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Poodlecock: Fixing a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Expansion Chip Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.3 (July 19, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.ca/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes|All}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Rainwarrior's fork of the original NSFPlay (see below).&lt;br /&gt;
*Fixes many issues and emulation bugs present in the original.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, customizable stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplay Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version by Brezza.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used anyway.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Jul. 14, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.net/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes|All}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise, but only when all 8 channels are used (no channel-switch noise for 7 channels or less).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.162 (Feb. 8, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM channel emulation ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Does not auto-detect custom clockspeeds, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (MMC5, N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM channel emulation.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Does not auto-detect custom clockspeeds, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (MMC5, N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, developer of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM channel emulation.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode) and also sounds heavily distorted.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No|VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | GaMBi (iPhone/iPad)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.1.2 (Aug. 19, 2014)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://ichigoichie.org/gambi Product Page]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://itunes.apple.com/us/app/gambi/id840190547?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No|VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iTunes-style browsing and playlists.&lt;br /&gt;
*Includes over two hours of licensed music from classic and modern artists.&lt;br /&gt;
*Two band EQ with echo/stereo separation&lt;br /&gt;
*AudioCopy, Audiobus, and stem output support for remixing.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No|FDS, VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will ''only'' run at the speed of the machine they are played on.&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation is currently not available in the PowerPak NSF player and is only usable by game ROMs.&lt;br /&gt;
*With that said, 5B emulation only supports 50% tone generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Sat, 28 Nov 2015 17:30:27 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>How to make drums</title>
			<link>http://famitracker.com/wiki/index.php?title=How_to_make_drums</link>
			<description>&lt;p&gt;Poodlecock: notorious? wtf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several ways how to make '''drums''' on [[2A03]]. All of them were used in original games music.&lt;br /&gt;
&lt;br /&gt;
== Noise-only drums ==&lt;br /&gt;
This method uses noise channel only. Different drums use different volume envelopes and noise periods. Usually volume envelope is a fade-off with different duration. Low noise periods are suitable for kick drums, middle for snares and high for hats and cymbals. Although sound of those drums doesn't very resemble the real drums, it's possible to make good percussion part using it properly.&lt;br /&gt;
&lt;br /&gt;
Noise-only drums were used mostly in older japanese games. Best examples are music of Iku Mizutani (Shatterhand, Kage) and Ukkari Yamanishi (Dragon Fighter). Capcom composers used mostly noise-only drums, sometimes also with tone channels for toms. Some western composers also used noise-only drums (Rare games), though most of them used noise and tone drums.&lt;br /&gt;
&lt;br /&gt;
== Noise and tone drums ==&lt;br /&gt;
This method uses tone channels - usually triangle - in combination with the noise channel to emulate percussions. In the context of video games, this technique was used mostly by western composers. The technique involves using fast downward pitch slides on a tone channel to imitate musical part of drum sound spectrum. For instance, for a kick drum sound, one will start from a low note and use a fast pitch slide with no accompanying noise sound; for a snare drum, however, you need to use relatively higher notes with a slightly longer pitch slide, as well as the noise channel (make sure to balance the noise and tone volumes properly; experiment with different volume and pitch combinations to find different kinds of sounds). Toms use even more higher pitch and longer duration with no noise. Often times square channels are used instead of the triangle.&lt;br /&gt;
&lt;br /&gt;
In FamiTracker, the downward pitch slide for the tone drums can be achieved using either effect '''[[2xx]]''', the instrument's pitch sequence (works best by using a single value with a loop point), or even the instrument's arpeggio sequence (for more control over the exact pitch).&lt;br /&gt;
&lt;br /&gt;
If you want to use a single channel for both musical and percussive parts (such as using the triangle for percussions and bass, for example), it is crucial to make your drum sounds very short, and to restore normal pitch shortly after the drum note is played.&lt;br /&gt;
&lt;br /&gt;
This method was also used in Sunsoft games which used [[sampled bass]] trick (Journey to Silius, Gremlins, and others). Other famous users of this technique include Tim and Geoff Follin (Silver Surfer, The Incredible Crash Dummies, Tom &amp;amp; Jerry and more), Neil Baldwin (James Bond Jr., Ferrari Grand Prix Challenge, Lethal Weapon and more).&lt;br /&gt;
&lt;br /&gt;
== DPCM drums ==&lt;br /&gt;
DPCM drums are the simplest way to make drums with realistic sound. This method uses the [[Sound hardware#Internal 2A03/2A07 channels|Delta Pulse-code Modulation]] (DPCM) channel to play samples of drums. DPCM channel allows only low quality samples, but it's usually sufficient for getting satisfying drums. DPCM drums usually consist of just a kick sample and a snare sample (sometimes tom samples), combined with hat and cymbal sounds using the noise channel. This method was used mostly in later japanese games. Examples are most of Konami and Tecmo games.&lt;br /&gt;
&lt;br /&gt;
Because the DPCM channel's level affects the volume of the noise and triangle channels, DPCM samples must be as short as possible, without long fade-outs.&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
{{FTM|example_noise_only_drums.ftm|Noise-only drums}}&lt;br /&gt;
{{FTM|example_noise_and_tone_drums.ftm|Noise and tone drums}} — using '''[[2xx]]''' effect&lt;br /&gt;
{{FTM|triangle_and_noise_drums.ftm|Tone + noise drums with bass part}} - using arpeggio sequence&lt;br /&gt;
{{FTM|example_dpcm_drums.ftm|DPCM drums}}&lt;br /&gt;
{{FTM|example_drums_allinone.ftm|All three of them combined}}&lt;br /&gt;
{{FTM|example_more_noise_and_tone_drums.ftm|More examples of drums from different games}}&lt;br /&gt;
[[Category:How to]]&lt;/div&gt;</description>
			<pubDate>Tue, 13 Aug 2013 15:12:41 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:How_to_make_drums</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: Replaced content with 'Removed due to my PINGAS being over 9000!'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Removed due to my PINGAS being over 9000!&lt;/div&gt;</description>
			<pubDate>Thu, 04 Jul 2013 07:20:51 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>Famitracker Wiki:Current events</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Current_events</link>
			<description>&lt;p&gt;Poodlecock: /* Sunsoft 5B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B==&lt;br /&gt;
Though this isn't really an event, the unsupported 5B expansion is all the talk over at the forums! Come on, check [[User:Poodlecock/Sunsoft 5B Documentation|this]] and [[http://famitracker.com/forum/posts.php?id=4570 this]] and try it out!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:19:33 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Current_events</comments>		</item>
		<item>
			<title>Famitracker Wiki:Current events</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Current_events</link>
			<description>&lt;p&gt;Poodlecock: /* Sunsoft 5B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B==&lt;br /&gt;
Though this isn't really an event, the unsupported 5B expansion is all the talk over at the forums! Come on, check [[[[User:Poodlecock/Sunsoft 5B Documentation]] and [[http://famitracker.com/forum/posts.php?id=4570 this]] and try it out!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:19:08 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Current_events</comments>		</item>
		<item>
			<title>Famitracker Wiki:Current events</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Current_events</link>
			<description>&lt;p&gt;Poodlecock: Created page with 'Obviously, the community is at the forums, so check out http://famitracker.com/forum there for the latest stuff.  ==Sunsoft 5B== Though this isn't really an event, the unsupp...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B==&lt;br /&gt;
Though this isn't really an event, the unsupported 5B expansion is all the talk over at the forums! Come on, check [[[[User:Poodlecock/Sunsoft 5B Documentation this]] and [[http://famitracker.com/forum/posts.php?id=4570 this]] and try it out!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:18:26 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Current_events</comments>		</item>
		<item>
			<title>User:Poodlecock</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock</link>
			<description>&lt;p&gt;Poodlecock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You're probably looking for this: [[User:Poodlecock/Sunsoft 5B Documentation]]&lt;br /&gt;
&lt;br /&gt;
Well, if you're not, hi, my name is poodlecock, and I am a cross between a dog and a rooster. Go figure.&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:18:00 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: This&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Channels:''' Squares 2 and 3 are rather normal. But Square 1 is&lt;br /&gt;
really messed up. And I mean *really*. Many effects workable&lt;br /&gt;
on most channels, like 0xx, 4xx, 7xx, etc. will not work on&lt;br /&gt;
Channel 1.&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
'''Volume:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Arps:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Pitch/Hi-Pitch:''' Works as expected on 2 &amp;amp; 3, erratic behavior on&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
'''Noise mode:''' Does nothing on 1. On 2 &amp;amp; 3, click the top (blue)&lt;br /&gt;
button at the bottom to activate square mode. Click the bottom&lt;br /&gt;
(purple) button to activate noise mode. *cheers*&lt;br /&gt;
&lt;br /&gt;
==Volume Control==&lt;br /&gt;
Here's where Sunsoft 5B in Famitracker gets real weird, so&lt;br /&gt;
listen up.&lt;br /&gt;
&lt;br /&gt;
Volume works as expected on 2 &amp;amp; 3, but must be entered with&lt;br /&gt;
the note on 1. So speed 1 is the best way.&lt;br /&gt;
&lt;br /&gt;
But there's a catch to the volume control on 1:&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B-specific Effects==&lt;br /&gt;
This is really weird. The Hxx, Ixx, and Jxx effects do&lt;br /&gt;
different things depending on whether they are entered with a&lt;br /&gt;
note, or just an instrument. Either way, they only work on 1,&lt;br /&gt;
and will disable all volume control for 1, until you reset the&lt;br /&gt;
program. That's right. you have to X out to re-enable it.&lt;br /&gt;
Opening a new file, stopping and re-playing WILL NOT DO!&lt;br /&gt;
&lt;br /&gt;
Hxx: Lower byte envelope speed... I think? This means fine tune.&lt;br /&gt;
&lt;br /&gt;
Ixx: Upper byte envelope speed? This is coarse tune.&lt;br /&gt;
&lt;br /&gt;
Jxx: Envelope type:&lt;br /&gt;
*J00-J03: Decay w/o repeat&lt;br /&gt;
*J04-J07: Attack w/o repeat&lt;br /&gt;
*J08: Decay w/ repeat&lt;br /&gt;
*J0A/J0E: Attack w/ repeat&lt;br /&gt;
&lt;br /&gt;
The decay and attack w/ repeat envelopes can be manipulated in-&lt;br /&gt;
to playing waveforms, if no note is playing. But note cut has&lt;br /&gt;
no effect, and volume controls do not, either. So you're left&lt;br /&gt;
with nothing.&lt;br /&gt;
&lt;br /&gt;
==So, how do I get started?==&lt;br /&gt;
Download the edited version of FamiTracker from Slimeball at [[http://famitracker.com/forum/attachments/47019/sunsofttrackerv2.rar]].&lt;br /&gt;
&lt;br /&gt;
What are you waiting for? Dig in!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:16:30 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Channels:''' Squares 2 and 3 are rather normal. But Square 1 is&lt;br /&gt;
really messed up. And I mean *really*. Many effects workable&lt;br /&gt;
on most channels, like 0xx, 4xx, 7xx, etc. will not work on&lt;br /&gt;
Channel 1.&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
'''Volume:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Arps:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Pitch/Hi-Pitch:''' Works as expected on 2 &amp;amp; 3, erratic behavior on&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
'''Noise mode:''' Does nothing on 1. On 2 &amp;amp; 3, click the top (blue)&lt;br /&gt;
button at the bottom to activate square mode. Click the bottom&lt;br /&gt;
(purple) button to activate noise mode. *cheers*&lt;br /&gt;
&lt;br /&gt;
==Volume Control==&lt;br /&gt;
Here's where Sunsoft 5B in Famitracker gets real weird, so&lt;br /&gt;
listen up.&lt;br /&gt;
&lt;br /&gt;
Volume works as expected on 2 &amp;amp; 3, but must be entered with&lt;br /&gt;
the note on 1. So speed 1 is the best way.&lt;br /&gt;
&lt;br /&gt;
But there's a catch to the volume control on 1:&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B-specific Effects==&lt;br /&gt;
This is really weird. The Hxx, Ixx, and Jxx effects do&lt;br /&gt;
different things depending on whether they are entered with a&lt;br /&gt;
note, or just an instrument. Either way, they only work on 1,&lt;br /&gt;
and will disable all volume control for 1, until you reset the&lt;br /&gt;
program. That's right. you have to X out to re-enable it.&lt;br /&gt;
Opening a new file, stopping and re-playing WILL NOT DO!&lt;br /&gt;
&lt;br /&gt;
Hxx: Lower byte envelope speed... I think? This means fine tune.&lt;br /&gt;
&lt;br /&gt;
Ixx: Upper byte envelope speed? This is coarse tune.&lt;br /&gt;
&lt;br /&gt;
Jxx: Envelope type:&lt;br /&gt;
*J00-J03: Decay w/o repeat&lt;br /&gt;
*J04-J07: Attack w/o repeat&lt;br /&gt;
*J08: Decay w/ repeat&lt;br /&gt;
*J0A/J0E: Attack w/ repeat&lt;br /&gt;
&lt;br /&gt;
The decay and attack w/ repeat envelopes can be manipulated in-&lt;br /&gt;
to playing waveforms, if no note is playing. But note cut has&lt;br /&gt;
no effect, and volume controls do not, either. Mind=f***ed.&lt;br /&gt;
&lt;br /&gt;
==So, how do I get started?==&lt;br /&gt;
Download the edited version of FamiTracker from Slimeball at [[http://famitracker.com/forum/attachments/47019/sunsofttrackerv2.rar]].&lt;br /&gt;
&lt;br /&gt;
What are you waiting for? Dig in!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:16:10 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: Sparta!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Channels:''' Squares 2 and 3 are rather normal. But Square 1 is&lt;br /&gt;
really messed up. And I mean *really*. Many effects workable&lt;br /&gt;
on most channels, like 0xx, 4xx, 7xx, etc. will not work on&lt;br /&gt;
Channel 1.&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
'''Volume:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Arps:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Pitch/Hi-Pitch:''' Works as expected on 2 &amp;amp; 3, erratic behavior on&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
'''Noise mode:''' Does nothing on 1. On 2 &amp;amp; 3, click the top (blue)&lt;br /&gt;
button at the bottom to activate square mode. Click the bottom&lt;br /&gt;
(purple) button to activate noise mode. *cheers*&lt;br /&gt;
&lt;br /&gt;
==Volume Control==&lt;br /&gt;
Here's where Sunsoft 5B in Famitracker gets real weird, so&lt;br /&gt;
listen up.&lt;br /&gt;
&lt;br /&gt;
Volume works as expected on 2 &amp;amp; 3, but must be entered with&lt;br /&gt;
the note on 1. So speed 1 is the best way.&lt;br /&gt;
&lt;br /&gt;
But there's a catch to the volume control on 1:&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B-specific Effects==&lt;br /&gt;
This is really weird. The Hxx, Ixx, and Jxx effects do&lt;br /&gt;
different things depending on whether they are entered with a&lt;br /&gt;
note, or just an instrument. Either way, they only work on 1,&lt;br /&gt;
and will disable all volume control for 1, until you reset the&lt;br /&gt;
program. That's right. you have to X out to re-enable it.&lt;br /&gt;
Opening a new file, stopping and re-playing WILL NOT DO!&lt;br /&gt;
&lt;br /&gt;
Hxx: Lower byte envelope speed... I think? This means fine tune.&lt;br /&gt;
&lt;br /&gt;
Ixx: Upper byte envelope speed? This is coarse tune.&lt;br /&gt;
&lt;br /&gt;
Jxx: Envelope type:&lt;br /&gt;
-J00-J03: Decay w/o repeat&lt;br /&gt;
-J04-J07: Attack w/o repeat&lt;br /&gt;
-J08: Decay w/ repeat&lt;br /&gt;
-J0A/J0E: Attack w/ repeat&lt;br /&gt;
&lt;br /&gt;
The decay and attack w/ repeat envelopes can be manipulated in-&lt;br /&gt;
to playing waveforms, if no note is playing. But note cut has&lt;br /&gt;
no effect, and volume controls do not, either. Mind=f***ed.&lt;br /&gt;
&lt;br /&gt;
==So, how do I get started?==&lt;br /&gt;
Download the edited version of FamiTracker from Slimeball at [[http://famitracker.com/forum/attachments/47019/sunsofttrackerv2.rar]].&lt;br /&gt;
&lt;br /&gt;
What are you waiting for? Dig in!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:15:52 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Channels:''' Squares 2 and 3 are rather normal. But Square 1 is&lt;br /&gt;
really messed up. And I mean *really*. Many effects workable&lt;br /&gt;
on most channels, like 0xx, 4xx, 7xx, etc. will not work on&lt;br /&gt;
Channel 1.&lt;br /&gt;
&lt;br /&gt;
==Instruments==&lt;br /&gt;
'''Volume:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Arps:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Pitch/Hi-Pitch:''' Works as expected on 2 &amp;amp; 3, erratic behavior on&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
'''Noise mode:''' Does nothing on 1. On 2 &amp;amp; 3, click the top (blue)&lt;br /&gt;
button at the bottom to activate square mode. Click the bottom&lt;br /&gt;
(purple) button to activate noise mode. *cheers*&lt;br /&gt;
&lt;br /&gt;
==Volume Control==&lt;br /&gt;
Here's where Sunsoft 5B in Famitracker gets real weird, so&lt;br /&gt;
listen up.&lt;br /&gt;
&lt;br /&gt;
Volume works as expected on 2 &amp;amp; 3, but must be entered with&lt;br /&gt;
the note on 1. So speed 1 is the best way.&lt;br /&gt;
&lt;br /&gt;
But there's a catch to the volume control on 1:&lt;br /&gt;
&lt;br /&gt;
==Sunsoft 5B-specific Effects==&lt;br /&gt;
This is really weird. The Hxx, Ixx, and Jxx effects do&lt;br /&gt;
different things depending on whether they are entered with a&lt;br /&gt;
note, or just an instrument. Either way, they only work on 1,&lt;br /&gt;
and will disable all volume control for 1, until you reset the&lt;br /&gt;
program. That's right. you have to X out to re-enable it.&lt;br /&gt;
Opening a new file, stopping and re-playing WILL NOT DO!&lt;br /&gt;
&lt;br /&gt;
Hxx: Lower byte envelope speed... I think? This means fine tune&lt;br /&gt;
Ixx: Upper byte envelope speed? This is coarse tune.&lt;br /&gt;
Jxx: Envelope type:&lt;br /&gt;
-J00-J03: Decay w/o repeat&lt;br /&gt;
-J04-J07: Attack w/o repeat&lt;br /&gt;
-J08: Decay w/ repeat&lt;br /&gt;
-J0A/J0E: Attack w/ repeat&lt;br /&gt;
&lt;br /&gt;
The decay and attack w/ repeat envelopes can be manipulated in-&lt;br /&gt;
to playing waveforms, if no note is playing. But note cut has&lt;br /&gt;
no effect, and volume controls do not, either. Mind=f***ed.&lt;br /&gt;
&lt;br /&gt;
==So, how do I get started?==&lt;br /&gt;
Download the edited version of FamiTracker from Slimeball at [[http://famitracker.com/forum/attachments/47019/sunsofttrackerv2.rar]].&lt;br /&gt;
&lt;br /&gt;
What are you waiting for? Dig in!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:15:28 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>User:Poodlecock</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock</link>
			<description>&lt;p&gt;Poodlecock: moved User:Poodlecock to User:Poodlecock/Sunsoft 5B Documentation:&amp;amp;#32;just because&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Poodlecock/Sunsoft 5B Documentation]]&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:13:39 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: moved User:Poodlecock to User:Poodlecock/Sunsoft 5B Documentation:&amp;amp;#32;just because&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sunsoft 5B==&lt;br /&gt;
Channels: Squares 2 and 3 are rather normal. But Square 1 is&lt;br /&gt;
really messed up. And I mean *really*. Many effects workable&lt;br /&gt;
on most channels, like 0xx, 4xx, 7xx, etc. will not work on&lt;br /&gt;
Channel 1.&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
'''Volume:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Arps:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Pitch/Hi-Pitch:''' Works as expected on 2 &amp;amp; 3, erratic behavior on&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
'''Noise mode:''' Does nothing on 1. On 2 &amp;amp; 3, click the top (blue)&lt;br /&gt;
button at the bottom to activate square mode. Click the bottom&lt;br /&gt;
(purple) button to activate noise mode. *cheers*&lt;br /&gt;
&lt;br /&gt;
===Volume Control===&lt;br /&gt;
Here's where Sunsoft 5B in Famitracker gets real weird, so&lt;br /&gt;
listen up.&lt;br /&gt;
&lt;br /&gt;
Volume works as expected on 2 &amp;amp; 3, but must be entered with&lt;br /&gt;
the note on 1. So speed 1 is the best way.&lt;br /&gt;
&lt;br /&gt;
But there's a catch to the volume control on 1:&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B-specific Effects===&lt;br /&gt;
This is really weird. The Hxx, Ixx, and Jxx effects do&lt;br /&gt;
different things depending on whether they are entered with a&lt;br /&gt;
note, or just an instrument. Either way, they only work on 1,&lt;br /&gt;
and will disable all volume control for 1, until you reset the&lt;br /&gt;
program. That's right. you have to X out to re-enable it.&lt;br /&gt;
Opening a new file, stopping and re-playing WILL NOT DO!&lt;br /&gt;
&lt;br /&gt;
Hxx: Lower byte envelope speed... I think? This means fine tune&lt;br /&gt;
Ixx: Upper byte envelope speed? This is coarse tune.&lt;br /&gt;
Jxx: Envelope type:&lt;br /&gt;
-J00-J03: Decay w/o repeat&lt;br /&gt;
-J04-J07: Attack w/o repeat&lt;br /&gt;
-J08: Decay w/ repeat&lt;br /&gt;
-J0A/J0E: Attack w/ repeat&lt;br /&gt;
&lt;br /&gt;
The decay and attack w/ repeat envelopes can be manipulated in-&lt;br /&gt;
to playing waveforms, if no note is playing. But note cut has&lt;br /&gt;
no effect, and volume controls do not, either. Mind=f***ed.&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:13:39 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>Famitracker Wiki:About</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:About</link>
			<description>&lt;p&gt;Poodlecock: Created page with 'Obviously, the community is at the forums, so check out http://famitracker.com/forum there for the latest stuff.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:12:26 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:About</comments>		</item>
		<item>
			<title>Famitracker Wiki:Community Portal</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Community_Portal</link>
			<description>&lt;p&gt;Poodlecock: /* DemoCompo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;br /&gt;
&lt;br /&gt;
==DemoCompo==&lt;br /&gt;
&lt;br /&gt;
Now that DemoCompo 7 is over, the results are in, with the winner:&lt;br /&gt;
&lt;br /&gt;
'''Jayster''', with the TMNT: Tournament Fighter - Scrapyard Swing remix!&lt;br /&gt;
&lt;br /&gt;
With 18.7, and an outstanding entry indeed, Jayster achieves the highest score in DemoCompo history so far. Close behind with 17.5 is '''Necrophageon''', with his amazing DKC2 cover! And neck and neck with 16.9 and 16.8 respectively, '''SriK''' and '''Mr_Master''' come 3rd and 4th - and indeed, Mr_Master steals 3rd place in the Musicality category!&lt;br /&gt;
&lt;br /&gt;
Check back later for DemoCompo 8!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:10:21 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Community_Portal</comments>		</item>
		<item>
			<title>Famitracker Wiki:Community Portal</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Community_Portal</link>
			<description>&lt;p&gt;Poodlecock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;br /&gt;
&lt;br /&gt;
==DemoCompo==&lt;br /&gt;
&lt;br /&gt;
Now that DemoCompo 7 is over, the results are in, with the winner:&lt;br /&gt;
&lt;br /&gt;
Jayster, with the TMNT: Tournament Fighter - Scrapyard Swing remix!&lt;br /&gt;
&lt;br /&gt;
With 18.7, and an outstanding entry indeed, Jayster achieves the highest score in DemoCompo history so far. Close behind with 17.5 is Necrophageon, with his amazing DKC2 cover! And neck and neck with 16.9 and 16.8 respectively, SriK and Mr_Master come 3rd and 4th - and indeed, Mr_Master steals 3rd place in the Musicality category!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:09:33 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Community_Portal</comments>		</item>
		<item>
			<title>Famitracker Wiki:General disclaimer</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:General_disclaimer</link>
			<description>&lt;p&gt;Poodlecock: Created page with 'We are Anonymous. We claim no responsibility by any damage caused by content on this wiki. No exceptions.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are Anonymous. We claim no responsibility by any damage caused by content on this wiki. No exceptions.&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:08:26 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:General_disclaimer</comments>		</item>
		<item>
			<title>NSF Importer</title>
			<link>http://famitracker.com/wiki/index.php?title=NSF_Importer</link>
			<description>&lt;p&gt;Poodlecock: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[NSF Importer]] is a special version of FamiTracker 0.3.7 with part of the NotSoFatso code built into it. It allows users to import valid &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; files (see below) and subsequently save the result into a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file. It was developed by '''rainwarrior''', and its initial release was on July 8, 2011.&lt;br /&gt;
&lt;br /&gt;
The latest version is '''v0.5''' (see [[#External links|External links]] below for change log).&lt;br /&gt;
&lt;br /&gt;
It should be noted that this tool is only meant to carry out open &amp;amp; save operations. Editing is disabled on purpose to encourage using the official version of FamiTracker for editing.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
The '''Importer''' works by playing back the selected &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; file using NotSoFatso, which is hiding inside this special build of FamiTracker (no actual sound is produced during this step). NotSoFatso then analyses any and all data it finds on a per-frame basis, and retranscribes it in FamiTracker in the form of a 900-bpm (or 750-bpm for PAL) module. This means that the resulting module plays at full speed, and that any vibrato, pitch envelopes, duty cycle envelopes etc. are represented using effects '''[[Pxx]]''', '''[[Vxx]]''' etc.&lt;br /&gt;
&lt;br /&gt;
==How to use the Importer==&lt;br /&gt;
[[File:importer.png|400px|thumb|right|Importer Options dialog box.]]&lt;br /&gt;
#Use '''File &amp;gt; Import NSF...''' to bring up the import dialog&lt;br /&gt;
#Browse to the &amp;lt;tt&amp;gt;.NSF file&amp;lt;/tt&amp;gt; of your choice and press '''Open'''&lt;br /&gt;
#The Importer Options dialog box pops up, prompting you to select the track within the NSF to import (if applicable), how much time to record, etc.&lt;br /&gt;
#Click '''OK'''&lt;br /&gt;
#Wait for the tune to import, hit Play, and enjoy!&lt;br /&gt;
#Repeat the importing process if you wish to fix pattern length and/or other options.&lt;br /&gt;
#''(Optional)'' Save the project as a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting a loop point===&lt;br /&gt;
Setting a loop point in an imported module is always a bit of an iffy proposition. It helps if, in the Importer Options dialog, you set it up so that the pattern length matches with the tune; that way, the only thing left is to add a '''[[Bxx]]''' command on the last pattern to make the pattern loop to position '''xx'''. In some cases, however, this is impossible (for instance if the original &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s tempo is uneven or the tune uses a time signature change halfway through). In those cases, you may have to copy &amp;amp; paste a portion of the beginning of the loop to &amp;quot;fill&amp;quot; the final pattern of the module in order to be able to use '''Bxx'''.&lt;br /&gt;
&lt;br /&gt;
It's always a good idea to clear unused patterns ('''Edit &amp;gt; Clean up &amp;gt; Remove unused patterns''') after setting a loop point in order to optimise file size.&lt;br /&gt;
&lt;br /&gt;
==Known limitations==&lt;br /&gt;
The '''Importer''' will always attempt to import as much data as it can, but anything it doesn't know how to handle will be discarded. As of version 0.5, the program is subject to the following limitations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2A03, MMC5 &amp;amp; VRC6 ===&lt;br /&gt;
*Hardware length counters are not supported by FamiTracker, and are essentially rounded down to the nearest frame by the import process. For the shortest settings the sound may turn on and off faster than a single frame and be missed entirely. This problem is sometimes seen in hi-hat sounds on the noise channel, or blips in the triangle channel.&lt;br /&gt;
&lt;br /&gt;
*Hardware volume slides are not supported by FamiTracker, and are approximated once per frame. For the fastest setting this gives a small loss of smoothness; for other settings the difference is negligible.&lt;br /&gt;
&lt;br /&gt;
*[[Effects Hxy and Ixy|Hardware pitch sweeps]] that do not reset the starting pitch are not supported by FamiTracker, and may sound incorrect in the import.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC6 ===&lt;br /&gt;
*FamiTracker supports only 5 bits of sawtooth volume control (0-F in volume channel, plus an additional bit as '''[[Vxx|V00]]''' or '''V01'''). The lowest bit is simply discarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DPCM ===&lt;br /&gt;
*Changes to loop or length after the sample's initial trigger are not supported by FamiTracker, and will just continue to play with the initial setting.&lt;br /&gt;
&lt;br /&gt;
*Sample offsets are partially supported. If a sample is played with a low (or no) offset first, and then a higher offset later, the higher offset will be picked up and the sample will be reused. If the higher offset is played first, there will be redundant copies of that sample. (The importer only does one pass, so it will not go back to replace earlier offset samples.) This feature seems more or less particular to FamiTracker NSFs; examples in original NSF ROMs have yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
*Raw PCM playback is not supported, though [[Effect Zxx|direct $4011 volume writes]] are. If used, it may show up as a series of random looking '''Zxx''' commands.&lt;br /&gt;
&lt;br /&gt;
*DPCM bank switching mid-track is not supported, as Famitracker 0.3.7 does not have a mechanism for this. This has not been seen yet in original NSF ROMs, but is sometimes used in modern tracks. Where it is used, samples that have overlapping memory addresses may sound corrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FDS ===&lt;br /&gt;
*The sound of FDS modulation tables in FamiTracker may sound very different than in other emulators. This is not a bug in the NSF importer, but the resulting import may not sound like you expect in FamiTracker. Exporting back to &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; will help verify that it is getting the correct values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC7 ===&lt;br /&gt;
*Pitch and patch changes mid-note are accomplished by abusing 3FF to avoid retriggering the tone. This seems to work okay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*The [[Sunsoft 5B]] and [[Namco 163|Namco 163/Namco 106]] expansions are not supported by FamiTracker 0.3.7; any &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; containing either will be imported without the expansion.&lt;br /&gt;
*Multi-expansion &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s are not supported by FamiTracker at this stage; the importer will keep one expansion and discard the rest when importing such files.&lt;br /&gt;
*SuperNSFs are not supported. Period.&lt;br /&gt;
&lt;br /&gt;
== Example Files ==&lt;br /&gt;
:{{FTM|Smb1import.ftm|Super Mario Bros. Soundtrack}} - Complete Rip&lt;br /&gt;
:{{FTM|Gyromite-5.ftm|Gyromite - Track #5}}&lt;br /&gt;
:{{FTM|Asterix-9.ftm|Astérix - Track #9}} (PAL &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;)&lt;br /&gt;
:{{FTM|Akumajou-3.ftm|Akumajou Densetsu - Track #3}} (Uses the [[VRC6]] sound chip)&lt;br /&gt;
:{{FTM|Just_breed-2.ftm|Just Breed - Track #2}} (Uses the [[MMC5]] sound chip)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://rainwarrior.ca/projects/nes/nsfimport.html Official download page] (with change log)&lt;br /&gt;
*[http://www.famitracker.com/forum/posts.php?id=2284 NSF Importer release thread]&lt;br /&gt;
*[http://famitracker.shoodot.net/forum/posts.php?id=2245 Original discussion on NSF importing] (prior to the '''Importer''''s release)&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:07:29 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:NSF_Importer</comments>		</item>
		<item>
			<title>Famitracker Wiki:Community Portal</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Community_Portal</link>
			<description>&lt;p&gt;Poodlecock: Created page with 'Obviously, the community is at the forums, so check out http://famitracker.com/forum there for the latest stuff.  Now that DemoCompo 7 is over, the results are in, with the w...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;br /&gt;
&lt;br /&gt;
Now that DemoCompo 7 is over, the results are in, with the winner Jayster, with the TMNT: Tournament Fighter - Scrapyard Swing remix! With 18.7, and an outstanding entry indeed, Jayster achieves the highest score in DemoCompo history so far. Close behind with 17.5 is Necrophageon, with his amazing DKC2 cover! And neck and neck with 16.9 and 16.8 respectively, SriK and Mr_Master come 3rd and 4th - and indeed, Mr_Master steals 3rd place in the Musicality category!&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:04:10 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Community_Portal</comments>		</item>
		<item>
			<title>User:Poodlecock/Sunsoft 5B Documentation</title>
			<link>http://famitracker.com/wiki/index.php?title=User:Poodlecock/Sunsoft_5B_Documentation</link>
			<description>&lt;p&gt;Poodlecock: Created page with '==Sunsoft 5B== Channels: Squares 2 and 3 are rather normal. But Square 1 is really messed up. And I mean *really*. Many effects workable on most channels, like 0xx, 4xx, 7xx, etc...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sunsoft 5B==&lt;br /&gt;
Channels: Squares 2 and 3 are rather normal. But Square 1 is&lt;br /&gt;
really messed up. And I mean *really*. Many effects workable&lt;br /&gt;
on most channels, like 0xx, 4xx, 7xx, etc. will not work on&lt;br /&gt;
Channel 1.&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
'''Volume:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Arps:''' Works as expected on 2 &amp;amp; 3, does not work at all on 1.&lt;br /&gt;
&lt;br /&gt;
'''Pitch/Hi-Pitch:''' Works as expected on 2 &amp;amp; 3, erratic behavior on&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
'''Noise mode:''' Does nothing on 1. On 2 &amp;amp; 3, click the top (blue)&lt;br /&gt;
button at the bottom to activate square mode. Click the bottom&lt;br /&gt;
(purple) button to activate noise mode. *cheers*&lt;br /&gt;
&lt;br /&gt;
===Volume Control===&lt;br /&gt;
Here's where Sunsoft 5B in Famitracker gets real weird, so&lt;br /&gt;
listen up.&lt;br /&gt;
&lt;br /&gt;
Volume works as expected on 2 &amp;amp; 3, but must be entered with&lt;br /&gt;
the note on 1. So speed 1 is the best way.&lt;br /&gt;
&lt;br /&gt;
But there's a catch to the volume control on 1:&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B-specific Effects===&lt;br /&gt;
This is really weird. The Hxx, Ixx, and Jxx effects do&lt;br /&gt;
different things depending on whether they are entered with a&lt;br /&gt;
note, or just an instrument. Either way, they only work on 1,&lt;br /&gt;
and will disable all volume control for 1, until you reset the&lt;br /&gt;
program. That's right. you have to X out to re-enable it.&lt;br /&gt;
Opening a new file, stopping and re-playing WILL NOT DO!&lt;br /&gt;
&lt;br /&gt;
Hxx: Lower byte envelope speed... I think? This means fine tune&lt;br /&gt;
Ixx: Upper byte envelope speed? This is coarse tune.&lt;br /&gt;
Jxx: Envelope type:&lt;br /&gt;
-J00-J03: Decay w/o repeat&lt;br /&gt;
-J04-J07: Attack w/o repeat&lt;br /&gt;
-J08: Decay w/ repeat&lt;br /&gt;
-J0A/J0E: Attack w/ repeat&lt;br /&gt;
&lt;br /&gt;
The decay and attack w/ repeat envelopes can be manipulated in-&lt;br /&gt;
to playing waveforms, if no note is playing. But note cut has&lt;br /&gt;
no effect, and volume controls do not, either. Mind=f***ed.&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 22:01:00 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock/Sunsoft_5B_Documentation</comments>		</item>
		<item>
			<title>Effect Pxx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Pxx</link>
			<description>&lt;p&gt;Poodlecock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pxx''' -  fine pitch offset setting. '''xx''' = offset, '''80''' is default. New [[frequency register]] will be subtracted by '''(xx - 80)'''.&lt;br /&gt;
Even though different chips may have different pitch tables, which are reflected in the instrument macros, values greater than P80 will always raise the pitch, and lower than P80 will always lower it, though not necessarily by the same amount across different expansions.&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 21:55:57 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Pxx</comments>		</item>
		<item>
			<title>Effects Hxy and Ixy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effects_Hxy_and_Ixy</link>
			<description>&lt;p&gt;Poodlecock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Not to be confused with effects [[Hxx]] and [[Ixx]], both on the [[FDS]].&lt;br /&gt;
&lt;br /&gt;
'''Hxy''' and '''Ixy''' are the two effects that control hardware sweep up and down, respectively. They can be used only on [[2A03]] square channels. '''x''' = period ('''0''' - '''7'''), '''y''' = shift ('''1''' - '''7''').&lt;br /&gt;
&lt;br /&gt;
==Alternate use==&lt;br /&gt;
The '''Hxy''' and '''Ixy''' effects can be used for a specific purpose that is beyond their intended use. Because FamiTracker resets the pulse wave's phase when triggering a hardware sweep, inputting '''H00''' or '''I00''' acts as a &amp;quot;phase reset&amp;quot; effect (inserts a &amp;quot;click&amp;quot; in the pulse), which is useful for separating two subsequent identical notes without using note cuts or changing the channel's volume.&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitch Slide Group]]&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 21:53:29 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effects_Hxy_and_Ixy</comments>		</item>
		<item>
			<title>Effect Hxx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Hxx</link>
			<description>&lt;p&gt;Poodlecock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Not to be confused with effect [[Hxy]] on the 2A03.''&lt;br /&gt;
&lt;br /&gt;
'''Hxx''' is an effect exclusive to the [[FDS]] channel. It controls the depth of the modulation, overriding the setting in the FDS's [[Instruments#Famicom Disk System Instruments|instrument window]]. The valid range for '''xx''' is '''00 - 3F'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Wed, 24 Apr 2013 21:53:01 GMT</pubDate>			<dc:creator>Poodlecock</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Hxx</comments>		</item>
	</channel>
</rss>