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		<item>
			<title>List of FamiTracker versions</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_FamiTracker_versions</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Please help by expanding this page if you have any information on old FamiTracker builds.''&lt;br /&gt;
This page lists all known versions of FamiTracker, including all beta builds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Release date&lt;br /&gt;
|-&lt;br /&gt;
| 0.1.2 stable || Sept 15 2005&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.0 stable || Oct 10 2005&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.1 stable || Dec 2 2005&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.2 stable || Dec 6 2005&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.4 stable || Jan 30 2006&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.5 stable || Apr 23 2006&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.6 stable || Oct 10 2006&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.7 stable || Dec 3 2007&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.8 beta 2 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.8 beta 5 || Dec 21 2008&lt;br /&gt;
|-&lt;br /&gt;
| 0.2.9 stable || Jan 12 2009&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0 stable || May 20 2009&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.0 re-release || Jul 25 2009&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.5 beta 0 || Mar 31 2010&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.5 stable || Jul 24 2010&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.6 beta 1 || Jul 29 2010&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.6 beta 2 || Aug 16 2010&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.6 beta 3 || Aug 17 2010&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.6 beta 4 || Jan 6 2011&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.6 stable || Jan 22 2011&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.7 beta 0 || Apr 19 2011&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.7 stable || Aug 20 2011&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.8 beta 0 || Jan 7 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.8 beta 1 || Feb 7 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.8 beta 2 || Feb 9 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.8 beta 3 || Feb 20 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.8 beta 4 || Apr 14 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.3.8 beta 5 || Jul 16 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.0 stable || Sept 4 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.1 stable || Sept 23 2012&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.2 beta 1 || Jan 12 2013&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.2 stable || Feb 10 2013&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.3 beta 1 || Jun 24 2013&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.3 beta 2 || Jul 8 2013&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.3 stable || Jun 7 2014&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Sat, 07 Jun 2014 22:38:03 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_FamiTracker_versions</comments>		</item>
		<item>
			<title>Change log</title>
			<link>http://famitracker.com/wiki/index.php?title=Change_log</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version 0.4.3 ==&lt;br /&gt;
*Added names to the built in [[VRC7]] patches&lt;br /&gt;
*Added option to preview full row when editing notes&lt;br /&gt;
*Added option to display flat notes instead of sharps&lt;br /&gt;
*Added a fix for TNS-HFC carts when DPCM bankswitching is used&lt;br /&gt;
*Added an audio level mixer&lt;br /&gt;
*Removed MIDI import&lt;br /&gt;
*Corrected VRC7 tuning table&lt;br /&gt;
*Fixed [[Instruments#DPCM_samples|DPCM instrument editor]] keyboard bug&lt;br /&gt;
*Fixed NSF export when using sequences with hidden loop points&lt;br /&gt;
*Fixed NSF code crash when using too many assigned DPCM samples&lt;br /&gt;
*Fixed crash on startup when [[List of NSF players|NSFplay]] is located in the same folder&lt;br /&gt;
*Fixed a problem with [[N163]] and [[FDS]] waves that appeared when playing a module&lt;br /&gt;
*Fixed some DPCM sample editor bugs&lt;br /&gt;
*Fixed duplicated paste bug in the frame editor&lt;br /&gt;
*Fixed some noise pitch slide effect bugs&lt;br /&gt;
*Fixed the tremolo effect command ('''[[7xx]]''') on VRC7 channels&lt;br /&gt;
*Fixed note slide effects on VRC7&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.2 ==&lt;br /&gt;
*Added selection + drag &amp;amp; drop capability to the frame editor&lt;br /&gt;
*NSF exporter will optimize [[N163]] waves&lt;br /&gt;
*Added initial delta counter setting to the DPCM instrument editor&lt;br /&gt;
*Added a text exporter / importer (by rainwarrior)&lt;br /&gt;
*Added a shortcut item for the duplicate patterns command&lt;br /&gt;
*Added a volume mask option to pattern editor (edit menu)&lt;br /&gt;
*Added module comments dialog&lt;br /&gt;
*Adjusted filtering of [[FDS]] audio emulation&lt;br /&gt;
*Fixed extra effect columns not being copied on shift+drag&lt;br /&gt;
*Fixed a problem with shift+mouse wheel&lt;br /&gt;
*Fixed a few other FTM file import problems&lt;br /&gt;
*Fixed a problem with FDS wave previewing&lt;br /&gt;
*Fixed a bankswitching bug when exporting multisong NSFs&lt;br /&gt;
*Fixed [[VRC6]] and [[MMC5]] not being silenced by the Cxx command&lt;br /&gt;
*Fixed some problems with the Dxx command&lt;br /&gt;
&lt;br /&gt;
== Version 0.4.1 ==&lt;br /&gt;
*Added an instrument files menu &lt;br /&gt;
*Added an option to copy volume column to text (Shift+copy) &lt;br /&gt;
*Changed default key for note cut to '1' &lt;br /&gt;
*Fixed some problems with the FTM import feature &lt;br /&gt;
*Fixed vibrato (4xx) export bug &lt;br /&gt;
*Fixed volume slide (Axx) export bug &lt;br /&gt;
*Fixed an undo bug after pasting from clipboard &lt;br /&gt;
*Fixed problem when loading instrument files that contains sequences of max size &lt;br /&gt;
*Fixed some wave file export bugs &lt;br /&gt;
&lt;br /&gt;
== Version 0.4.0 ==&lt;br /&gt;
*Added fixed and relative arpeggio modes &lt;br /&gt;
*Added DPCM bank switching &lt;br /&gt;
*Added Namco expansion sound &lt;br /&gt;
*Added pattern expand/shrink options &lt;br /&gt;
*Added pattern &amp;amp; instrument deep clone commands (by coda)&lt;br /&gt;
*Added assembly source export option &lt;br /&gt;
*Added some NSF export optimizations &lt;br /&gt;
*Added indication of unsaved files &lt;br /&gt;
*Added support for 24bit and 32bit samples to the DPCM importer &lt;br /&gt;
*Added better DPCM import resampler (by Jarhmander) &lt;br /&gt;
*Added an option to toggle between old &amp;amp; new speed/tempo split-point &lt;br /&gt;
*Moved the home/end key behaviour to the impulse tracker mode &lt;br /&gt;
*Removed PAL option when using expansion chips &lt;br /&gt;
*Increased auto-scroll speed &lt;br /&gt;
*BPM calculation depends on the row highlight settings &lt;br /&gt;
*Added rainwarrior's new [[VRC7]] patches &lt;br /&gt;
*Fixed bugs: &lt;br /&gt;
:Fixed the file creation date being overwritten when saving files &lt;br /&gt;
:Fixed VRC6 sawtooth pitch bug &lt;br /&gt;
:Fixed VRC6 instrument switch bug &lt;br /&gt;
:Fixed FDS modulation bug (by rainwarrior) &lt;br /&gt;
:Fixed FDS fine pitch setting in the tracker &lt;br /&gt;
:Fixed FDS instrument release behaviour &lt;br /&gt;
:Fixed export problem that occured when trying to play unassigned samples &lt;br /&gt;
:Fixed VRC7 custom instrument bug in exported NSFs &lt;br /&gt;
:Fixed volume problem when using the note halt command on VRC6 and MMC5 &lt;br /&gt;
&lt;br /&gt;
== Version 0.3.7 ==&lt;br /&gt;
*Added MML string copy/paste to VRC7 instrument editor &lt;br /&gt;
*Added VRC7 built-in patch display &lt;br /&gt;
*Added MML string copy/paste to FDS waveform editor &lt;br /&gt;
*Added pattern font size selector &lt;br /&gt;
*Added single instance option &lt;br /&gt;
*Added play option to FTM file type in file explorer &lt;br /&gt;
*Added context sensitive help (F1) &lt;br /&gt;
*Added Ctrl+select to do whole channel selections &lt;br /&gt;
*New effects: &lt;br /&gt;
:'''[[Hxx]]''' = FDS modulation depth &lt;br /&gt;
:'''[[Ixx]]''' = FDS modulation speed, high part &lt;br /&gt;
:'''[[Jxx]]''' = FDS modulation speed, low part &lt;br /&gt;
*Shortcuts with removed keys are saved &lt;br /&gt;
*Fixed a crash bug when frame preview is disabled &lt;br /&gt;
*Fixed a sequence editor crash bug &lt;br /&gt;
*Fixed another VRC6 release sequence bug &lt;br /&gt;
*Fixed the PAL flag bug when loading PAL FTMs &lt;br /&gt;
*Fixed a pitch effect ('''[[Pxx]]''') bug in exported NSFs &lt;br /&gt;
*Fixed a portamento effect ('''[[3xx]]''') bug on noise channel in exported NSFs &lt;br /&gt;
*Fixed MIDI sync clock receiver &lt;br /&gt;
*Fixed a square channels emulation bug &lt;br /&gt;
*Fixed a song editor bug &lt;br /&gt;
*Fixed a problem when saving VRC6 instrument files &lt;br /&gt;
*Fixed a small vibrato export bug &lt;br /&gt;
&lt;br /&gt;
== Version 0.3.6 ==&lt;br /&gt;
*Added support for module importing &lt;br /&gt;
*Added a shortcut option to show/hide control panel (in settings/shortcuts) &lt;br /&gt;
*Added alt+left/right to move to left/right channel&lt;br /&gt;
*Added block begin/end commands (Alt+B/E, available in IT-mode) &lt;br /&gt;
*Exporter plugin code updated&lt;br /&gt;
*Fixed a problem when loading multiple FTI files with DPCM samples&lt;br /&gt;
*Fixed a problem that occured when using undo on patterns with Dxx/Bxx effects&lt;br /&gt;
*Fixed VRC7 [[1xx|sweeps]], [[3xx|auto portamento]] &amp;amp; [[Pxx|fine pitch]] setting&lt;br /&gt;
*Adjusted VRC7 mixing volume after hardware measurements &lt;br /&gt;
*Changed the VRC7 built-in patch settings to a more accurate set &lt;br /&gt;
*Fixed auto-arpeggio issue in the tracker &lt;br /&gt;
*Fixed the problem that caused release points to sometimes disappear in saved files &lt;br /&gt;
*Fixed some synchronization issues that could cause a crash when switching [[Sound hardware|expansion chip]] sound &lt;br /&gt;
*Fixed some [[DPCM editor]] crash bugs &lt;br /&gt;
*Fixed a bug that crashed the program when loading files with [[Instruments#Famicom_Disk_System_Instruments|FDS instruments]] and FDS disabled &lt;br /&gt;
*Fixed a bug that crashed the program when repeatedly pressing F12 &lt;br /&gt;
*Fixed '''[[Sxx]]''' effect in exported files&lt;br /&gt;
*Fixed '''[[Rxx]]''' effect issue on exported files&lt;br /&gt;
*Fixed '''[[Vxx]]''' effect inconsistency when exporting NSFs&lt;br /&gt;
*Fixed '''[[Effects Qxy and Rxy|Qxx/Rxx]]''' effect behvaiour on FDS in tracker &lt;br /&gt;
*Fixed '''Rxx/Qxx''' effect when triggering a new note before the slide is done in exported files &lt;br /&gt;
*Fixed a bug in the '''[[Yxx]]''' effect when exporting to NSF&lt;br /&gt;
*Corrected the tremolo effect on FDS&lt;br /&gt;
*Inverted the '''[[Pxx]]''' command in the FDS channel&lt;br /&gt;
*Fixed FDS pitch clipping in exported files &lt;br /&gt;
*Disabled FDS hardware envelope trigger for note offs when exporting to NSF &lt;br /&gt;
*Fixed a crash bug when inserting/removing frames when max count is used &lt;br /&gt;
*Fixed a crash bug that occurred sometimes when using select-all in a channel with all effect columns enabled &lt;br /&gt;
*Mixed paste does not overwrite non-empty rows anymore &lt;br /&gt;
*Note cut/release works on IT-mode when previewing notes&lt;br /&gt;
*Fixed a crash bug when inputting MIDI data on an invalid channel &lt;br /&gt;
*Fixed VRC6 sequence bug when triggering the release part &lt;br /&gt;
*Fixed a bug where [[DPCM]] would fail in exported NSFs after removing instruments&lt;br /&gt;
*Fixed a crash bug when using a custom refresh rate with expansion chips&lt;br /&gt;
&lt;br /&gt;
== Version 0.3.5 ==&lt;br /&gt;
*Delete key deleted two rows on the bottom row, fixed&lt;br /&gt;
*Entering an instrument column number moves to that instrument&lt;br /&gt;
*Fixed a bug that caused files with 64 instruments to not load&lt;br /&gt;
*Fixed export bug where instruments with empty sequences caused the file to not work&lt;br /&gt;
*New effect '''[[Sxx]]''', cut note after xx frames&lt;br /&gt;
*New effect '''[[Xxx]]''', DPCM retrigger, xx = delay in frames&lt;br /&gt;
*Added a feature to remove unused instruments and patterns&lt;br /&gt;
*Load/save instrument &amp;amp; [[DPCM]] paths bug on Windows Vista &amp;amp; 7 fixed&lt;br /&gt;
*Beeps on Alt+[key] removed&lt;br /&gt;
*Redraws screen on row highlight change&lt;br /&gt;
*Fixed pattern display when frame preview is disabled&lt;br /&gt;
*Fixed the tracker/nsf inconcistency when note delay and speed change was used on the same row&lt;br /&gt;
*DPCM file preview added&lt;br /&gt;
*CTRL+click in frame editor to queue next frame when playing&lt;br /&gt;
*Added [[VRC7]] &amp;amp; [[FDS]]&lt;br /&gt;
*Added the note release command. Release-part of sequences are defined by a '/' in the sequence string.&lt;br /&gt;
*Shortcut editor supports combinations of ctrl+alt+shift&lt;br /&gt;
*Added a new [[4xx|vibrato]] mode that bends both up and down, old mode is still available as an option&lt;br /&gt;
*Fixed a bug that caused corruption when using undo after pattern size change &lt;br /&gt;
*Custom exporter plugin support is added&lt;br /&gt;
*New commands in the shortcut editor:&lt;br /&gt;
:play song from start (F5)&lt;br /&gt;
:play and repeat pattern (F6)&lt;br /&gt;
:play from cursor (F7)&lt;br /&gt;
:stop (F8)&lt;br /&gt;
:move to pattern (F2) / frame editor (F3)&lt;br /&gt;
:replace instrument (Alt+S)&lt;br /&gt;
*Frame (order) window now has an edit mode, double click to activate it. Keys: &lt;br /&gt;
:0-F: selects a pattern&lt;br /&gt;
:Ctrl+Up/Down: moves selected frame up/down&lt;br /&gt;
:Insert/Delete: inserts and deletes frames&lt;br /&gt;
:Ctrl+C: copy current frame, Ctrl+V: paste frame into selected frame &lt;br /&gt;
&lt;br /&gt;
== Version 0.3.0 ==&lt;br /&gt;
*[[MMC5]] expansion sound support&lt;br /&gt;
*Improved pattern editor (possible to select multiple channels, drag'n'drop, control+drag = copy, shift+drag = mix) &lt;br /&gt;
*Ctrl+wheel = Transpose selected notes &lt;br /&gt;
*Shift+wheel = Increase/decrease instrument, volume and effect values &lt;br /&gt;
*Scroll lock = Toggle follow mode &lt;br /&gt;
*Control+D = Duplicate frame &lt;br /&gt;
*It's possible to edit directly in the frame editor by double clicking &lt;br /&gt;
*Customizable keys for note cut, repeat and clear field &lt;br /&gt;
*Added second highlight &lt;br /&gt;
*Added a repeat action key &lt;br /&gt;
*Added a second highlight option &lt;br /&gt;
*Fixed a bug with the tremolo effect&lt;br /&gt;
&lt;br /&gt;
== Version 0.2.9 ==&lt;br /&gt;
*New effects Q, R (pitch slide), A (volume slide)&lt;br /&gt;
*Fixed a tempo bug in the tracker&lt;br /&gt;
*[[VRC6]] support added&lt;br /&gt;
*Improved the song editor&lt;br /&gt;
*Added options to disable follow mode when playing and customizable row highlighting&lt;br /&gt;
*Added clear patterns command&lt;br /&gt;
*Wave file export&lt;br /&gt;
*Added .NES file exporting&lt;br /&gt;
*Improved hardware sweep commands in the tracker again (accurate NSF player is needed to get those right)&lt;br /&gt;
*Fixed a bug where NSFs would fail if there was deleted instruments in the file&lt;br /&gt;
*Fixed a problem with NSF bankswitching&lt;br /&gt;
*Fixed some problems with note delay command in tracker and NSF&lt;br /&gt;
&lt;br /&gt;
== Version 0.2.7 ==&lt;br /&gt;
*New NSF code, creates smaller NSF files (and use less 6502 CPU).&lt;br /&gt;
*NSF bank switching is used automatically when needed.&lt;br /&gt;
*New pattern effects: V, square duty setting/noise mode; Y, DPCM sample offset&lt;br /&gt;
*Settings edit boxes are locked from editing, double click to unlock.&lt;br /&gt;
*Fixed some bugs in the instrument editor to avoid crashes.&lt;br /&gt;
*Added modplug keyboard style when the modplug setting is enabled.&lt;br /&gt;
*Optimized screen updates, the tracker should use less CPU.&lt;br /&gt;
*Currently selected instrument is highlighted in the list box.&lt;br /&gt;
*Added an option to mask the instrument when inserting new notes.&lt;br /&gt;
*Added a tempo box to the song settings.&lt;br /&gt;
*Added multiple-tap-of-home-key functionality.&lt;br /&gt;
*Added an option to select the instrument currently being played by the selected channel.&lt;br /&gt;
*Fixed mixed pasting, instruments is now also pasted.&lt;br /&gt;
*Fixed the instrument sequence too long crash bug.&lt;br /&gt;
*Added buttons for next/prev song in the toolbar.&lt;br /&gt;
*Auto-arpeggio works for PC keyboard input.&lt;br /&gt;
*The commands speed, jump, skip and halt are now handled from muted channels.&lt;br /&gt;
*Notes won't be retriggered when pushing two buttons at the same time and then releasing one.&lt;br /&gt;
*Added a shortcut editor to the option dialog, note that the default shortcuts will still be shown in menus.&lt;br /&gt;
*Page up/down jump lenght is customizable from configuration.&lt;br /&gt;
*Impulse tracker edit option added.&lt;br /&gt;
*The cursor will move with the same length as step length when moving it.&lt;br /&gt;
*Fixed a bug that occured when moving the cursor when multiple effect tracks are visible.&lt;br /&gt;
*Changed the pitch sequence interpreter.&lt;br /&gt;
*Volume of channels will be rounded of to 1 instead of 0.&lt;br /&gt;
*DPCM delay works in the tracker.&lt;br /&gt;
*Fixed a problem that caused 8-bit wave files to fail when imported to DPCM.&lt;br /&gt;
*Fixed the crash problem when using samples too long.&lt;br /&gt;
*Added a value gradients option for the volume column.&lt;br /&gt;
*Paste works when edit mode is off.&lt;br /&gt;
*Changed the noise channel to display frequencies instead of useless notes.&lt;br /&gt;
*Square hardware sweep is adjusted.&lt;br /&gt;
*Scrolling with the mouse wheel in free cursor mode will scroll the view and not cursor&lt;br /&gt;
*New keys:&lt;br /&gt;
*:Numpad 0 - 9 = Select instrument 0 - 9&lt;br /&gt;
*:Ctrl + Numpad = Set step size&lt;br /&gt;
*:Alt + F9 = Mute channel&lt;br /&gt;
*:Alt + F10 = Solo channel&lt;br /&gt;
*:Numpad / = Decrease octave&lt;br /&gt;
*:Numpad * = Increase octave&lt;br /&gt;
*:Ctrl + up = Next instrument&lt;br /&gt;
*:Ctrl + Down = Previous instrument&lt;br /&gt;
*:Alt + T = Mask instrument column&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Sat, 07 Jun 2014 22:36:53 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Change_log</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Expansion Chip Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.3 (July 19, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.ca/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes|All}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Rainwarrior's fork of the original NSFPlay (see below).&lt;br /&gt;
*Fixes many issues and emulation bugs present in the original.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, customizable stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplay Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version by Brezza.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used anyway.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Jul. 14, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes|All}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise, but only when all 8 channels are used (no channel-switch noise for 7 channels or less).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.162 (Feb. 8, 2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM channel emulation ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Does not auto-detect custom clockspeeds, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (N163 partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (MMC5, N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM channel emulation.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Does not auto-detect custom clockspeeds, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|All (MMC5, N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, developer of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM channel emulation.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|All (N163, 5B partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM channel emulation only supports write mode (not read mode) and also sounds heavily distorted.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No|VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports 50% tone generation.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No|FDS, VRC6, N163 (partial), 5B (partial)}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will ''only'' run at the speed of the machine they are played on.&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 emulation only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation is currently not available in the PowerPak NSF player and is only usable by game ROMs.&lt;br /&gt;
*With that said, 5B emulation only supports 50% tone generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Sat, 07 Jun 2014 22:25:25 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>Effects Hxy and Ixy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effects_Hxy_and_Ixy</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about the hardware sweep effects on the [[2A03]]. For the [[FDS]] effects with similar names, see [[Hxx]] and [[Ixx]].&lt;br /&gt;
&lt;br /&gt;
'''Hxy''' and '''Ixy''' are the two effects that control hardware sweep up and down, respectively. They can be used only on [[2A03]] square channels. '''x''' = period ('''0''' - '''7'''), '''y''' = shift ('''1''' - '''7''').&lt;br /&gt;
&lt;br /&gt;
==Alternate use==&lt;br /&gt;
The '''Hxy''' and '''Ixy''' effects can be used for a specific purpose that is beyond their intended use. Because FamiTracker resets the pulse wave's phase when triggering a hardware sweep, inputting '''H00''' or '''I00''' acts as a &amp;quot;phase reset&amp;quot; effect (inserts a &amp;quot;click&amp;quot; in the pulse), which is useful for separating two subsequent identical notes without using note cuts or changing the channel's volume.&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitch Slide Group]]&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:55:42 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effects_Hxy_and_Ixy</comments>		</item>
		<item>
			<title>Effect Hxx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Hxx</link>
			<description>&lt;p&gt;Jrlepage: Undo revision 767 by Poodlecock (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''Not to be confused with effect [[Hxy]].''&lt;br /&gt;
&lt;br /&gt;
'''Hxx''' is an effect exclusive to the [[FDS]] channel. It controls the depth of the modulation, overriding the setting in the FDS's [[Instruments#Famicom Disk System Instruments|instrument window]]. The valid range for '''xx''' is '''00 - 3F'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:54:10 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Hxx</comments>		</item>
		<item>
			<title>User talk:Poodlecock</title>
			<link>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock</link>
			<description>&lt;p&gt;Jrlepage: Created page with '==Official Wiki== I understand your excitement about the undergroundness of the unsupported 5B, but you need to understand this is the '''official''' Famitracker Wiki, and as suc...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Wiki==&lt;br /&gt;
I understand your excitement about the undergroundness of the unsupported 5B, but you need to understand this is the '''official''' Famitracker Wiki, and as such, any documentation on unofficial features should be left out.&lt;br /&gt;
&lt;br /&gt;
Please remove your 5B docs from your page. You're absolutely free to distribute them through other means, I won't stop you doing that. This just isn't the place to do so.&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
&lt;br /&gt;
[[User:Jrlepage|Jrlepage]] 22:51, 25 June 2013 (UTC)&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:51:46 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=User_talk:Poodlecock</comments>		</item>
		<item>
			<title>Famitracker Wiki:Community Portal</title>
			<link>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki:Community_Portal</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obviously, the community is at the forums, so check out [[http://famitracker.com/forum there]] for the latest stuff.&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:46:59 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Famitracker_Wiki_talk:Community_Portal</comments>		</item>
		<item>
			<title>Effect 3xx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_3xx</link>
			<description>&lt;p&gt;Jrlepage: Removed &amp;quot;Technical&amp;quot; section (not useful in any way to regular Famitracker users).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''3xx''' is the effect that enables automatic portamento. It can be used on any channel except DPCM. '''xx''' selects the time it takes to sweep from one note to the next; larger values mean shorter sweep time (i.e. faster portamento). '''00''' disables portamento. It should be noted that any volume envelope does not reset during portamento. For best results, use instruments with constant volume.&lt;br /&gt;
&lt;br /&gt;
::''Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[pitch slide]]s across those frequencies.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using this effect on the [[Sound hardware#VRC7|Konami VRC7]] chip will eliminate any retriggering of notes.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F ---&lt;br /&gt;
D-4 -- - 302&lt;br /&gt;
--- -- - ---&amp;lt;/pre&amp;gt;&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Sound will start from C-4 and then pitch will slowly change to D-4.&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
{{FTM|portamento_example.ftm|Portamento example}} — portamento with same instrument and with additional instrument&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*0.2.2 stable: This effect was split into two separate commands when it was introduced in this version. One was the '''Fxx''', the other '''Gxx'''. Fxx was equivalent to nowadays 3xx, with the operand incremented by 1. Gxx was equivalent to 300.&lt;br /&gt;
*0.2.4 stable: Fxx and Gxx were renamed to '''1xx''' and '''2xx''' respectively.&lt;br /&gt;
*0.2.7 stable: 1xx and 2xx were merged to a single effect, the '''3xx'''. All subsequent versions automatically convert obsolete effects into the 3xx while opening an old FTM. The portamento off effect remains unused in the FamiTracker source.&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitch Slide Group]]&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:39:16 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_3xx</comments>		</item>
		<item>
			<title>Effect Fxx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Fxx</link>
			<description>&lt;p&gt;Jrlepage: Removed &amp;quot;Technical&amp;quot; section (not useful in any way to regular Famitracker users).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fxx''' - speed/tempo. Sets the speed when '''xx''' is between '''00''' - '''1F''', and tempo when '''xx''' is between '''20''' - '''FF'''.&lt;br /&gt;
&lt;br /&gt;
==FamiTracker and tempo==&lt;br /&gt;
FamiTracker calculates actual tempo using the following formula (where 4 rows represent one beat):&lt;br /&gt;
&lt;br /&gt;
'''Tempo = 900 ÷ Speed''' (NTSC)&lt;br /&gt;
&lt;br /&gt;
'''Tempo = 750 ÷ Speed''' (PAL)&lt;br /&gt;
&lt;br /&gt;
'''Tempo = 2.5 * Clock speed ÷ Speed''' (user-defined clock speed)&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
The NES runs at a clock speed of 60Hz (NTSC) or 50Hz (PAL). This affects the video refresh rate, but more importantly in our case, it determines how fast the audio engine runs. Changes can only be made to the audio engine every 60th (or 50th) of a second.&lt;br /&gt;
&lt;br /&gt;
::''Note: The calculations which follow assume the default NTSC clock speed (60Hz) is used.''&lt;br /&gt;
When the tempo is set 150 bpm, the &amp;quot;speed&amp;quot; values basically indicates how many &amp;quot;frames&amp;quot; (or updates to the audio engine) happen during one row. The &amp;quot;default&amp;quot; tempo is 150 bpm, because 60hz framerate = 3600 frames per minute, and '''(3600 f/min) / (6 f/row * 4 row/beat) = 150 beat/min'''. Other tempo values mean different frame/row values.&lt;br /&gt;
&lt;br /&gt;
Problems may begin to appear when using tempo values that correspond to a number of frames per row in between two whole numbers of frames per row (e.g. 6 and 7, as is the case when using a tempo between 128 bpm and 150 bpm), in which case you get alternating rows of 6 and 7 frames (and it's difficult to predict which is going to be on any given row). The effect of this is that you hear slight unevenness in the tempo. This is especially noticeable when using single-row echo or fast arpeggios (using either instrument-defined arps or the [[0xx]] effect).&lt;br /&gt;
&lt;br /&gt;
===Using tempo values outside the &amp;quot;integral&amp;quot; values===&lt;br /&gt;
Ideally, the &amp;quot;tempo&amp;quot; value should always be 150, and tempo should be set using &amp;quot;speed&amp;quot; or the [[Effect Fxx|Fxx]] effect. However, this does result in a narrow selection of tempos. One way around this is to alternate between two adjacent values of Fxx every row, every 2 rows or even putting 2 spaces in between first and second occurrence of Fxx, then immediately going back to the first one. This way you can achieve a wider ranges of tempos while preserving evenness in the tempo.&lt;br /&gt;
&lt;br /&gt;
A table of commonly used tempos achievable using alternating Fxxs can be found [[Common tempo values|here]].&lt;br /&gt;
&lt;br /&gt;
Another option is to use a user-defined clock speed, but then you have to modify the calculations above to determine which tempos are acceptable under which clock speeds. One drawback of this method, though, is that few NSF players support custom clock speeds, so NSF export is compromised.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*0.2.2 stable: Known as '''Axx''', this effect always affects the speed instead of the tempo.&lt;br /&gt;
*0.2.4 stable: Changes the tempo when xx is between '''15''' and '''FF'''.&lt;br /&gt;
*0.3.7 stable: Changes the tempo when xx is between '''21''' and '''FF'''.&lt;br /&gt;
*0.3.8 beta 0: Changes the tempo when xx is between '''16''' and '''FF'''.&lt;br /&gt;
*0.3.8 beta 5: Changes the tempo when xx is between '''15''' and '''FF'''.&lt;br /&gt;
*0.4.0 stable: Changes the tempo when xx is between '''20''' and '''FF'''. Moreover, to increase backward compatibility, the key combination ''Ctrl+Shift+S'' can be inputted to allow xx between '''15''' and '''1F''' to also change the tempo instead of the speed. This split point is stored in the FTM header.&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:35:27 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Fxx</comments>		</item>
		<item>
			<title>Effect Axy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Axy</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Axy''' - volume slide, can be used on any channel except Triangle and [[DPCM]]. '''A0x''' = slide down, '''Ax0''' = slide up. A larger value will result in a faster slide. '''A00''' will stop the volume slide.&lt;br /&gt;
&lt;br /&gt;
Amongst other things, this effect is useful for creating hi-hats on the noise channel.&lt;br /&gt;
==Theory==&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
--- -- - A01&lt;br /&gt;
--- -- - ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
--- -- - A00&amp;lt;/pre&amp;gt;&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Volume slide down starts from line with Axx effect and will continue until A00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C-4 00 F A0F&lt;br /&gt;
--- -- - ---&lt;br /&gt;
D-4 00 - ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
C-4 00 F ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
C-4 and D-4 are notes, 00 is instrument number, F is volume. Only the two C-4 notes are played at full volume; D-4 picks up where the volume is at the end of the first C-4 and continues it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
F-3 00 F A06&lt;br /&gt;
--- -- - A0A&lt;br /&gt;
G-3 00 F A06&lt;br /&gt;
--- -- - A0A&lt;br /&gt;
A-3 00 F A06&lt;br /&gt;
--- -- - A0A&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
F-3, G-3 and A-3 are notes, 00 is instrument number, F is volume. Axy commands can be mixed to create complex fading instruments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D-3 00 F A01 744&lt;br /&gt;
--- -- - --- ---&lt;br /&gt;
--- -- - --- 754&lt;br /&gt;
--- -- - --- ---&lt;br /&gt;
--- -- - --- 764&lt;br /&gt;
--- -- - --- ---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
D-3 is note, 00 is instrument number, F is volume. Axy commands can be mixed with other effects to create more effects, such as combining Axy with 7xy to create echoes.&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:32:07 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Axy</comments>		</item>
		<item>
			<title>Effect Axy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Axy</link>
			<description>&lt;p&gt;Jrlepage: Undo revision 857 by HertzDevil (Talk). This info is not relevant to regular, non-nerd Famitracker users.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Axy''' - volume slide, can be used on any channel except Triangle and [[DPCM]]. '''A0x''' = slide down, '''Ax0''' = slide up. A larger value will result in a faster slide. '''A00''' will stop the volume slide.&lt;br /&gt;
&lt;br /&gt;
Amongst other things, this effect is useful for creating hi-hats on the noise channel.&lt;br /&gt;
==Theory==&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
--- -- - A01&lt;br /&gt;
--- -- - ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
--- -- - A00&amp;lt;/pre&amp;gt;&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Volume slide down starts from line with Axx effect and will continue until A00.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C-4 00 F A0F&lt;br /&gt;
--- -- - ---&lt;br /&gt;
D-4 00 - ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
C-4 00 F ---&lt;br /&gt;
--- -- - ---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
C-4 and D-4 are notes, 00 is instrument number, F is volume. Only the two C-4 notes are played at full volume; D-4 picks up where the volume is at the end of the first C-4 and continues it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
F-3 00 F A06&lt;br /&gt;
--- -- - A0A&lt;br /&gt;
G-3 00 F A06&lt;br /&gt;
--- -- - A0A&lt;br /&gt;
A-3 00 F A06&lt;br /&gt;
--- -- - A0A&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
F-3, G-3 and A-3 are notes, 00 is instrument number, F is volume. Axy commands can be mixed to create complex fading instruments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
D-3 00 F A01 744&lt;br /&gt;
--- -- - --- ---&lt;br /&gt;
--- -- - --- 754&lt;br /&gt;
--- -- - --- ---&lt;br /&gt;
--- -- - --- 764&lt;br /&gt;
--- -- - --- ---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
D-3 is note, 00 is instrument number, F is volume. Axy commands can be mixed with other effects to create more effects, such as combining Axy with 7xy to create echoes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Tue, 25 Jun 2013 22:31:53 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Axy</comments>		</item>
		<item>
			<title>NSF Importer</title>
			<link>http://famitracker.com/wiki/index.php?title=NSF_Importer</link>
			<description>&lt;p&gt;Jrlepage: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[NSF Importer]] is a special version of FamiTracker 0.3.7 with part of the NotSoFatso code built into it. It allows users to import valid &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; files (see below) and subsequently save the result into a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file. It was developed by '''rainwarrior''', and its initial release was on July 8, 2011.&lt;br /&gt;
&lt;br /&gt;
The latest version is '''v0.5''' (see [[#External links|External links]] below for change log).&lt;br /&gt;
&lt;br /&gt;
It should be noted that this tool is only meant to carry out open &amp;amp; save operations. Editing is disabled on purpose to encourage using the official version of FamiTracker for editing.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
The '''Importer''' works by playing back the selected &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; file using NotSoFatso, which is hiding inside this special build of FamiTracker (no actual sound is produced during this step). NotSoFatso then analyses any and all data it finds on a per-frame basis, and retranscribes it in FamiTracker in the form of a 900-bpm (or 750-bpm for PAL) module. This means that the resulting module plays at full speed, and that any vibrato, pitch envelopes, duty cycle envelopes etc. are represented using effects '''[[Pxx]]''', '''[[Vxx]]''' etc.&lt;br /&gt;
&lt;br /&gt;
==How to use the Importer==&lt;br /&gt;
[[File:importer.png|400px|thumb|right|Importer Options dialog box.]]&lt;br /&gt;
#Use '''File &amp;gt; Import NSF...''' to bring up the import dialog&lt;br /&gt;
#Browse to the &amp;lt;tt&amp;gt;.NSF file&amp;lt;/tt&amp;gt; of your choice and press '''Open'''&lt;br /&gt;
#The Importer Options dialog box pops up, prompting you to select the track within the NSF to import (if applicable), how much time to record, etc.&lt;br /&gt;
#Click '''OK'''&lt;br /&gt;
#Wait for the tune to import, hit Play, and enjoy!&lt;br /&gt;
#Repeat the importing process if you wish to fix pattern length and/or other options.&lt;br /&gt;
#''(Optional)'' Save the project as a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting a loop point===&lt;br /&gt;
Setting a loop point in an imported module is always a bit of an iffy proposition. It helps if, in the Importer Options dialog, you set it up so that the pattern length matches with the tune; that way, the only thing left is to add a '''[[Bxx]]''' command on the last pattern to make the pattern loop to position '''xx'''. In some cases, however, this is impossible (for instance if the original &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s tempo is uneven or the tune uses a time signature change halfway through). In those cases, you may have to copy &amp;amp; paste a portion of the beginning of the loop to &amp;quot;fill&amp;quot; the final pattern of the module in order to be able to use '''Bxx'''.&lt;br /&gt;
&lt;br /&gt;
It's always a good idea to clear unused patterns ('''Edit &amp;gt; Clean up &amp;gt; Remove unused patterns''') after setting a loop point in order to optimise file size.&lt;br /&gt;
&lt;br /&gt;
==Known limitations==&lt;br /&gt;
The '''Importer''' will always attempt to import as much data as it can, but anything it doesn't know how to handle will be discarded. As of version 0.5, the program is subject to the following limitations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2A03, MMC5 &amp;amp; VRC6 ===&lt;br /&gt;
*Hardware length counters are not supported by FamiTracker, and are essentially rounded down to the nearest frame by the import process. For the shortest settings the sound may turn on and off faster than a single frame and be missed entirely. This problem is sometimes seen in hi-hat sounds on the noise channel, or blips in the triangle channel.&lt;br /&gt;
&lt;br /&gt;
*Hardware volume slides are not supported by FamiTracker, and are approximated once per frame. For the fastest setting this gives a small loss of smoothness; for other settings the difference is negligible.&lt;br /&gt;
&lt;br /&gt;
*[[Effects Hxy and Ixy|Hardware pitch sweeps]] that do not reset the starting pitch are not supported by FamiTracker, and may sound incorrect in the import.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC6 ===&lt;br /&gt;
*FamiTracker supports only 5 bits of sawtooth volume control (0-F in volume channel, plus an additional bit as '''[[Vxx|V00]]''' or '''V01'''). The lowest bit is simply discarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DPCM ===&lt;br /&gt;
*Changes to loop or length after the sample's initial trigger are not supported by FamiTracker, and will just continue to play with the initial setting.&lt;br /&gt;
&lt;br /&gt;
*Sample offsets are partially supported. If a sample is played with a low (or no) offset first, and then a higher offset later, the higher offset will be picked up and the sample will be reused. If the higher offset is played first, there will be redundant copies of that sample. (The importer only does one pass, so it will not go back to replace earlier offset samples.) This feature seems more or less particular to FamiTracker NSFs; examples in original NSF ROMs have yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
*Raw PCM playback is not supported, though [[Effect Zxx|direct $4011 volume writes]] are. If used, it may show up as a series of random looking '''Zxx''' commands.&lt;br /&gt;
&lt;br /&gt;
*DPCM bank switching mid-track is not supported, as Famitracker 0.3.7 does not have a mechanism for this. This has not been seen yet in original NSF ROMs, but is sometimes used in modern tracks. Where it is used, samples that have overlapping memory addresses may sound corrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FDS ===&lt;br /&gt;
*The sound of FDS modulation tables in FamiTracker may sound very different than in other emulators. This is not a bug in the NSF importer, but the resulting import may not sound like you expect in FamiTracker. Exporting back to &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; will help verify that it is getting the correct values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC7 ===&lt;br /&gt;
*Pitch and patch changes mid-note are accomplished by abusing 3FF to avoid retriggering the tone. This seems to work okay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*The [[Sunsoft 5B]] and [[Namco 163|Namco 163/Namco 106]] expansions are not supported by FamiTracker 0.3.7; any &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; containing either will be imported without the expansion.&lt;br /&gt;
*Multi-expansion &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s are not supported by FamiTracker at this stage; the importer will keep one expansion and discard the rest when importing such files.&lt;br /&gt;
*&amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; files containing raw PCM data are only partially supported (the Importer will record the PCM stream at 60 Hz intervals and render it as a series of '''[[Zxx]]''' commands).&lt;br /&gt;
&lt;br /&gt;
== Example Files ==&lt;br /&gt;
:{{FTM|Smb1import.ftm|Super Mario Bros. Soundtrack}} - Complete Rip&lt;br /&gt;
:{{FTM|Gyromite-5.ftm|Gyromite - Track #5}}&lt;br /&gt;
:{{FTM|Asterix-9.ftm|Astérix - Track #9}} (PAL &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;)&lt;br /&gt;
:{{FTM|Akumajou-3.ftm|Akumajou Densetsu - Track #3}} (Uses the [[VRC6]] sound chip)&lt;br /&gt;
:{{FTM|Just_breed-2.ftm|Just Breed - Track #2}} (Uses the [[MMC5]] sound chip)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://rainwarrior.ca/projects/nes/nsfimport.html Official download page] (with change log)&lt;br /&gt;
*[http://www.famitracker.com/forum/posts.php?id=2284 NSF Importer release thread]&lt;br /&gt;
*[http://famitracker.shoodot.net/forum/posts.php?id=2245 Original discussion on NSF importing] (prior to the '''Importer''''s release)&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Wed, 05 Jun 2013 07:02:17 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:NSF_Importer</comments>		</item>
		<item>
			<title>NSF Importer</title>
			<link>http://famitracker.com/wiki/index.php?title=NSF_Importer</link>
			<description>&lt;p&gt;Jrlepage: SuperNSFs are supported; only raw PCM isn't (the rest of the 2A03 stuff will still import fine).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[NSF Importer]] is a special version of FamiTracker 0.3.7 with part of the NotSoFatso code built into it. It allows users to import valid &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; files (see below) and subsequently save the result into a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file. It was developed by '''rainwarrior''', and its initial release was on July 8, 2011.&lt;br /&gt;
&lt;br /&gt;
The latest version is '''v0.5''' (see [[#External links|External links]] below for change log).&lt;br /&gt;
&lt;br /&gt;
It should be noted that this tool is only meant to carry out open &amp;amp; save operations. Editing is disabled on purpose to encourage using the official version of FamiTracker for editing.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
The '''Importer''' works by playing back the selected &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; file using NotSoFatso, which is hiding inside this special build of FamiTracker (no actual sound is produced during this step). NotSoFatso then analyses any and all data it finds on a per-frame basis, and retranscribes it in FamiTracker in the form of a 900-bpm (or 750-bpm for PAL) module. This means that the resulting module plays at full speed, and that any vibrato, pitch envelopes, duty cycle envelopes etc. are represented using effects '''[[Pxx]]''', '''[[Vxx]]''' etc.&lt;br /&gt;
&lt;br /&gt;
==How to use the Importer==&lt;br /&gt;
[[File:importer.png|400px|thumb|right|Importer Options dialog box.]]&lt;br /&gt;
#Use '''File &amp;gt; Import NSF...''' to bring up the import dialog&lt;br /&gt;
#Browse to the &amp;lt;tt&amp;gt;.NSF file&amp;lt;/tt&amp;gt; of your choice and press '''Open'''&lt;br /&gt;
#The Importer Options dialog box pops up, prompting you to select the track within the NSF to import (if applicable), how much time to record, etc.&lt;br /&gt;
#Click '''OK'''&lt;br /&gt;
#Wait for the tune to import, hit Play, and enjoy!&lt;br /&gt;
#Repeat the importing process if you wish to fix pattern length and/or other options.&lt;br /&gt;
#''(Optional)'' Save the project as a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting a loop point===&lt;br /&gt;
Setting a loop point in an imported module is always a bit of an iffy proposition. It helps if, in the Importer Options dialog, you set it up so that the pattern length matches with the tune; that way, the only thing left is to add a '''[[Bxx]]''' command on the last pattern to make the pattern loop to position '''xx'''. In some cases, however, this is impossible (for instance if the original &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s tempo is uneven or the tune uses a time signature change halfway through). In those cases, you may have to copy &amp;amp; paste a portion of the beginning of the loop to &amp;quot;fill&amp;quot; the final pattern of the module in order to be able to use '''Bxx'''.&lt;br /&gt;
&lt;br /&gt;
It's always a good idea to clear unused patterns ('''Edit &amp;gt; Clean up &amp;gt; Remove unused patterns''') after setting a loop point in order to optimise file size.&lt;br /&gt;
&lt;br /&gt;
==Known limitations==&lt;br /&gt;
The '''Importer''' will always attempt to import as much data as it can, but anything it doesn't know how to handle will be discarded. As of version 0.5, the program is subject to the following limitations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2A03, MMC5 &amp;amp; VRC6 ===&lt;br /&gt;
*Hardware length counters are not supported by FamiTracker, and are essentially rounded down to the nearest frame by the import process. For the shortest settings the sound may turn on and off faster than a single frame and be missed entirely. This problem is sometimes seen in hi-hat sounds on the noise channel, or blips in the triangle channel.&lt;br /&gt;
&lt;br /&gt;
*Hardware volume slides are not supported by FamiTracker, and are approximated once per frame. For the fastest setting this gives a small loss of smoothness; for other settings the difference is negligible.&lt;br /&gt;
&lt;br /&gt;
*[[Effects Hxy and Ixy|Hardware pitch sweeps]] that do not reset the starting pitch are not supported by FamiTracker, and may sound incorrect in the import.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC6 ===&lt;br /&gt;
*FamiTracker supports only 5 bits of sawtooth volume control (0-F in volume channel, plus an additional bit as '''[[Vxx|V00]]''' or '''V01'''). The lowest bit is simply discarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DPCM ===&lt;br /&gt;
*Changes to loop or length after the sample's initial trigger are not supported by FamiTracker, and will just continue to play with the initial setting.&lt;br /&gt;
&lt;br /&gt;
*Sample offsets are partially supported. If a sample is played with a low (or no) offset first, and then a higher offset later, the higher offset will be picked up and the sample will be reused. If the higher offset is played first, there will be redundant copies of that sample. (The importer only does one pass, so it will not go back to replace earlier offset samples.) This feature seems more or less particular to FamiTracker NSFs; examples in original NSF ROMs have yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
*Raw PCM playback is not supported, though [[Effect Zxx|direct $4011 volume writes]] are. If used, it may show up as a series of random looking '''Zxx''' commands.&lt;br /&gt;
&lt;br /&gt;
*DPCM bank switching mid-track is not supported, as Famitracker 0.3.7 does not have a mechanism for this. This has not been seen yet in original NSF ROMs, but is sometimes used in modern tracks. Where it is used, samples that have overlapping memory addresses may sound corrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FDS ===&lt;br /&gt;
*The sound of FDS modulation tables in FamiTracker may sound very different than in other emulators. This is not a bug in the NSF importer, but the resulting import may not sound like you expect in FamiTracker. Exporting back to &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; will help verify that it is getting the correct values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC7 ===&lt;br /&gt;
*Pitch and patch changes mid-note are accomplished by abusing 3FF to avoid retriggering the tone. This seems to work okay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*The [[Sunsoft 5B]] and [[Namco 163|Namco 163/Namco 106]] expansions are not supported by FamiTracker 0.3.7; any &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; containing either will be imported without the expansion.&lt;br /&gt;
*Multi-expansion &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s are not supported by FamiTracker at this stage; the importer will keep one expansion and discard the rest when importing such files.&lt;br /&gt;
*&amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; files containing raw PCM data are only partially supported (the Importer will record the PCM stream at 60 Hz intervals and render it as a series of [[Zxx]] commands).&lt;br /&gt;
&lt;br /&gt;
== Example Files ==&lt;br /&gt;
:{{FTM|Smb1import.ftm|Super Mario Bros. Soundtrack}} - Complete Rip&lt;br /&gt;
:{{FTM|Gyromite-5.ftm|Gyromite - Track #5}}&lt;br /&gt;
:{{FTM|Asterix-9.ftm|Astérix - Track #9}} (PAL &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;)&lt;br /&gt;
:{{FTM|Akumajou-3.ftm|Akumajou Densetsu - Track #3}} (Uses the [[VRC6]] sound chip)&lt;br /&gt;
:{{FTM|Just_breed-2.ftm|Just Breed - Track #2}} (Uses the [[MMC5]] sound chip)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://rainwarrior.ca/projects/nes/nsfimport.html Official download page] (with change log)&lt;br /&gt;
*[http://www.famitracker.com/forum/posts.php?id=2284 NSF Importer release thread]&lt;br /&gt;
*[http://famitracker.shoodot.net/forum/posts.php?id=2245 Original discussion on NSF importing] (prior to the '''Importer''''s release)&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Wed, 05 Jun 2013 06:59:37 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:NSF_Importer</comments>		</item>
		<item>
			<title>Effect 0xy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_0xy</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''0xy''' is an effect that activates a crude arpeggiator. It can be used on any channel except DPCM. '''x''' and '''y''' are offsets in semitones from the base note. '''x''' = second note, '''y''' = third note. '''x''' and '''y''' are measured in amount of semitones higher than the note in the note column, or &amp;quot;0&amp;quot;. It is possible to omit the '''x''' parameter to achieve a faster arpeggio between two notes. Effect '''000''' and [[pitch slide]] effects will stop the arpeggio.&lt;br /&gt;
&lt;br /&gt;
The effect works by rapidly alternating between three (or just two) notes, which creates an illusion that these notes are playing simultaneously. Arpeggios (or &amp;quot;arps&amp;quot; for short) can be used to play &amp;quot;[[chords]]&amp;quot; without sacrificing two or more channels. Historically, they have been more often used by western composers (specificially European ones) than eastern composers. Jeroen Tel (Robocop 3), Jonathan Dunn (Jurassic Park, Robocop 2), and Tim &amp;amp; Geoff Follin (Silver Surfer) are examples of such composers who used arpeggios extensively.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F 047&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Will play arpeggio chord C major (C, C+4=E, C+7=G) until a new 0xy effect (such as 000) or pitch slide effect is set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F 070&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Will play arpeggio chord C5 (C, C+7=G) until a new 0xy effect (such as 000) or pitch slide effect is set.&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
{{FTM|arpeggio_example.ftm|Chord loop}} — sequence of four chords (C,A,F,G) in single channel using arpeggio&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitch Slide Group]]&lt;/div&gt;</description>
			<pubDate>Thu, 18 Oct 2012 01:40:38 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_0xy</comments>		</item>
		<item>
			<title>Effect 0xy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_0xy</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''0xy''' is an effect that activates a crude arpeggiator. It can be used on any channel except DPCM. '''x''' and '''y''' are offsets in semitones from the base note. '''x''' = second note, '''y''' = third note. '''x''' and '''y''' are measured in amount of semitones higher than the note in the note column, or &amp;quot;0&amp;quot;. It is possible the '''x''' parameter to achieve a faster arpeggio between two notes. Effect '''000''' and [[pitch slide]] effects will stop the arpeggio.&lt;br /&gt;
&lt;br /&gt;
The effect works by rapidly alternating between three (or just two) notes, which creates an illusion that these notes are playing simultaneously. Arpeggios (or &amp;quot;arps&amp;quot; for short) can be used to play &amp;quot;[[chords]]&amp;quot; without sacrificing two or more channels. Historically, they have been more often used by western composers (specificially European ones) than eastern composers. Jeroen Tel (Robocop 3), Jonathan Dunn (Jurassic Park, Robocop 2), and Tim &amp;amp; Geoff Follin (Silver Surfer) are examples of such composers who used arpeggios extensively.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F 047&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Will play arpeggio chord C major (C, C+4=E, C+7=G) until a new 0xy effect (such as 000) or pitch slide effect is set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F 070&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Will play arpeggio chord C5 (C, C+7=G) until a new 0xy effect (such as 000) or pitch slide effect is set.&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
{{FTM|arpeggio_example.ftm|Chord loop}} — sequence of four chords (C,A,F,G) in single channel using arpeggio&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitch Slide Group]]&lt;/div&gt;</description>
			<pubDate>Thu, 18 Oct 2012 01:40:20 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_0xy</comments>		</item>
		<item>
			<title>Effect 0xy</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_0xy</link>
			<description>&lt;p&gt;Jrlepage: Stylistic revision of FlashingYoshi's edit + more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''0xy''' is an effect that activates a crude arpeggiator. It can be used on any channel except DPCM. '''x''' and '''y''' are offsets in semitones from the base note. '''x''' = second note, '''y''' = third note. x and y are measured in amount of semitones higher than the note in the note column, or &amp;quot;0&amp;quot;. It is possible to omit one of the parameters to achieve a faster arpeggio between two notes. Effect '''000''' and [[pitch slide]] effects will stop the arpeggio.&lt;br /&gt;
&lt;br /&gt;
The effect works by rapidly alternating between three (or just two) notes, which creates an illusion that these notes are playing simultaneously. Arpeggios (or &amp;quot;arps&amp;quot; for short) can be used to play &amp;quot;[[chords]]&amp;quot; without sacrificing two or more channels. Historically, they have been more often used by western composers (specificially European ones) than eastern composers. Jeroen Tel (Robocop 3), Jonathan Dunn (Jurassic Park, Robocop 2), and Tim &amp;amp; Geoff Follin (Silver Surfer) are examples of such composers who used arpeggios extensively.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F 047&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Will play arpeggio chord C major (C, C+4=E, C+7=G) until a new 0xy effect (such as 000) or pitch slide effect is set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C-4 00 F 070&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C-4 is note, 00 is instrument number, F is volume. Will play arpeggio chord C5 (C, C+7=G) until a new 0xy effect (such as 000) or pitch slide effect is set.&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
{{FTM|arpeggio_example.ftm|Chord loop}} — sequence of four chords (C,A,F,G) in single channel using arpeggio&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pitch Slide Group]]&lt;/div&gt;</description>
			<pubDate>Thu, 18 Oct 2012 01:38:12 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_0xy</comments>		</item>
		<item>
			<title>Demo Compo 3</title>
			<link>http://famitracker.com/wiki/index.php?title=Demo_Compo_3</link>
			<description>&lt;p&gt;Jrlepage: Created page with ':''This page is about the third installment of the competition. For the contest series, see Demo Compo.'' Demo Compo 3 was the third event in the series of the same name....'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is about the third installment of the competition. For the contest series, see [[Demo Compo]].''&lt;br /&gt;
[[Demo Compo 3]] was the third event in the series of the same name. It ran from May 1 to May 21, and voting took place from May 22 to May 30. The competition demanded that participants come up with up to three covers somehow related to each other.&lt;br /&gt;
&lt;br /&gt;
The [[sound hardware]] to use included the [[MMC5]], and for the first time in the series' history, [[DPCM]] was allowed (though not compulsory).&lt;br /&gt;
&lt;br /&gt;
The entries were composed during the lifespan of version 0.3.7 of the program.&lt;br /&gt;
&lt;br /&gt;
'''SriK''', '''moviemovies1''' and '''fluidvolt''' came first, second and third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
*[https://dl.dropbox.com/u/34026765/scores_mmc5_rank.pdf Download here] (PDF)&lt;/div&gt;</description>
			<pubDate>Fri, 06 Jul 2012 19:18:38 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Demo_Compo_3</comments>		</item>
		<item>
			<title>Namco 163 Q&amp;A</title>
			<link>http://famitracker.com/wiki/index.php?title=Namco_163_Q%26A</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page features frequently asked questions about the [[Namco 163]] expansion. Since using it is a somewhat complicated proposition if you've never been exposed to it before, a Q&amp;amp;A on what it does and how it works may be in order.&lt;br /&gt;
&lt;br /&gt;
Head over to the [http://famitracker.com/forum/posts.php?id=3210 Famitracker 0.3.8 Beta] thread over at the FamiTracker forums to ask your questions, and it will (probably) be answered by someone knowledgeable enough to know the answer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Q&amp;amp;A =&lt;br /&gt;
== Why can't I use more than one waveform at a time? ==&lt;br /&gt;
You can, you simply happen to be using the chip wrong. Here's a basic idea of how it works.&lt;br /&gt;
&lt;br /&gt;
The '''Namco 163''' chip is very limited memory-wise, and dedicates the same memory space for both channel data and waveforms. In the context of a game, that means using less channels actually frees up memory space for waveforms (since back then, to make coding simpler, all waves were written to RAM once and never changed during playback), but in our case, we can hotswap waves after the NSF driver is initialised, so it doesn't change anything. In total, the size of that memory space is 128 bytes. When using 8 channels, that leaves 64 bytes for waves. Bearing in mind that one byte equals two steps in a waveform, that means you can have four 32-sample waves in memory at the same time.&lt;br /&gt;
&lt;br /&gt;
The way FamiTracker illustrates those 64 bytes of memory is by spreading waveforms across 128 &amp;quot;slots&amp;quot; in which each step inside your waveform will fall. The first step of your wave will fall in the space designated under '''Wave position'''. If, for example, your wave has 32 steps, and you put it in position 0, then the wave will span across memory slots 0 through 31, meaning your next wave would have to be in memory position 32. Wave position affects all waves within a single instrument. You ''can'' have several instruments in the same memory position; you just can't use them all at the same time.&lt;br /&gt;
&lt;br /&gt;
This is all pretty simple when using only 32-sample waves, but what about shorter waves? Say you have one 32-sample wave, and two 16-sample waves, and you want to use them all at the same time. Easy: put the first one in position 0 (so it spans all positions between 0 and 31), then put the other ones in positions 32 (32-47) and 48 (48-63).&lt;br /&gt;
&lt;br /&gt;
Note that even when you have less than 8 channels activated, you still only get memory positions 0 to 127 (or, technically, 0 to 124, since the shortest possible wave is 4 sample long).&lt;br /&gt;
&lt;br /&gt;
It is important to remember that if, for instance, your lead instrument is set up so that it cycles through several waves using the wave macro, extra care should be taken if an echo channel is planned for that instrument, since the echo will cause the wave macro to be retriggered (which will be audible through the lead as well). If an identical instrument sitting in another memory position is not an option, an easy way out is to have an instrument with only the last wave of the macro, sitting in the same memory position as the lead instrument, play the echo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When I use the N163, there's a really annoying high-pitched noise. Why does this happen and how do I prevent it? ==&lt;br /&gt;
The noise you hear is the result of the N163's multiplexer switching from one channel to the next at a near-supersonic speed. Basically, unlike most [[Sound hardware|sound chips]] which mix every channel's output together, the N163 clocks each channel one at a time, at a frequency equal to '''1789773 Hz / ( 15 * ''n'' )''', where ''n'' is the number of channels enabled (1789773 Hz being the Famicom's CPU clock speed). When all 8 channels are enabled, the switching happens slowly enough that it produces an audible high-pitched frequency (± 14,915 Hz). With 7 channels, this noise is slightly less audible as it's outside most adult people's hearing range; at 6 channels the noise enters supersonic frequencies and is inaudible to over 95% of people.&lt;br /&gt;
&lt;br /&gt;
So, the real solution is to simply avoid using 8 channels, and instead sacrifice one or two channels and use 6 or 7. Another solution if you really need 8 channels is to open Famitracker settings and go into the Sound tab, and change the sample rate to 44,100 Hz, and under Treble filtering change the Damping to -70 dB &amp;amp; the Frequency to 8,000 Hz. That should make the channel-switch noise much more tolerable.&lt;br /&gt;
&lt;br /&gt;
Because neither the Power Pak nor most players/emulators emulate this quirk, there have been requests for a switch to enable/disable the channel-switch noise. Many reasons have been invoked (including end-user wellness), but so far, no official response has been given as to whether such a switch will be implemented or not.&lt;/div&gt;</description>
			<pubDate>Thu, 03 May 2012 19:26:55 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Namco_163_Q%26A</comments>		</item>
		<item>
			<title>Sound hardware</title>
			<link>http://famitracker.com/wiki/index.php?title=Sound_hardware</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section explains the sound hardware in NES/Famicom.&lt;br /&gt;
&lt;br /&gt;
== Internal 2A03/2A07 channels ==&lt;br /&gt;
[[File:RP2A03G.jpg|right|thumb|260px|The 2A03 chip in a North-American NTSC NES. Pictured here is the common &amp;quot;G&amp;quot; revision.]]&lt;br /&gt;
[[File:2a03fc large.jpg|right|thumb|260px|The 2A03 chip in an original production Famicom. This is the first version of the chip, and is the only version not to support periodic noise.]]&lt;br /&gt;
The '''Ricoh RP2A03''' (or '''2A03''' for short) sound processor comes as standard with all NES models from the NTSC regions (PAL NES machines came with the '''2A07''', which is the exact same chip with the sole exception of the clock rate, which runs at 50Hz instead of 60Hz). It features five channels: two square waves, one triangle wave, one noise generator and one digital sample (DPCM) channel. While the 2A03 is capable of raw 7-bit PCM playback, this feature is not supported in FamiTracker. &lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves with four [[Duty cycle|duty]] settings (12.5%, 25%, 50% and 75%). Hardware sweep control is also available, and can be accessed via the [[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']] effects.&lt;br /&gt;
*:Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[Effects 1xx and 2xx|pitch slides]] across those frequencies. There are eight groups of frequency registers where sliding the frequency register from one group to another resets the duty phase: 800-700, 6FF-600, 5FF-500, 4FF-400, 3FF-300, 2FF-200, 1FF-100, FF-8.&lt;br /&gt;
*'''Triangle'''&lt;br /&gt;
*:Triangle-shaped waveform, used mostly for bass and drums. There is no volume control for this channel, however; it's either on at full blast, or completely silent. &amp;lt;!--I reworded this sentence according to what I thought it meant; feel free to correct me if I was wrong to word it that way. :) ~jrlepage--&amp;gt; Due to how the hardware is implemented, the output level of the DPCM channel will affect the volume output of the triangle wave.&lt;br /&gt;
*'''Noise'''&lt;br /&gt;
*:Noise generator. Can produce 32767-bit (normal) and 93-bit (looped) sequences, selectable from the instruments duty setting ('''V00''' = normal, '''V01''' = looped).&lt;br /&gt;
*'''Delta Pulse-code Modulation (DPCM)'''&lt;br /&gt;
*:Plays low-quality DMC samples, with the option to loop them. Most of the [[Effect list|effects]] (like arpeggio &amp;amp; pitch slides) will not work on this channel. Some other effects are exclusive to this channel. The NES stores DMC samples in 16 KB banks. Older versions of FamiTracker only supported a single bank of DMC samples, but as of version 0.3.8 of the program, DPCM bankswitching is implemented, effectively pushing this limit to 256 KB.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, if not all, NES and Famicom games.&lt;br /&gt;
&lt;br /&gt;
==Expansion sound==&lt;br /&gt;
The Famicom has the ability to mix sound from expansion chips found in some carts. Currently, Famitracker supports five chip expansions. Expansion sound is enabled from the '''Module Properties''' window.&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC6 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 6''' (or '''VRC6''') features two pulse wave channels with eight pulse width settings, as well as one sawtooth wave channel.&lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves similar to the internal hardware's, except it puts eight [[Duty cycle|duty]] settings ranging from 1/16th (6.25%) to 8/16th (50.00%) at the user's disposal. Hardware sweep ([[Effects Hxy and Ixy|'''Hxy and Ixy''']]) is unavailable.&lt;br /&gt;
&lt;br /&gt;
*'''Sawtooth'''&lt;br /&gt;
*:Sawtooth wave generator. This channel's volume resolution is divided by two in FamiTracker, so to get the real volume value, multiply the value in FT by two. Although thw sawtooth wave does not actually have a &amp;quot;duty cycle&amp;quot; function, it still takes advantage of that instrument setting (as well as the '''Vxx''' effect) to add 32 to the total volume value. This grants the sawtooth channel a maximum volume of 63, however, the actual maximum volume for that channel is 42 (or vol:5, duty:1); for any value greater than that, you get no volume increase, but the sawtooth wave gets distorted due to the sawtooth accumulator overflowing. See [[Effect Vxx#VRC6|Effect '''Vxx''']] for more details.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
* Akumajou Densetsu (Japanese Castlevania 3: Dracula's Curse)&lt;br /&gt;
* Mōryō Senki MADARA&lt;br /&gt;
* Esper Dream II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC7 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 7''' (or '''VRC7''') is a [http://en.wikipedia.org/wiki/YM2413 YM2413] derivative, though several [http://wiki.nesdev.com/w/index.php/VRC7_audio differences] exist between the two. The VRC7 offers six channels of 2-operator phase modulation (the YM2413 has nine). In addition, the &amp;quot;percussion mode&amp;quot; found in the Yamaha chip was dismissed in the Konami version. The VRC7 features 15 built-in patches that cannot be modified by the user (most of which differ from the YM2413's). Ther user may define up to 64 user-defined instruments, with the limitation that only one at any given time may be used.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 6'''&lt;br /&gt;
*:Uses two operators (one ''Modulator'' and one ''Carrier'') to produce frequency modulation (FM) sound.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Lagrange Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System sound ===&lt;br /&gt;
The '''Ricoh RP2C33''', used by the Famicom Disk System, adds one extra channel with primitive wavetable support.&lt;br /&gt;
&lt;br /&gt;
*'''FDS'''&lt;br /&gt;
*:Produces pulse waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F. &amp;lt;!--Is the volume column for the FDS spread across 0x00 through 0x20, or does 0x0F == 0x0F ? That might be worth explaining. ~jrlepage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, but '''not''' all Famicom DiskSystem games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo MMC5 ===&lt;br /&gt;
The '''Multi Memory Controller 5''' (or '''MMC5''') chip adds two square wave channels.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves effectively identical to the internal channels', except that hardware sweep ([[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']]) is not available.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Just Breed&lt;br /&gt;
*Shin 4-Nin Uchi Mahjong&lt;br /&gt;
*Metal Slader Glory (SFX only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Namco 163===&lt;br /&gt;
The '''Namco 163''' (also known as '''N163''', and erroneously as '''Namco 106''' or '''N106''') adds up to eight extra channels (the amount of channels to use is configurable), and is capable of playing waves of varying lengths. FamiTracker allows waveforms between 4 and 32 samples long (in increments of four), though recent discoveries have shown the actual chip is capable of reading the entire channel/waveform memory space, for a total of 256 samples per wave.&lt;br /&gt;
&lt;br /&gt;
All the channels share the same oscillator, so the global pitch depends on the channel count; FamiTracker solves this by calculating the pitch table accordingly so notes will still be in tune no matter how many channels are used, although the sensitivity on pitch slides, detuning and vibratos will vary slightly. The upper pitch range is also affected, less channels means that the top range is extended but you lose some of the lower range.&lt;br /&gt;
&lt;br /&gt;
Another by-product of the N163 only having one oscillator is that the chip constantly cycles through enabled channels, clocking one each cycle. This produces a high-pitched tone whose frequency is equivalent to (NES CPU frequency) / (15 clocks/channel * ''x channels''). When all 8 channel are used, the channel-switch hiss is around 15 kHz. As more channels are disabled, that number increases, and when the channel count reaches 5, the hiss is outside the range of human hearing. The reason why Namco never bothered to fix this is unclear, but it is known that through a Famicom with RF out, the channel-switch noise is next to inaudible since the audio signal goes through lowpass filtering built into the CRT TV. Although relatively few emulators actually implement this behaviour, as of now, FamiTracker offers no option to turn it off.&lt;br /&gt;
&lt;br /&gt;
The N163 instrument editor resembles the one for FDS, but with the difference that up to sixteen different waves can be defined in one single instrument. The wave to use is selected by the '''Vxx''' effect or the '''Wave''' instrument macro. Another difference is that a shared wave memory is used to store waves for all channels, and the location in that memory must be defined manually. This is done in the wave settings part, where wave size is the size of the wave in steps and wave position is the position in the memory. The N163 wave memory is 64 bytes (or 128 wave steps) in size, which means there is enough space for four 32-step waves or eight 16-step waves. The instrument editor will suggest wave positions depending on the wave size. The pitch table is calculated with 32-step waves in mind so instruments will be out of tune for sizes that are not a power of 2.&lt;br /&gt;
&lt;br /&gt;
It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 8'''&lt;br /&gt;
*:Produce sound output using an arbitrary waveform which can be defined in-instrument. '''Vxx''' selects which wave to use, or you can define wave envelopes in your [[Instruments#Namco 163 instruments|Namco 163 instrument]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Erika to Satoru no Yumebōken&lt;br /&gt;
*Final Lap&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Mappy Kids&lt;br /&gt;
*Megami Tensei 2&lt;br /&gt;
*Namco Classic 2&lt;br /&gt;
*Rolling Thunder&lt;br /&gt;
*Sangokushi - Chuugen no Hasha&lt;br /&gt;
&lt;br /&gt;
==Unsupported expansions==&lt;br /&gt;
Most of the expansion hardware is currently supported, with only one of them yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B===&lt;br /&gt;
The '''Sunsoft 5B''' (also known by its mapper's name, the '''FME-7''') is a subset of the very common [http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910 General Instrument AY-3-8190]. The chip itself features three channels capable of producing 50% pulse wave. In addition to this, the 5B features two generators, one for envelope (capable of producing hardware volume envelopes of various shapes), and one for noise. The envelope generator can also be used to produce sawtooth and triangle waves. Those generators are shared by all three channels, so they can only be used by one channel at a time each.&lt;br /&gt;
&lt;br /&gt;
Envelope and noise support is planned when the chip is implemented, but do bear in mind that only a handful of players emulate the 5B's full feature set (most of the others only support 50% tones, while some will play the envelope with twice the resolution). For more info, head over to the [[List of NSF players|NSF players]] page.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Gimmick!&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/2A03 2A03 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/MMC5_audio MMC5 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/VRC6_audio VRC6 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://nesdev.parodius.com/vrcvii.txt VRCVII Chip Info by Kevin Horton]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Namco_163_audio Namco 163 Audio - Nesdev Wiki]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Thu, 03 May 2012 01:23:49 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Sound_hardware</comments>		</item>
		<item>
			<title>Sound hardware</title>
			<link>http://famitracker.com/wiki/index.php?title=Sound_hardware</link>
			<description>&lt;p&gt;Jrlepage: /* Internal 2A03/2A07 channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section explains the sound hardware in NES/Famicom.&lt;br /&gt;
&lt;br /&gt;
== Internal 2A03/2A07 channels ==&lt;br /&gt;
[[File:RP2A03G.jpg|right|thumb|260px|The 2A03 chip in a North-American NTSC NES. Pictured here is the common &amp;quot;G&amp;quot; revision.]]&lt;br /&gt;
The '''Ricoh RP2A03''' (or '''2A03''' for short) sound processor comes as standard with all NES models from the NTSC regions (PAL NES machines came with the '''2A07''', which is the exact same chip with the sole exception of the clock rate, which runs at 50Hz instead of 60Hz). It features five channels: two square waves, one triangle wave, one noise generator and one digital sample (DPCM) channel. While the 2A03 is capable of raw 7-bit PCM playback, this feature is not supported in FamiTracker. &lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves with four [[Duty cycle|duty]] settings (12.5%, 25%, 50% and 75%). Hardware sweep control is also available, and can be accessed via the [[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']] effects.&lt;br /&gt;
*:Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[Effects 1xx and 2xx|pitch slides]] across those frequencies. There are eight groups of frequency registers where sliding the frequency register from one group to another resets the duty phase: 800-700, 6FF-600, 5FF-500, 4FF-400, 3FF-300, 2FF-200, 1FF-100, FF-8.&lt;br /&gt;
*'''Triangle'''&lt;br /&gt;
*:Triangle-shaped waveform, used mostly for bass and drums. There is no volume control for this channel, however; it's either on at full blast, or completely silent. &amp;lt;!--I reworded this sentence according to what I thought it meant; feel free to correct me if I was wrong to word it that way. :) ~jrlepage--&amp;gt; Due to how the hardware is implemented, the output level of the DPCM channel will affect the volume output of the triangle wave.&lt;br /&gt;
*'''Noise'''&lt;br /&gt;
*:Noise generator. Can produce 32767-bit (normal) and 93-bit (looped) sequences, selectable from the instruments duty setting ('''V00''' = normal, '''V01''' = looped).&lt;br /&gt;
*'''Delta Pulse-code Modulation (DPCM)'''&lt;br /&gt;
*:Plays low-quality DMC samples, with the option to loop them. Most of the [[Effect list|effects]] (like arpeggio &amp;amp; pitch slides) will not work on this channel. Some other effects are exclusive to this channel. The NES stores DMC samples in 16 KB banks. Older versions of FamiTracker only supported a single bank of DMC samples, but as of version 0.3.8 of the program, DPCM bankswitching is implemented, effectively pushing this limit to 256 KB.&lt;br /&gt;
[[File:2a03fc large.jpg|right|thumb|310px|The 2A03 chip in an original production Famicom. This is the first version of the chip, and is the only version not to support periodic noise.]]&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, if not all, NES and Famicom games.&lt;br /&gt;
&lt;br /&gt;
==Expansion sound==&lt;br /&gt;
The Famicom has the ability to mix sound from expansion chips found in some carts. Currently, Famitracker supports five chip expansions. Expansion sound is enabled from the '''Module Properties''' window.&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC6 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 6''' (or '''VRC6''') features two pulse wave channels with eight pulse width settings, as well as one sawtooth wave channel.&lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves similar to the internal hardware's, except it puts eight [[Duty cycle|duty]] settings ranging from 1/16th (6.25%) to 8/16th (50.00%) at the user's disposal. Hardware sweep ([[Effects Hxy and Ixy|'''Hxy and Ixy''']]) is unavailable.&lt;br /&gt;
&lt;br /&gt;
*'''Sawtooth'''&lt;br /&gt;
*:Sawtooth wave generator. This channel's volume resolution is divided by two in FamiTracker, so to get the real volume value, multiply the value in FT by two. Although thw sawtooth wave does not actually have a &amp;quot;duty cycle&amp;quot; function, it still takes advantage of that instrument setting (as well as the '''Vxx''' effect) to add 32 to the total volume value. This grants the sawtooth channel a maximum volume of 63, however, the actual maximum volume for that channel is 42 (or vol:5, duty:1); for any value greater than that, you get no volume increase, but the sawtooth wave gets distorted due to the sawtooth accumulator overflowing. See [[Effect Vxx#VRC6|Effect '''Vxx''']] for more details.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
* Akumajou Densetsu (Japanese Castlevania 3: Dracula's Curse)&lt;br /&gt;
* Mōryō Senki MADARA&lt;br /&gt;
* Esper Dream II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC7 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 7''' (or '''VRC7''') is a [http://en.wikipedia.org/wiki/YM2413 YM2413] derivative, though several [http://wiki.nesdev.com/w/index.php/VRC7_audio differences] exist between the two. The VRC7 offers six channels of 2-operator phase modulation (the YM2413 has nine). In addition, the &amp;quot;percussion mode&amp;quot; found in the Yamaha chip was dismissed in the Konami version. The VRC7 features 15 built-in patches that cannot be modified by the user (most of which differ from the YM2413's). Ther user may define up to 64 user-defined instruments, with the limitation that only one at any given time may be used.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 6'''&lt;br /&gt;
*:Uses two operators (one ''Modulator'' and one ''Carrier'') to produce frequency modulation (FM) sound.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Lagrange Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System sound ===&lt;br /&gt;
The '''Ricoh RP2C33''', used by the Famicom Disk System, adds one extra channel with primitive wavetable support.&lt;br /&gt;
&lt;br /&gt;
*'''FDS'''&lt;br /&gt;
*:Produces pulse waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F. &amp;lt;!--Is the volume column for the FDS spread across 0x00 through 0x20, or does 0x0F == 0x0F ? That might be worth explaining. ~jrlepage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, but '''not''' all Famicom DiskSystem games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo MMC5 ===&lt;br /&gt;
The '''Multi Memory Controller 5''' (or '''MMC5''') chip adds two square wave channels.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves effectively identical to the internal channels', except that hardware sweep ([[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']]) is not available.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Just Breed&lt;br /&gt;
*Shin 4-Nin Uchi Mahjong&lt;br /&gt;
*Metal Slader Glory (SFX only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Namco 163===&lt;br /&gt;
The '''Namco 163''' (also known as '''N163''', and erroneously as '''Namco 106''' or '''N106''') adds up to eight extra channels (the amount of channels to use is configurable), and is capable of playing waves of varying lengths. FamiTracker allows waveforms between 4 and 32 samples long (in increments of four), though recent discoveries have shown the actual chip is capable of reading the entire channel/waveform memory space, for a total of 256 samples per wave.&lt;br /&gt;
&lt;br /&gt;
All the channels share the same oscillator, so the global pitch depends on the channel count; FamiTracker solves this by calculating the pitch table accordingly so notes will still be in tune no matter how many channels are used, although the sensitivity on pitch slides, detuning and vibratos will vary slightly. The upper pitch range is also affected, less channels means that the top range is extended but you lose some of the lower range.&lt;br /&gt;
&lt;br /&gt;
Another by-product of the N163 only having one oscillator is that the chip constantly cycles through enabled channels, clocking one each cycle. This produces a high-pitched tone whose frequency is equivalent to (NES CPU frequency) / (15 clocks/channel * ''x channels''). When all 8 channel are used, the channel-switch hiss is around 15 kHz. As more channels are disabled, that number increases, and when the channel count reaches 5, the hiss is outside the range of human hearing. The reason why Namco never bothered to fix this is unclear, but it is known that through a Famicom with RF out, the channel-switch noise is next to inaudible since the audio signal goes through lowpass filtering built into the CRT TV. Although relatively few emulators actually implement this behaviour, as of now, FamiTracker offers no option to turn it off.&lt;br /&gt;
&lt;br /&gt;
The N163 instrument editor resembles the one for FDS, but with the difference that up to sixteen different waves can be defined in one single instrument. The wave to use is selected by the '''Vxx''' effect or the '''Wave''' instrument macro. Another difference is that a shared wave memory is used to store waves for all channels, and the location in that memory must be defined manually. This is done in the wave settings part, where wave size is the size of the wave in steps and wave position is the position in the memory. The N163 wave memory is 64 bytes (or 128 wave steps) in size, which means there is enough space for four 32-step waves or eight 16-step waves. The instrument editor will suggest wave positions depending on the wave size. The pitch table is calculated with 32-step waves in mind so instruments will be out of tune for sizes that are not a power of 2.&lt;br /&gt;
&lt;br /&gt;
It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 8'''&lt;br /&gt;
*:Produce sound output using an arbitrary waveform which can be defined in-instrument. '''Vxx''' selects which wave to use, or you can define wave envelopes in your [[Instruments#Namco 163 instruments|Namco 163 instrument]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Erika to Satoru no Yumebōken&lt;br /&gt;
*Final Lap&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Mappy Kids&lt;br /&gt;
*Megami Tensei 2&lt;br /&gt;
*Namco Classic 2&lt;br /&gt;
*Rolling Thunder&lt;br /&gt;
*Sangokushi - Chuugen no Hasha&lt;br /&gt;
&lt;br /&gt;
==Unsupported expansions==&lt;br /&gt;
Most of the expansion hardware is currently supported, with only one of them yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B===&lt;br /&gt;
The '''Sunsoft 5B''' (also known by its mapper's name, the '''FME-7''') is a subset of the very common [http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910 General Instrument AY-3-8190]. The chip itself features three channels capable of producing 50% pulse wave. In addition to this, the 5B features two generators, one for envelope (capable of producing hardware volume envelopes of various shapes), and one for noise. The envelope generator can also be used to produce sawtooth and triangle waves. Those generators are shared by all three channels, so they can only be used by one channel at a time each.&lt;br /&gt;
&lt;br /&gt;
Envelope and noise support is planned when the chip is implemented, but do bear in mind that only a handful of players emulate the 5B's full feature set (most of the others only support 50% tones, while some will play the envelope with twice the resolution). For more info, head over to the [[List of NSF players|NSF players]] page.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Gimmick!&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/2A03 2A03 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/MMC5_audio MMC5 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/VRC6_audio VRC6 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://nesdev.parodius.com/vrcvii.txt VRCVII Chip Info by Kevin Horton]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Namco_163_audio Namco 163 Audio - Nesdev Wiki]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Thu, 03 May 2012 01:22:04 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Sound_hardware</comments>		</item>
		<item>
			<title>File:2a03fc large.jpg</title>
			<link>http://famitracker.com/wiki/index.php?title=File:2a03fc_large.jpg</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</description>
			<pubDate>Thu, 03 May 2012 01:15:31 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=File_talk:2a03fc_large.jpg</comments>		</item>
		<item>
			<title>Sound hardware</title>
			<link>http://famitracker.com/wiki/index.php?title=Sound_hardware</link>
			<description>&lt;p&gt;Jrlepage: /* Sunsoft 5B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section explains the sound hardware in NES/Famicom.&lt;br /&gt;
&lt;br /&gt;
== Internal 2A03/2A07 channels ==&lt;br /&gt;
[[File:RP2A03G.jpg|right|thumb|460px|The 2A03 chip in a North-American NTSC NES.]]&lt;br /&gt;
The '''Ricoh RP2A03''' (or '''2A03''' for short) sound processor comes as standard with all NES models from the NTSC regions (PAL NES machines came with the '''2A07''', which is the exact same chip with the sole exception of the clock rate, which runs at 50Hz instead of 60Hz). It features five channels: two square waves, one triangle wave, one noise generator and one digital sample (DPCM) channel. While the 2A03 is capable of raw 7-bit PCM playback, this feature is not supported in FamiTracker. &lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves with four [[Duty cycle|duty]] settings (12.5%, 25%, 50% and 75%). Hardware sweep control is also available, and can be accessed via the [[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']] effects.&lt;br /&gt;
*:Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[Effects 1xx and 2xx|pitch slides]] across those frequencies. There are eight groups of frequency registers where sliding the frequency register from one group to another resets the duty phase: 800-700, 6FF-600, 5FF-500, 4FF-400, 3FF-300, 2FF-200, 1FF-100, FF-8.&lt;br /&gt;
*'''Triangle'''&lt;br /&gt;
*:Triangle-shaped waveform, used mostly for bass and drums. There is no volume control for this channel, however; it's either on at full blast, or completely silent. &amp;lt;!--I reworded this sentence according to what I thought it meant; feel free to correct me if I was wrong to word it that way. :) ~jrlepage--&amp;gt; Due to how the hardware is implemented, the output level of the DPCM channel will affect the volume output of the triangle wave.&lt;br /&gt;
*'''Noise'''&lt;br /&gt;
*:Noise generator. Can produce 32767-bit (normal) and 93-bit (looped) sequences, selectable from the instruments duty setting ('''V00''' = normal, '''V01''' = looped).&lt;br /&gt;
*'''Delta Pulse-code Modulation (DPCM)'''&lt;br /&gt;
*:Plays low-quality DMC samples, with the option to loop them. Most of the [[Effect list|effects]] (like arpeggio &amp;amp; pitch slides) will not work on this channel. Some other effects are exclusive to this channel. The NES stores DMC samples in 16 KB banks. Older versions of FamiTracker only supported a single bank of DMC samples, but as of version 0.3.8 of the program, DPCM bankswitching is implemented, effectively pushing this limit to 256 KB.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, if not all, NES and Famicom games.&lt;br /&gt;
&lt;br /&gt;
==Expansion sound==&lt;br /&gt;
The Famicom has the ability to mix sound from expansion chips found in some carts. Currently, Famitracker supports five chip expansions. Expansion sound is enabled from the '''Module Properties''' window.&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC6 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 6''' (or '''VRC6''') features two pulse wave channels with eight pulse width settings, as well as one sawtooth wave channel.&lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves similar to the internal hardware's, except it puts eight [[Duty cycle|duty]] settings ranging from 1/16th (6.25%) to 8/16th (50.00%) at the user's disposal. Hardware sweep ([[Effects Hxy and Ixy|'''Hxy and Ixy''']]) is unavailable.&lt;br /&gt;
&lt;br /&gt;
*'''Sawtooth'''&lt;br /&gt;
*:Sawtooth wave generator. This channel's volume resolution is divided by two in FamiTracker, so to get the real volume value, multiply the value in FT by two. Although thw sawtooth wave does not actually have a &amp;quot;duty cycle&amp;quot; function, it still takes advantage of that instrument setting (as well as the '''Vxx''' effect) to add 32 to the total volume value. This grants the sawtooth channel a maximum volume of 63, however, the actual maximum volume for that channel is 42 (or vol:5, duty:1); for any value greater than that, you get no volume increase, but the sawtooth wave gets distorted due to the sawtooth accumulator overflowing. See [[Effect Vxx#VRC6|Effect '''Vxx''']] for more details.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
* Akumajou Densetsu (Japanese Castlevania 3: Dracula's Curse)&lt;br /&gt;
* Mōryō Senki MADARA&lt;br /&gt;
* Esper Dream II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC7 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 7''' (or '''VRC7''') is a [http://en.wikipedia.org/wiki/YM2413 YM2413] derivative, though several [http://wiki.nesdev.com/w/index.php/VRC7_audio differences] exist between the two. The VRC7 offers six channels of 2-operator phase modulation (the YM2413 has nine). In addition, the &amp;quot;percussion mode&amp;quot; found in the Yamaha chip was dismissed in the Konami version. The VRC7 features 15 built-in patches that cannot be modified by the user (most of which differ from the YM2413's). Ther user may define up to 64 user-defined instruments, with the limitation that only one at any given time may be used.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 6'''&lt;br /&gt;
*:Uses two operators (one ''Modulator'' and one ''Carrier'') to produce frequency modulation (FM) sound.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Lagrange Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System sound ===&lt;br /&gt;
The '''Ricoh RP2C33''', used by the Famicom Disk System, adds one extra channel with primitive wavetable support.&lt;br /&gt;
&lt;br /&gt;
*'''FDS'''&lt;br /&gt;
*:Produces pulse waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F. &amp;lt;!--Is the volume column for the FDS spread across 0x00 through 0x20, or does 0x0F == 0x0F ? That might be worth explaining. ~jrlepage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, but '''not''' all Famicom DiskSystem games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo MMC5 ===&lt;br /&gt;
The '''Multi Memory Controller 5''' (or '''MMC5''') chip adds two square wave channels.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves effectively identical to the internal channels', except that hardware sweep ([[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']]) is not available.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Just Breed&lt;br /&gt;
*Shin 4-Nin Uchi Mahjong&lt;br /&gt;
*Metal Slader Glory (SFX only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Namco 163===&lt;br /&gt;
The '''Namco 163''' (also known as '''N163''', and erroneously as '''Namco 106''' or '''N106''') adds up to eight extra channels (the amount of channels to use is configurable), and is capable of playing waves of varying lengths. FamiTracker allows waveforms between 4 and 32 samples long (in increments of four), though recent discoveries have shown the actual chip is capable of reading the entire channel/waveform memory space, for a total of 256 samples per wave.&lt;br /&gt;
&lt;br /&gt;
All the channels share the same oscillator, so the global pitch depends on the channel count; FamiTracker solves this by calculating the pitch table accordingly so notes will still be in tune no matter how many channels are used, although the sensitivity on pitch slides, detuning and vibratos will vary slightly. The upper pitch range is also affected, less channels means that the top range is extended but you lose some of the lower range.&lt;br /&gt;
&lt;br /&gt;
Another by-product of the N163 only having one oscillator is that the chip constantly cycles through enabled channels, clocking one each cycle. This produces a high-pitched tone whose frequency is equivalent to (NES CPU frequency) / (15 clocks/channel * ''x channels''). When all 8 channel are used, the channel-switch hiss is around 15 kHz. As more channels are disabled, that number increases, and when the channel count reaches 5, the hiss is outside the range of human hearing. The reason why Namco never bothered to fix this is unclear, but it is known that through a Famicom with RF out, the channel-switch noise is next to inaudible since the audio signal goes through lowpass filtering built into the CRT TV. Although relatively few emulators actually implement this behaviour, as of now, FamiTracker offers no option to turn it off.&lt;br /&gt;
&lt;br /&gt;
The N163 instrument editor resembles the one for FDS, but with the difference that up to sixteen different waves can be defined in one single instrument. The wave to use is selected by the '''Vxx''' effect or the '''Wave''' instrument macro. Another difference is that a shared wave memory is used to store waves for all channels, and the location in that memory must be defined manually. This is done in the wave settings part, where wave size is the size of the wave in steps and wave position is the position in the memory. The N163 wave memory is 64 bytes (or 128 wave steps) in size, which means there is enough space for four 32-step waves or eight 16-step waves. The instrument editor will suggest wave positions depending on the wave size. The pitch table is calculated with 32-step waves in mind so instruments will be out of tune for sizes that are not a power of 2.&lt;br /&gt;
&lt;br /&gt;
It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 8'''&lt;br /&gt;
*:Produce sound output using an arbitrary waveform which can be defined in-instrument. '''Vxx''' selects which wave to use, or you can define wave envelopes in your [[Instruments#Namco 163 instruments|Namco 163 instrument]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Erika to Satoru no Yumebōken&lt;br /&gt;
*Final Lap&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Mappy Kids&lt;br /&gt;
*Megami Tensei 2&lt;br /&gt;
*Namco Classic 2&lt;br /&gt;
*Rolling Thunder&lt;br /&gt;
*Sangokushi - Chuugen no Hasha&lt;br /&gt;
&lt;br /&gt;
==Unsupported expansions==&lt;br /&gt;
Most of the expansion hardware is currently supported, with only one of them yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B===&lt;br /&gt;
The '''Sunsoft 5B''' (also known by its mapper's name, the '''FME-7''') is a subset of the very common [http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910 General Instrument AY-3-8190]. The chip itself features three channels capable of producing 50% pulse wave. In addition to this, the 5B features two generators, one for envelope (capable of producing hardware volume envelopes of various shapes), and one for noise. The envelope generator can also be used to produce sawtooth and triangle waves. Those generators are shared by all three channels, so they can only be used by one channel at a time each.&lt;br /&gt;
&lt;br /&gt;
Envelope and noise support is planned when the chip is implemented, but do bear in mind that only a handful of players emulate the 5B's full feature set (most of the others only support 50% tones, while some will play the envelope with twice the resolution). For more info, head over to the [[List of NSF players|NSF players]] page.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Gimmick!&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/2A03 2A03 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/MMC5_audio MMC5 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/VRC6_audio VRC6 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://nesdev.parodius.com/vrcvii.txt VRCVII Chip Info by Kevin Horton]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Namco_163_audio Namco 163 Audio - Nesdev Wiki]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Tue, 01 May 2012 16:37:12 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Sound_hardware</comments>		</item>
		<item>
			<title>Demo Compo 2</title>
			<link>http://famitracker.com/wiki/index.php?title=Demo_Compo_2</link>
			<description>&lt;p&gt;Jrlepage: Created page with ':''This page is about the second installment of the competition. For the contest series, see Demo Compo.'' Demo Compo 2 was the second event in the series of the same nam...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is about the second installment of the competition. For the contest series, see [[Demo Compo]].''&lt;br /&gt;
[[Demo Compo 2]] was the second event in the series of the same name. It ran from April 1 to April 23, and voting took place from April 23 to April 28.&lt;br /&gt;
&lt;br /&gt;
The [[sound hardware]] to use was limited to the 2A03, without [[DPCM]]. The entries were composed during the lifespan of version 0.3.7 of the program.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Rank&lt;br /&gt;
!Entry #&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Contestant&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Filename&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Title&lt;br /&gt;
!Musicality Score (/10)&lt;br /&gt;
!Technique Score (/10)&lt;br /&gt;
!Overall Score (/20)&lt;br /&gt;
|- style=&amp;quot;background-color: #F5BC33; font-weight:bold&amp;quot; |&lt;br /&gt;
|{{Rh}}|1&lt;br /&gt;
|19&lt;br /&gt;
|Kulor&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | SpaceDolphinsSpaceCave.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Space Dolphin's Space Cave&lt;br /&gt;
|9.00&lt;br /&gt;
|8.95&lt;br /&gt;
|17.89&lt;br /&gt;
|- style=&amp;quot;background-color: #B0B0B0; font-weight:bold&amp;quot; |&lt;br /&gt;
|{{Rh}}|2&lt;br /&gt;
|18&lt;br /&gt;
|fluidvolt&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The_Gusts_of_Aeolus.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The Gusts of Aeolus&lt;br /&gt;
|8.68&lt;br /&gt;
|8.68&lt;br /&gt;
|17.52&lt;br /&gt;
|- style=&amp;quot;background-color: #B08F8F; font-weight:bold&amp;quot; |&lt;br /&gt;
|{{Rh}}|3&lt;br /&gt;
|7&lt;br /&gt;
|zephemeros&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Asymmetrical.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Asymmetrical&lt;br /&gt;
|8.32&lt;br /&gt;
|8.58&lt;br /&gt;
|16.95&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|4&lt;br /&gt;
|16&lt;br /&gt;
|Ares64&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | i was forced at gunpoint to make this module.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | i was forced at gunpoint to make this module&lt;br /&gt;
|8.05&lt;br /&gt;
|8.32&lt;br /&gt;
|16.36&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|5&lt;br /&gt;
|23&lt;br /&gt;
|Kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Frail.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Frail&lt;br /&gt;
|7.94&lt;br /&gt;
|7.78&lt;br /&gt;
|15.78&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|6&lt;br /&gt;
|14&lt;br /&gt;
|ArchJ&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | creative_lightning.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Creative Lightning&lt;br /&gt;
|7.53&lt;br /&gt;
|7.73&lt;br /&gt;
|15.36&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|7&lt;br /&gt;
|10&lt;br /&gt;
|rainwarrior&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | manticore.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Manticore Dance&lt;br /&gt;
|7.63&lt;br /&gt;
|7.84&lt;br /&gt;
|15.26&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|8&lt;br /&gt;
|17&lt;br /&gt;
|mario7mario3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Colourful Yet Hatred.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Colourful Yet Hatred&lt;br /&gt;
|7.47&lt;br /&gt;
|7.37&lt;br /&gt;
|14.78&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|9&lt;br /&gt;
|11&lt;br /&gt;
|qazwsxedc&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Demo Compo 2 Entry.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|7.42&lt;br /&gt;
|7.26&lt;br /&gt;
|14.63&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|10&lt;br /&gt;
|1&lt;br /&gt;
|gyms&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Super Casino Fighter II.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Super Casino Fighter II&lt;br /&gt;
|6.95&lt;br /&gt;
|7.47&lt;br /&gt;
|14.42&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|10&lt;br /&gt;
|13&lt;br /&gt;
|moviemovies1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Channel 3.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Channel 3&lt;br /&gt;
|7.21&lt;br /&gt;
|6.74&lt;br /&gt;
|14.42&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|12&lt;br /&gt;
|3&lt;br /&gt;
|MrFTBN&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | hot and cold.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Hot and Cold - Full Load&lt;br /&gt;
|7.90&lt;br /&gt;
|8.26&lt;br /&gt;
|14.35&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|13&lt;br /&gt;
|12&lt;br /&gt;
|not jrlepage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fierce Encounter.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fierce Encounter&lt;br /&gt;
|7.37&lt;br /&gt;
|6.90&lt;br /&gt;
|14.31&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|14&lt;br /&gt;
|4&lt;br /&gt;
|SriK&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | originalClassical.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Cowboy Desert Trek&lt;br /&gt;
|7.32&lt;br /&gt;
|6.90&lt;br /&gt;
|14.26&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|15&lt;br /&gt;
|21&lt;br /&gt;
|MC_Jimmy&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | the_dust_rider's_journey.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The Dust Rider's Journey&lt;br /&gt;
|7.21&lt;br /&gt;
|6.95&lt;br /&gt;
|14.21&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|16&lt;br /&gt;
|20&lt;br /&gt;
|Slimeball&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | brazilian_phone.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Brazilian Phone&lt;br /&gt;
|7.11&lt;br /&gt;
|6.47&lt;br /&gt;
|13.68&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|17&lt;br /&gt;
|2&lt;br /&gt;
|InterrobangPie&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | MegaManEnoughForYou.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Mega Man Enough For You?!?!?&lt;br /&gt;
|6.47&lt;br /&gt;
|6.89&lt;br /&gt;
|13.42&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|18&lt;br /&gt;
|8&lt;br /&gt;
|com63&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Ballad of the Fish of the Liquid Sky.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Ballad of the Fish of the Liquid Sky&lt;br /&gt;
|5.42&lt;br /&gt;
|6.84&lt;br /&gt;
|12.89&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|19&lt;br /&gt;
|5&lt;br /&gt;
|icesoldier&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Recovery.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Recovery&lt;br /&gt;
|6.26&lt;br /&gt;
|6.05&lt;br /&gt;
|12.47&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|20&lt;br /&gt;
|22&lt;br /&gt;
|BattleBeard&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | daichi.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Daichi&lt;br /&gt;
|6.53&lt;br /&gt;
|5.37&lt;br /&gt;
|11.58&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|21&lt;br /&gt;
|6&lt;br /&gt;
|za909&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | techsewer.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Techsewer&lt;br /&gt;
|4.95&lt;br /&gt;
|6.26&lt;br /&gt;
|11.16&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|22&lt;br /&gt;
|15&lt;br /&gt;
|DR0PB33T&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Entry Selection.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|4.42&lt;br /&gt;
|5.53&lt;br /&gt;
|9.94&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|23&lt;br /&gt;
|9&lt;br /&gt;
|kinkinkijkin&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Official contest entrII.ftm &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|4.31&lt;br /&gt;
|4.42&lt;br /&gt;
|7.52&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;''Note: &amp;quot;Overall Score&amp;quot; is the sum of all voter's combined scores for both categories divided by the amount of votes. It is '''not''' the sum of the average musicality score and the average technique score.''&amp;lt;/small&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 30 Apr 2012 04:29:06 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Demo_Compo_2</comments>		</item>
		<item>
			<title>Sound hardware</title>
			<link>http://famitracker.com/wiki/index.php?title=Sound_hardware</link>
			<description>&lt;p&gt;Jrlepage: /* Namco 163 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section explains the sound hardware in NES/Famicom.&lt;br /&gt;
&lt;br /&gt;
== Internal 2A03/2A07 channels ==&lt;br /&gt;
[[File:RP2A03G.jpg|right|thumb|460px|The 2A03 chip in a North-American NTSC NES.]]&lt;br /&gt;
The '''Ricoh RP2A03''' (or '''2A03''' for short) sound processor comes as standard with all NES models from the NTSC regions (PAL NES machines came with the '''2A07''', which is the exact same chip with the sole exception of the clock rate, which runs at 50Hz instead of 60Hz). It features five channels: two square waves, one triangle wave, one noise generator and one digital sample (DPCM) channel. While the 2A03 is capable of raw 7-bit PCM playback, this feature is not supported in FamiTracker. &lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves with four [[Duty cycle|duty]] settings (12.5%, 25%, 50% and 75%). Hardware sweep control is also available, and can be accessed via the [[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']] effects.&lt;br /&gt;
*:Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[Effects 1xx and 2xx|pitch slides]] across those frequencies. There are eight groups of frequency registers where sliding the frequency register from one group to another resets the duty phase: 800-700, 6FF-600, 5FF-500, 4FF-400, 3FF-300, 2FF-200, 1FF-100, FF-8.&lt;br /&gt;
*'''Triangle'''&lt;br /&gt;
*:Triangle-shaped waveform, used mostly for bass and drums. There is no volume control for this channel, however; it's either on at full blast, or completely silent. &amp;lt;!--I reworded this sentence according to what I thought it meant; feel free to correct me if I was wrong to word it that way. :) ~jrlepage--&amp;gt; Due to how the hardware is implemented, the output level of the DPCM channel will affect the volume output of the triangle wave.&lt;br /&gt;
*'''Noise'''&lt;br /&gt;
*:Noise generator. Can produce 32767-bit (normal) and 93-bit (looped) sequences, selectable from the instruments duty setting ('''V00''' = normal, '''V01''' = looped).&lt;br /&gt;
*'''Delta Pulse-code Modulation (DPCM)'''&lt;br /&gt;
*:Plays low-quality DMC samples, with the option to loop them. Most of the [[Effect list|effects]] (like arpeggio &amp;amp; pitch slides) will not work on this channel. Some other effects are exclusive to this channel. The NES stores DMC samples in 16 KB banks. Older versions of FamiTracker only supported a single bank of DMC samples, but as of version 0.3.8 of the program, DPCM bankswitching is implemented, effectively pushing this limit to 256 KB.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, if not all, NES and Famicom games.&lt;br /&gt;
&lt;br /&gt;
==Expansion sound==&lt;br /&gt;
The Famicom has the ability to mix sound from expansion chips found in some carts. Currently, Famitracker supports five chip expansions. Expansion sound is enabled from the '''Module Properties''' window.&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC6 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 6''' (or '''VRC6''') features two pulse wave channels with eight pulse width settings, as well as one sawtooth wave channel.&lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves similar to the internal hardware's, except it puts eight [[Duty cycle|duty]] settings ranging from 1/16th (6.25%) to 8/16th (50.00%) at the user's disposal. Hardware sweep ([[Effects Hxy and Ixy|'''Hxy and Ixy''']]) is unavailable.&lt;br /&gt;
&lt;br /&gt;
*'''Sawtooth'''&lt;br /&gt;
*:Sawtooth wave generator. This channel's volume resolution is divided by two in FamiTracker, so to get the real volume value, multiply the value in FT by two. Although thw sawtooth wave does not actually have a &amp;quot;duty cycle&amp;quot; function, it still takes advantage of that instrument setting (as well as the '''Vxx''' effect) to add 32 to the total volume value. This grants the sawtooth channel a maximum volume of 63, however, the actual maximum volume for that channel is 42 (or vol:5, duty:1); for any value greater than that, you get no volume increase, but the sawtooth wave gets distorted due to the sawtooth accumulator overflowing. See [[Effect Vxx#VRC6|Effect '''Vxx''']] for more details.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
* Akumajou Densetsu (Japanese Castlevania 3: Dracula's Curse)&lt;br /&gt;
* Mōryō Senki MADARA&lt;br /&gt;
* Esper Dream II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC7 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 7''' (or '''VRC7''') is a [http://en.wikipedia.org/wiki/YM2413 YM2413] derivative, though several [http://wiki.nesdev.com/w/index.php/VRC7_audio differences] exist between the two. The VRC7 offers six channels of 2-operator phase modulation (the YM2413 has nine). In addition, the &amp;quot;percussion mode&amp;quot; found in the Yamaha chip was dismissed in the Konami version. The VRC7 features 15 built-in patches that cannot be modified by the user (most of which differ from the YM2413's). Ther user may define up to 64 user-defined instruments, with the limitation that only one at any given time may be used.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 6'''&lt;br /&gt;
*:Uses two operators (one ''Modulator'' and one ''Carrier'') to produce frequency modulation (FM) sound.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Lagrange Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System sound ===&lt;br /&gt;
The '''Ricoh RP2C33''', used by the Famicom Disk System, adds one extra channel with primitive wavetable support.&lt;br /&gt;
&lt;br /&gt;
*'''FDS'''&lt;br /&gt;
*:Produces pulse waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F. &amp;lt;!--Is the volume column for the FDS spread across 0x00 through 0x20, or does 0x0F == 0x0F ? That might be worth explaining. ~jrlepage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, but '''not''' all Famicom DiskSystem games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo MMC5 ===&lt;br /&gt;
The '''Multi Memory Controller 5''' (or '''MMC5''') chip adds two square wave channels.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves effectively identical to the internal channels', except that hardware sweep ([[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']]) is not available.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Just Breed&lt;br /&gt;
*Shin 4-Nin Uchi Mahjong&lt;br /&gt;
*Metal Slader Glory (SFX only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Namco 163===&lt;br /&gt;
The '''Namco 163''' (also known as '''N163''', and erroneously as '''Namco 106''' or '''N106''') adds up to eight extra channels (the amount of channels to use is configurable), and is capable of playing waves of varying lengths. FamiTracker allows waveforms between 4 and 32 samples long (in increments of four), though recent discoveries have shown the actual chip is capable of reading the entire channel/waveform memory space, for a total of 256 samples per wave.&lt;br /&gt;
&lt;br /&gt;
All the channels share the same oscillator, so the global pitch depends on the channel count; FamiTracker solves this by calculating the pitch table accordingly so notes will still be in tune no matter how many channels are used, although the sensitivity on pitch slides, detuning and vibratos will vary slightly. The upper pitch range is also affected, less channels means that the top range is extended but you lose some of the lower range.&lt;br /&gt;
&lt;br /&gt;
Another by-product of the N163 only having one oscillator is that the chip constantly cycles through enabled channels, clocking one each cycle. This produces a high-pitched tone whose frequency is equivalent to (NES CPU frequency) / (15 clocks/channel * ''x channels''). When all 8 channel are used, the channel-switch hiss is around 15 kHz. As more channels are disabled, that number increases, and when the channel count reaches 5, the hiss is outside the range of human hearing. The reason why Namco never bothered to fix this is unclear, but it is known that through a Famicom with RF out, the channel-switch noise is next to inaudible since the audio signal goes through lowpass filtering built into the CRT TV. Although relatively few emulators actually implement this behaviour, as of now, FamiTracker offers no option to turn it off.&lt;br /&gt;
&lt;br /&gt;
The N163 instrument editor resembles the one for FDS, but with the difference that up to sixteen different waves can be defined in one single instrument. The wave to use is selected by the '''Vxx''' effect or the '''Wave''' instrument macro. Another difference is that a shared wave memory is used to store waves for all channels, and the location in that memory must be defined manually. This is done in the wave settings part, where wave size is the size of the wave in steps and wave position is the position in the memory. The N163 wave memory is 64 bytes (or 128 wave steps) in size, which means there is enough space for four 32-step waves or eight 16-step waves. The instrument editor will suggest wave positions depending on the wave size. The pitch table is calculated with 32-step waves in mind so instruments will be out of tune for sizes that are not a power of 2.&lt;br /&gt;
&lt;br /&gt;
It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 8'''&lt;br /&gt;
*:Produce sound output using an arbitrary waveform which can be defined in-instrument. '''Vxx''' selects which wave to use, or you can define wave envelopes in your [[Instruments#Namco 163 instruments|Namco 163 instrument]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Erika to Satoru no Yumebōken&lt;br /&gt;
*Final Lap&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Mappy Kids&lt;br /&gt;
*Megami Tensei 2&lt;br /&gt;
*Namco Classic 2&lt;br /&gt;
*Rolling Thunder&lt;br /&gt;
*Sangokushi - Chuugen no Hasha&lt;br /&gt;
&lt;br /&gt;
==Unsupported expansions==&lt;br /&gt;
Most of the expansion hardware is currently supported, with only one of them yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B===&lt;br /&gt;
The '''Sunsoft 5B''' (also known by its mapper's name, the '''FME-7''') is a subset of the very common [http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910 General Instrument AY-3-8190]. The chip itself features three channels capable of producing 50% pulse wave. In addition to this, the 5B disposes of two generators, one for envelope (capable of producing straight and inverted triangle and sawtooth waves), and one for noise. Each generator can be used by one channel at a time. Support for these two is planned when the chip is implemented, but do bear in mind that only VirtuaNSF is capable of full 5B playback (most of the others only support 50% tones, while some will play the envelope one octave too high).&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Gimmick!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/2A03 2A03 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/MMC5_audio MMC5 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/VRC6_audio VRC6 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://nesdev.parodius.com/vrcvii.txt VRCVII Chip Info by Kevin Horton]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Namco_163_audio Namco 163 Audio - Nesdev Wiki]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Mon, 16 Apr 2012 20:55:24 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Sound_hardware</comments>		</item>
		<item>
			<title>Sound hardware</title>
			<link>http://famitracker.com/wiki/index.php?title=Sound_hardware</link>
			<description>&lt;p&gt;Jrlepage: /* Namco 163 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section explains the sound hardware in NES/Famicom.&lt;br /&gt;
&lt;br /&gt;
== Internal 2A03/2A07 channels ==&lt;br /&gt;
[[File:RP2A03G.jpg|right|thumb|460px|The 2A03 chip in a North-American NTSC NES.]]&lt;br /&gt;
The '''Ricoh RP2A03''' (or '''2A03''' for short) sound processor comes as standard with all NES models from the NTSC regions (PAL NES machines came with the '''2A07''', which is the exact same chip with the sole exception of the clock rate, which runs at 50Hz instead of 60Hz). It features five channels: two square waves, one triangle wave, one noise generator and one digital sample (DPCM) channel. While the 2A03 is capable of raw 7-bit PCM playback, this feature is not supported in FamiTracker. &lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves with four [[Duty cycle|duty]] settings (12.5%, 25%, 50% and 75%). Hardware sweep control is also available, and can be accessed via the [[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']] effects.&lt;br /&gt;
*:Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[Effects 1xx and 2xx|pitch slides]] across those frequencies. There are eight groups of frequency registers where sliding the frequency register from one group to another resets the duty phase: 800-700, 6FF-600, 5FF-500, 4FF-400, 3FF-300, 2FF-200, 1FF-100, FF-8.&lt;br /&gt;
*'''Triangle'''&lt;br /&gt;
*:Triangle-shaped waveform, used mostly for bass and drums. There is no volume control for this channel, however; it's either on at full blast, or completely silent. &amp;lt;!--I reworded this sentence according to what I thought it meant; feel free to correct me if I was wrong to word it that way. :) ~jrlepage--&amp;gt; Due to how the hardware is implemented, the output level of the DPCM channel will affect the volume output of the triangle wave.&lt;br /&gt;
*'''Noise'''&lt;br /&gt;
*:Noise generator. Can produce 32767-bit (normal) and 93-bit (looped) sequences, selectable from the instruments duty setting ('''V00''' = normal, '''V01''' = looped).&lt;br /&gt;
*'''Delta Pulse-code Modulation (DPCM)'''&lt;br /&gt;
*:Plays low-quality DMC samples, with the option to loop them. Most of the [[Effect list|effects]] (like arpeggio &amp;amp; pitch slides) will not work on this channel. Some other effects are exclusive to this channel. The NES stores DMC samples in 16 KB banks. Older versions of FamiTracker only supported a single bank of DMC samples, but as of version 0.3.8 of the program, DPCM bankswitching is implemented, effectively pushing this limit to 256 KB.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, if not all, NES and Famicom games.&lt;br /&gt;
&lt;br /&gt;
==Expansion sound==&lt;br /&gt;
The Famicom has the ability to mix sound from expansion chips found in some carts. Currently, Famitracker supports five chip expansions. Expansion sound is enabled from the '''Module Properties''' window.&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC6 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 6''' (or '''VRC6''') features two pulse wave channels with eight pulse width settings, as well as one sawtooth wave channel.&lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves similar to the internal hardware's, except it puts eight [[Duty cycle|duty]] settings ranging from 1/16th (6.25%) to 8/16th (50.00%) at the user's disposal. Hardware sweep ([[Effects Hxy and Ixy|'''Hxy and Ixy''']]) is unavailable.&lt;br /&gt;
&lt;br /&gt;
*'''Sawtooth'''&lt;br /&gt;
*:Sawtooth wave generator. This channel's volume resolution is divided by two in FamiTracker, so to get the real volume value, multiply the value in FT by two. Although thw sawtooth wave does not actually have a &amp;quot;duty cycle&amp;quot; function, it still takes advantage of that instrument setting (as well as the '''Vxx''' effect) to add 32 to the total volume value. This grants the sawtooth channel a maximum volume of 63, however, the actual maximum volume for that channel is 42 (or vol:5, duty:1); for any value greater than that, you get no volume increase, but the sawtooth wave gets distorted due to the sawtooth accumulator overflowing. See [[Effect Vxx#VRC6|Effect '''Vxx''']] for more details.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
* Akumajou Densetsu (Japanese Castlevania 3: Dracula's Curse)&lt;br /&gt;
* Mōryō Senki MADARA&lt;br /&gt;
* Esper Dream II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC7 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 7''' (or '''VRC7''') is a [http://en.wikipedia.org/wiki/YM2413 YM2413] derivative, though several [http://wiki.nesdev.com/w/index.php/VRC7_audio differences] exist between the two. The VRC7 offers six channels of 2-operator phase modulation (the YM2413 has nine). In addition, the &amp;quot;percussion mode&amp;quot; found in the Yamaha chip was dismissed in the Konami version. The VRC7 features 15 built-in patches that cannot be modified by the user (most of which differ from the YM2413's). Ther user may define up to 64 user-defined instruments, with the limitation that only one at any given time may be used.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 6'''&lt;br /&gt;
*:Uses two operators (one ''Modulator'' and one ''Carrier'') to produce frequency modulation (FM) sound.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Lagrange Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System sound ===&lt;br /&gt;
The '''Ricoh RP2C33''', used by the Famicom Disk System, adds one extra channel with primitive wavetable support.&lt;br /&gt;
&lt;br /&gt;
*'''FDS'''&lt;br /&gt;
*:Produces pulse waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F. &amp;lt;!--Is the volume column for the FDS spread across 0x00 through 0x20, or does 0x0F == 0x0F ? That might be worth explaining. ~jrlepage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, but '''not''' all Famicom DiskSystem games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo MMC5 ===&lt;br /&gt;
The '''Multi Memory Controller 5''' (or '''MMC5''') chip adds two square wave channels.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves effectively identical to the internal channels', except that hardware sweep ([[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']]) is not available.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Just Breed&lt;br /&gt;
*Shin 4-Nin Uchi Mahjong&lt;br /&gt;
*Metal Slader Glory (SFX only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Namco 163===&lt;br /&gt;
The '''Namco 163''' (also known as '''N163''', and erroneously as '''Namco 106''' or '''N106''') adds up to eight extra channels (the amount of channels to use is configurable), and is capable of playing waves of varying lengths. FamiTracker allows waveforms between 4 and 32 samples long (in increments of four), though recent discoveries have shown the actual chip is capable of reading the entire channel/waveform memory space, for a total of 256 samples per wave.&lt;br /&gt;
&lt;br /&gt;
All the channels share the same oscillator, so the global pitch depends on the channel count; FamiTracker solves this by calculating the pitch table accordingly so notes will still be in tune no matter how many channels are used, although the sensitivity on pitch slides, detuning and vibratos will vary slightly. The upper pitch range is also affected, less channels means that the top range is extended but you lose some of the lower range.&lt;br /&gt;
&lt;br /&gt;
Another by-product of the '''N163''' only having one oscillator is that the chip constantly cycles through enabled channels, clocking one each cycle. This produces a high-pitchebd tone whose frequency is equivalent to (NES CPU frequency) / (15 clocks/channel * ''x channels''). When all 8 channel are used, the channel-switch hiss is around 15 kHz. As more channels are disabled, that number increases, and when the channel count reaches 5, the hiss is outside the range of human hearing. The reason why Namco never bothered to fix this is unclear, but it is known that through a Famicom with RF out, the channel-switch noise is next to inaudible since the audio signal goes through lowpass filtering built into the CRT TV. Although relatively few emulators actually implement this behaviour, as of now, FamiTracker offers no option to turn it off.&lt;br /&gt;
&lt;br /&gt;
The '''N163''' instrument editor resembles the one for FDS, but with the difference that up to sixteen different waves can be defined in one single instrument. The wave to use is selected by the '''Vxx''' effect or the '''Wave''' instrument macro. Another difference is that a shared wave memory is used to store waves for all channels, and the location in that memory must be defined manually. This is done in the wave settings part, where wave size is the size of the wave in steps and wave position is the position in the memory. The N163 wave memory is 64 bytes (or 128 wave steps) in size, which means there is enough space for four 32-step waves or eight 16-step waves. The instrument editor will suggest wave positions depending on the wave size. The pitch table is calculated with 32-step waves in mind so instruments will be out of tune for sizes that are not a power of 2.&lt;br /&gt;
&lt;br /&gt;
It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 8'''&lt;br /&gt;
*:Produce sound output using an arbitrary waveform which can be defined in-instrument. '''Vxx''' selects which wave to use, or you can define wave envelopes in your [[Instruments#Namco 163 instruments|Namco 163 instrument]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Erika to Satoru no Yumebōken&lt;br /&gt;
*Final Lap&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Mappy Kids&lt;br /&gt;
*Megami Tensei 2&lt;br /&gt;
*Namco Classic 2&lt;br /&gt;
*Rolling Thunder&lt;br /&gt;
*Sangokushi - Chuugen no Hasha&lt;br /&gt;
&lt;br /&gt;
==Unsupported expansions==&lt;br /&gt;
Most of the expansion hardware is currently supported, with only one of them yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B===&lt;br /&gt;
The '''Sunsoft 5B''' (also known by its mapper's name, the '''FME-7''') is a subset of the very common [http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910 General Instrument AY-3-8190]. The chip itself features three channels capable of producing 50% pulse wave. In addition to this, the 5B disposes of two generators, one for envelope (capable of producing straight and inverted triangle and sawtooth waves), and one for noise. Each generator can be used by one channel at a time. Support for these two is planned when the chip is implemented, but do bear in mind that only VirtuaNSF is capable of full 5B playback (most of the others only support 50% tones, while some will play the envelope one octave too high).&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Gimmick!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/2A03 2A03 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/MMC5_audio MMC5 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/VRC6_audio VRC6 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://nesdev.parodius.com/vrcvii.txt VRCVII Chip Info by Kevin Horton]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Namco_163_audio Namco 163 Audio - Nesdev Wiki]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Mon, 16 Apr 2012 20:54:32 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Sound_hardware</comments>		</item>
		<item>
			<title>Sound hardware</title>
			<link>http://famitracker.com/wiki/index.php?title=Sound_hardware</link>
			<description>&lt;p&gt;Jrlepage: /* Namco 163 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section explains the sound hardware in NES/Famicom.&lt;br /&gt;
&lt;br /&gt;
== Internal 2A03/2A07 channels ==&lt;br /&gt;
[[File:RP2A03G.jpg|right|thumb|460px|The 2A03 chip in a North-American NTSC NES.]]&lt;br /&gt;
The '''Ricoh RP2A03''' (or '''2A03''' for short) sound processor comes as standard with all NES models from the NTSC regions (PAL NES machines came with the '''2A07''', which is the exact same chip with the sole exception of the clock rate, which runs at 50Hz instead of 60Hz). It features five channels: two square waves, one triangle wave, one noise generator and one digital sample (DPCM) channel. While the 2A03 is capable of raw 7-bit PCM playback, this feature is not supported in FamiTracker. &lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves with four [[Duty cycle|duty]] settings (12.5%, 25%, 50% and 75%). Hardware sweep control is also available, and can be accessed via the [[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']] effects.&lt;br /&gt;
*:Note: [[2A03]] has a bug that resets the [[duty]] phase when switching between certain frequencies. This can be heard as a pop and might be noticable when using [[vibrato]] or [[Effects 1xx and 2xx|pitch slides]] across those frequencies. There are eight groups of frequency registers where sliding the frequency register from one group to another resets the duty phase: 800-700, 6FF-600, 5FF-500, 4FF-400, 3FF-300, 2FF-200, 1FF-100, FF-8.&lt;br /&gt;
*'''Triangle'''&lt;br /&gt;
*:Triangle-shaped waveform, used mostly for bass and drums. There is no volume control for this channel, however; it's either on at full blast, or completely silent. &amp;lt;!--I reworded this sentence according to what I thought it meant; feel free to correct me if I was wrong to word it that way. :) ~jrlepage--&amp;gt; Due to how the hardware is implemented, the output level of the DPCM channel will affect the volume output of the triangle wave.&lt;br /&gt;
*'''Noise'''&lt;br /&gt;
*:Noise generator. Can produce 32767-bit (normal) and 93-bit (looped) sequences, selectable from the instruments duty setting ('''V00''' = normal, '''V01''' = looped).&lt;br /&gt;
*'''Delta Pulse-code Modulation (DPCM)'''&lt;br /&gt;
*:Plays low-quality DMC samples, with the option to loop them. Most of the [[Effect list|effects]] (like arpeggio &amp;amp; pitch slides) will not work on this channel. Some other effects are exclusive to this channel. The NES stores DMC samples in 16 KB banks. Older versions of FamiTracker only supported a single bank of DMC samples, but as of version 0.3.8 of the program, DPCM bankswitching is implemented, effectively pushing this limit to 256 KB.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, if not all, NES and Famicom games.&lt;br /&gt;
&lt;br /&gt;
==Expansion sound==&lt;br /&gt;
The Famicom has the ability to mix sound from expansion chips found in some carts. Currently, Famitracker supports five chip expansions. Expansion sound is enabled from the '''Module Properties''' window.&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC6 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 6''' (or '''VRC6''') features two pulse wave channels with eight pulse width settings, as well as one sawtooth wave channel.&lt;br /&gt;
&lt;br /&gt;
*'''Square 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves similar to the internal hardware's, except it puts eight [[Duty cycle|duty]] settings ranging from 1/16th (6.25%) to 8/16th (50.00%) at the user's disposal. Hardware sweep ([[Effects Hxy and Ixy|'''Hxy and Ixy''']]) is unavailable.&lt;br /&gt;
&lt;br /&gt;
*'''Sawtooth'''&lt;br /&gt;
*:Sawtooth wave generator. This channel's volume resolution is divided by two in FamiTracker, so to get the real volume value, multiply the value in FT by two. Although thw sawtooth wave does not actually have a &amp;quot;duty cycle&amp;quot; function, it still takes advantage of that instrument setting (as well as the '''Vxx''' effect) to add 32 to the total volume value. This grants the sawtooth channel a maximum volume of 63, however, the actual maximum volume for that channel is 42 (or vol:5, duty:1); for any value greater than that, you get no volume increase, but the sawtooth wave gets distorted due to the sawtooth accumulator overflowing. See [[Effect Vxx#VRC6|Effect '''Vxx''']] for more details.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
* Akumajou Densetsu (Japanese Castlevania 3: Dracula's Curse)&lt;br /&gt;
* Mōryō Senki MADARA&lt;br /&gt;
* Esper Dream II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Konami VRC7 ===&lt;br /&gt;
The '''Konami Virtual ROM Controller 7''' (or '''VRC7''') is a [http://en.wikipedia.org/wiki/YM2413 YM2413] derivative, though several [http://wiki.nesdev.com/w/index.php/VRC7_audio differences] exist between the two. The VRC7 offers six channels of 2-operator phase modulation (the YM2413 has nine). In addition, the &amp;quot;percussion mode&amp;quot; found in the Yamaha chip was dismissed in the Konami version. The VRC7 features 15 built-in patches that cannot be modified by the user (most of which differ from the YM2413's). Ther user may define up to 64 user-defined instruments, with the limitation that only one at any given time may be used.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 6'''&lt;br /&gt;
*:Uses two operators (one ''Modulator'' and one ''Carrier'') to produce frequency modulation (FM) sound.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Lagrange Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System sound ===&lt;br /&gt;
The '''Ricoh RP2C33''', used by the Famicom Disk System, adds one extra channel with primitive wavetable support.&lt;br /&gt;
&lt;br /&gt;
*'''FDS'''&lt;br /&gt;
*:Produces pulse waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F. &amp;lt;!--Is the volume column for the FDS spread across 0x00 through 0x20, or does 0x0F == 0x0F ? That might be worth explaining. ~jrlepage--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Most, but '''not''' all Famicom DiskSystem games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nintendo MMC5 ===&lt;br /&gt;
The '''Multi Memory Controller 5''' (or '''MMC5''') chip adds two square wave channels.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 &amp;amp; 2'''&lt;br /&gt;
*:Produce pulse waves effectively identical to the internal channels', except that hardware sweep ([[Effects Hxy and Ixy|'''Hxy''' and '''Ixy''']]) is not available.&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Just Breed&lt;br /&gt;
*Shin 4-Nin Uchi Mahjong&lt;br /&gt;
*Metal Slader Glory (SFX only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Namco 163===&lt;br /&gt;
The '''Namco 163''' (also known as '''N163''', and erroneously as '''Namco 106''' or '''N106''') adds up to eight extra channels (the amount of channels to use is configurable), and is capable of playing waves of varying lengths. FamiTracker allows waveforms between 4 and 32 samples long (in increments of four), though recent discoveries have shown the actual chip is capable of reading the entire channel/waveform memory space, for a total of 256 samples per wave.&lt;br /&gt;
&lt;br /&gt;
All the channels share the same oscillator, so the global pitch depends on the channel count; FamiTracker solves this by calculating the pitch table accordingly so notes will still be in tune no matter how many channels are used, although the sensitivity on pitch slides, detuning and vibratos will vary slightly. The upper pitch range is also affected, less channels means that the top range is extended but you lose some of the lower range.&lt;br /&gt;
&lt;br /&gt;
Another by-product of the '''N163''' only having one oscillator is that the chip constantly cycles through enabled channels, clocking one each cycle. This produces a high-pitchebd tone whose frequency is equivalent to (NES CPU frequency) / (15 clocks/channel * ''x channels''). When all 8 channel are used, the channel-switch hiss is around 15 kHz. As more channels are disabled, that number increases, and when the channel count reaches 5, the hiss is outside the range of human hearing. The reason why Namco never bothered to fix this is unclear, but it is known that through a Famicom with RF out, the channel-switch noise is next to inaudible since the audio signal goes through lowpass filtering built into the CRT TV.&lt;br /&gt;
&lt;br /&gt;
The '''N163''' instrument editor resembles the one for FDS, but with the difference that up to sixteen different waves can be defined in one single instrument. The wave to use is selected by the '''Vxx''' effect or the '''Wave''' instrument macro. Another difference is that a shared wave memory is used to store waves for all channels, and the location in that memory must be defined manually. This is done in the wave settings part, where wave size is the size of the wave in steps and wave position is the position in the memory. The N163 wave memory is 64 bytes (or 128 wave steps) in size, which means there is enough space for four 32-step waves or eight 16-step waves. The instrument editor will suggest wave positions depending on the wave size. The pitch table is calculated with 32-step waves in mind so instruments will be out of tune for sizes that are not a power of 2.&lt;br /&gt;
&lt;br /&gt;
It is up to the user to ensure no instruments attempt to read the same memory position simultaneously.&lt;br /&gt;
&lt;br /&gt;
*'''Channel 1 ~ 8'''&lt;br /&gt;
*:Produce sound output using an arbitrary waveform which can be defined in-instrument. '''Vxx''' selects which wave to use, or you can define wave envelopes in your [[Instruments#Namco 163 instruments|Namco 163 instrument]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Erika to Satoru no Yumebōken&lt;br /&gt;
*Final Lap&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Mappy Kids&lt;br /&gt;
*Megami Tensei 2&lt;br /&gt;
*Namco Classic 2&lt;br /&gt;
*Rolling Thunder&lt;br /&gt;
*Sangokushi - Chuugen no Hasha&lt;br /&gt;
&lt;br /&gt;
==Unsupported expansions==&lt;br /&gt;
Most of the expansion hardware is currently supported, with only one of them yet to be implemented.&lt;br /&gt;
&lt;br /&gt;
===Sunsoft 5B===&lt;br /&gt;
The '''Sunsoft 5B''' (also known by its mapper's name, the '''FME-7''') is a subset of the very common [http://en.wikipedia.org/wiki/General_Instrument_AY-3-8910 General Instrument AY-3-8190]. The chip itself features three channels capable of producing 50% pulse wave. In addition to this, the 5B disposes of two generators, one for envelope (capable of producing straight and inverted triangle and sawtooth waves), and one for noise. Each generator can be used by one channel at a time. Support for these two is planned when the chip is implemented, but do bear in mind that only VirtuaNSF is capable of full 5B playback (most of the others only support 50% tones, while some will play the envelope one octave too high).&lt;br /&gt;
&lt;br /&gt;
====Audio used in====&lt;br /&gt;
*Gimmick!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/2A03 2A03 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/MMC5_audio MMC5 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/VRC6_audio VRC6 Audio - Nesdev Wiki]&lt;br /&gt;
*[http://nesdev.parodius.com/vrcvii.txt VRCVII Chip Info by Kevin Horton]&lt;br /&gt;
*[http://wiki.nesdev.com/w/index.php/Namco_163_audio Namco 163 Audio - Nesdev Wiki]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Mon, 16 Apr 2012 20:53:33 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Sound_hardware</comments>		</item>
		<item>
			<title>Importing DPCM samples</title>
			<link>http://famitracker.com/wiki/index.php?title=Importing_DPCM_samples</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to import wave files (PCM) and convert them to 1-bit [[DPCM]] samples. Although the samples must be raw PCM, the format itself should not matter (the most common format is &amp;lt;tt&amp;gt;.WAV&amp;lt;/tt&amp;gt;). Choose import in the DPCM instruments dialog, select a file and a new dialog will come up where you choose quality and volume. &lt;br /&gt;
&lt;br /&gt;
A few options are available:&lt;br /&gt;
&lt;br /&gt;
*'''Quality''' - This is related to the pitch setting in the DPCM instrument editor, use the same to play the sample at original pitch. Quality of 15 will give best result, but samples can only be a little less then one second.&lt;br /&gt;
*'''Volume''' - Sets the conversion volume level, higher levels helps removing noise.&lt;br /&gt;
*'''Click-elimination''' - The volume of triangle and noise is decreased when a DPCM sample is playing and can be restored with a note-off in the DPCM channel, but this will normally result in an audible click-sound. These two options will help restoring the volume after the sample is finished without causing a click:&lt;br /&gt;
**'''Restore delta counter''' - Restores the channels delta counter by adding zeroes after the sample. Could cause a small echo-like sound. &lt;br /&gt;
**'''Clip sample''' - Cuts the avaliable volume-range for the sample and leaves the delta counter near zero after end. Decreases volume and heavily distorts the sample. &lt;br /&gt;
&lt;br /&gt;
What's best depends on the sample, most likely is that you won't need any option. &lt;br /&gt;
Max size of DPCM samples are 3.9 kB, at quality 15 (33 kHz) it's a little less than one second and lowest quality (4 kHz) about eight seconds. &lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Thu, 12 Apr 2012 23:55:42 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Importing_DPCM_samples</comments>		</item>
		<item>
			<title>NSF Importer</title>
			<link>http://famitracker.com/wiki/index.php?title=NSF_Importer</link>
			<description>&lt;p&gt;Jrlepage: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[NSF Importer]] is a special version of FamiTracker 0.3.7 with part of the NotSoFatso code built into it. It allows users to import valid &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; files (see below) and subsequently save the result into a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file. It was developed by '''rainwarrior''', and its initial release was on July 8, 2011.&lt;br /&gt;
&lt;br /&gt;
The latest version is '''v0.5''' (see [[#External links|External links]] below for change log).&lt;br /&gt;
&lt;br /&gt;
It should be noted that this tool is only meant to carry out open &amp;amp; save operations. Editing is disabled on purpose to encourage using the official version of FamiTracker for editing.&lt;br /&gt;
&lt;br /&gt;
==What it does==&lt;br /&gt;
The '''Importer''' works by playing back the selected &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; file using NotSoFatso, which is hiding inside this special build of FamiTracker (no actual sound is produced during this step). NotSoFatso then analyses any and all data it finds on a per-frame basis, and retranscribes it in FamiTracker in the form of a 900-bpm (or 750-bpm for PAL) module. This means that the resulting module plays at full speed, and that any vibrato, pitch envelopes, duty cycle envelopes etc. are represented using effects '''[[Pxx]]''', '''[[Vxx]]''' etc.&lt;br /&gt;
&lt;br /&gt;
==How to use the Importer==&lt;br /&gt;
[[File:importer.png|400px|thumb|right|Importer Options dialog box.]]&lt;br /&gt;
#Use '''File &amp;gt; Import NSF...''' to bring up the import dialog&lt;br /&gt;
#Browse to the &amp;lt;tt&amp;gt;.NSF file&amp;lt;/tt&amp;gt; of your choice and press '''Open'''&lt;br /&gt;
#The Importer Options dialog box pops up, prompting you to select the track within the NSF to import (if applicable), how much time to record, etc.&lt;br /&gt;
#Click '''OK'''&lt;br /&gt;
#Wait for the tune to import, hit Play, and enjoy!&lt;br /&gt;
#Repeat the importing process if you wish to fix pattern length and/or other options.&lt;br /&gt;
#''(Optional)'' Save the project as a &amp;lt;tt&amp;gt;.FTM&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setting a loop point===&lt;br /&gt;
Setting a loop point in an imported module is always a bit of an iffy proposition. It helps if, in the Importer Options dialog, you set it up so that the pattern length matches with the tune; that way, the only thing left is to add a '''[[Bxx]]''' command on the last pattern to make the pattern loop to position '''xx'''. In some cases, however, this is impossible (for instance if the original &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s tempo is uneven or the tune uses a time signature change halfway through). In those cases, you may have to copy &amp;amp; paste a portion of the beginning of the loop to &amp;quot;fill&amp;quot; the final pattern of the module in order to be able to use '''Bxx'''.&lt;br /&gt;
&lt;br /&gt;
It's always a good idea to clear unused patterns ('''Edit &amp;gt; Clean up &amp;gt; Remove unused patterns''') after setting a loop point in order to optimise file size.&lt;br /&gt;
&lt;br /&gt;
==Known limitations==&lt;br /&gt;
The '''Importer''' will always attempt to import as much data as it can, but anything it doesn't know how to handle will be discarded. As of version 0.5, the program is subject to the following limitations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2A03, MMC5 &amp;amp; VRC6 ===&lt;br /&gt;
*Hardware length counters are not supported by FamiTracker, and are essentially rounded down to the nearest frame by the import process. For the shortest settings the sound may turn on and off faster than a single frame and be missed entirely. This problem is sometimes seen in hi-hat sounds on the noise channel, or blips in the triangle channel.&lt;br /&gt;
&lt;br /&gt;
*Hardware volume slides are not supported by FamiTracker, and are approximated once per frame. For the fastest setting this gives a small loss of smoothness; for other settings the difference is negligible.&lt;br /&gt;
&lt;br /&gt;
*[[Effects Hxy and Ixy|Hardware pitch sweeps]] that do not reset the starting pitch are not supported by FamiTracker, and may sound incorrect in the import.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC6 ===&lt;br /&gt;
*FamiTracker supports only 5 bits of sawtooth volume control (0-F in volume channel, plus an additional bit as '''[[Vxx|V00]]''' or '''V01'''). The lowest bit is simply discarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DPCM ===&lt;br /&gt;
*Changes to loop or length after the sample's initial trigger are not supported by FamiTracker, and will just continue to play with the initial setting.&lt;br /&gt;
&lt;br /&gt;
*Sample offsets are partially supported. If a sample is played with a low (or no) offset first, and then a higher offset later, the higher offset will be picked up and the sample will be reused. If the higher offset is played first, there will be redundant copies of that sample. (The importer only does one pass, so it will not go back to replace earlier offset samples.) This feature seems more or less particular to FamiTracker NSFs; examples in original NSF ROMs have yet to be discovered.&lt;br /&gt;
&lt;br /&gt;
*Raw PCM playback is not supported, though [[Effect Zxx|direct $4011 volume writes]] are. If used, it may show up as a series of random looking '''Zxx''' commands.&lt;br /&gt;
&lt;br /&gt;
*DPCM bank switching mid-track is not supported, as Famitracker 0.3.7 does not have a mechanism for this. This has not been seen yet in original NSF ROMs, but is sometimes used in modern tracks. Where it is used, samples that have overlapping memory addresses may sound corrupt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FDS ===&lt;br /&gt;
*The sound of FDS modulation tables in FamiTracker may sound very different than in other emulators. This is not a bug in the NSF importer, but the resulting import may not sound like you expect in FamiTracker. Exporting back to &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; will help verify that it is getting the correct values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC7 ===&lt;br /&gt;
*Pitch and patch changes mid-note are accomplished by abusing 3FF to avoid retriggering the tone. This seems to work okay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*The [[Sunsoft 5B]] and [[Namco 163|Namco 163/Namco 106]] expansions are not supported by FamiTracker 0.3.7; any &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt; containing either will be imported without the expansion.&lt;br /&gt;
*Multi-expansion &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;'s are not supported by FamiTracker at this stage; the importer will keep one expansion and discard the rest when importing such files.&lt;br /&gt;
&lt;br /&gt;
== Example Files ==&lt;br /&gt;
:{{FTM|Smb1import.ftm|Super Mario Bros. Soundtrack}} - Complete Rip&lt;br /&gt;
:{{FTM|Gyromite-5.ftm|Gyromite - Track #5}}&lt;br /&gt;
:{{FTM|Asterix-9.ftm|Astérix - Track #9}} (PAL &amp;lt;tt&amp;gt;.NSF&amp;lt;/tt&amp;gt;)&lt;br /&gt;
:{{FTM|Akumajou-3.ftm|Akumajou Densetsu - Track #3}} (Uses the [[VRC6]] sound chip)&lt;br /&gt;
:{{FTM|Just_breed-2.ftm|Just Breed - Track #2}} (Uses the [[MMC5]] sound chip)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://rainwarrior.thenoos.net/projects/nsfimport.html Official download page] (with change log)&lt;br /&gt;
*[http://www.famitracker.com/forum/posts.php?id=2284 NSF Importer release thread]&lt;br /&gt;
*[http://famitracker.shoodot.net/forum/posts.php?id=2245 Original discussion on NSF importing] (prior to the '''Importer''''s release)&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Wed, 11 Apr 2012 19:53:20 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:NSF_Importer</comments>		</item>
		<item>
			<title>Frequency register</title>
			<link>http://famitracker.com/wiki/index.php?title=Frequency_register</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''frequency register''' is a register located in the RAM that calculates the pitch of a note. In the case of [[DPCM]], [[FDS]], [[Namco 163]] and [[Konami VRC7]] channels, a higher frequency register value results in a higher pitch. For all other channels, a higher frequency register value results in a lower pitch.&lt;br /&gt;
&lt;br /&gt;
Here are a few tables listing the frequency registers of different notes.&lt;br /&gt;
&lt;br /&gt;
*[[2A03/MMC5/VRC6 square frequency register table|2A03/MMC5/VRC6 Square]]&lt;br /&gt;
*[[VRC6 Sawtooth frequency register table|VRC6 Sawtooth]]&lt;br /&gt;
*[[Noise/DPCM frequency register table|Noise/DPCM]]&lt;br /&gt;
*[[FDS channel frequency register table|FDS]]&lt;br /&gt;
*[[VRC7 frequency register table|VRC7]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Wed, 11 Apr 2012 19:08:50 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Frequency_register</comments>		</item>
		<item>
			<title>Effect Vxx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Vxx</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vxx''' has various different uses depending on the channel it is used on.&lt;br /&gt;
&lt;br /&gt;
Note that this effect cannot be used on the 2A03's triangle and DPCM channel, or any of the VRC7 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2A03 &amp;amp; MMC5==&lt;br /&gt;
On 2A03 and MMC5 instruments, '''Vxx''' sets a static [[Duty cycle|duty cycle]] to use. On the noise channel, it select noise mode (white noise or periodic noise).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Pulse width&lt;br /&gt;
!Noise mode&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|00&lt;br /&gt;
|12.5%&lt;br /&gt;
|32-Kbit mode (Normal)&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|01&lt;br /&gt;
|25%&lt;br /&gt;
|93-bit mode (Looped)&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|02&lt;br /&gt;
|50%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|03&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==VRC6==&lt;br /&gt;
'''Vxx''' usage is slightly different on VRC6 channels. On the square channels it selects which pulse width to use, while on the sawtooth channel, '''V01''' enables six more steps of volume beyond 15 (see below).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable unsortable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Pulse width&lt;br /&gt;
!Sawtooth vol.&amp;lt;br /&amp;gt;high bit&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|00&lt;br /&gt;
|6.25%&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|01&lt;br /&gt;
|12.5%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|02&lt;br /&gt;
|18.75%&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|03&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|04&lt;br /&gt;
|31.25%&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|05&lt;br /&gt;
|37.5%&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|06&lt;br /&gt;
|43.75%&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|07&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sawtooth usage notes====&lt;br /&gt;
The sawtooth wave has no &amp;quot;pulse width&amp;quot; or &amp;quot;duty cycle&amp;quot;, but it utilises the '''Vxx''' effect for modifying the volume register's high bit instead.&lt;br /&gt;
&lt;br /&gt;
The sawtooth channel's volume is 6-bit instead of 4-bit, so it has 64 steps (instead of 16). The sawtooth wave itself is divided into 7 steps that each get incremented by the volume value. This counter is 8-bit, so it goes all the way up to 255. For example, with a volume of '1', the counter goes &amp;lt;tt&amp;gt;[0 1 2 3 4 5 6 0 1 2 3...]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
If the volume is '2', everything gets multiplied by two: &amp;lt;tt&amp;gt;[0 2 4 6 8 10 12 0 2 4...]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
However, the actual maximum volume is '42': &amp;lt;tt&amp;gt;[0 42 84 126 168 210 252]&amp;lt;/tt&amp;gt;. Since the counter has a maximum value of 255, anything above 42 causes the counter to overflow and wrap to 0 whenever it reaches 255. This results in a distorted sawtooth wave.&lt;br /&gt;
So, for instance, volume 56 = &amp;lt;tt&amp;gt;[0 56 112 168 224 '''280 336''']&amp;lt;/tt&amp;gt;. 280 and 336 are higher than 255, so the counter wraps to 50 and 81 instead.&lt;br /&gt;
&lt;br /&gt;
FamiTracker handles this by mapping volume values 0 through 15 to 0 - 30. Using duty cycle value 1 ('''V01''') flips the high bit of the volume register from 0 to 1, adding 32 to the volume value. Values from 0 through 15 now get mapped to 32 - 62. Therefore, the maximum value before the sawtooth wave distorts is 5, if the duty cycle setting is set to 1, because (5 * 2) + 32 = 42.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C-4 00 0 V00  &amp;lt;--- (Volume * 2) = Actual volume&lt;br /&gt;
--- -- 1 ---&lt;br /&gt;
--- -- 2 ---&lt;br /&gt;
--- -- 3 ---&lt;br /&gt;
--- -- 4 ---&lt;br /&gt;
--- -- 5 ---&lt;br /&gt;
--- -- 6 ---&lt;br /&gt;
--- -- 7 ---&lt;br /&gt;
--- -- 8 ---&lt;br /&gt;
--- -- 9 ---&lt;br /&gt;
--- -- A ---&lt;br /&gt;
--- -- B ---&lt;br /&gt;
--- -- C ---&lt;br /&gt;
--- -- D ---&lt;br /&gt;
--- -- E ---&lt;br /&gt;
--- -- F ---&lt;br /&gt;
--- -- 0 V01  &amp;lt;--- Starting from this line, (Volume * 2) + 32 = Actual volume&lt;br /&gt;
--- -- 1 ---&lt;br /&gt;
--- -- 2 ---&lt;br /&gt;
--- -- 3 ---&lt;br /&gt;
--- -- 4 ---&lt;br /&gt;
--- -- 5 ---  &amp;lt;--- Maximum volume (42) reached&lt;br /&gt;
--- -- 6 ---  &amp;lt;--- From here on, volume stops increasing and you will get distortion.&lt;br /&gt;
--- -- 7 ---&lt;br /&gt;
--- -- 8 ---&lt;br /&gt;
--- -- 9 ---&lt;br /&gt;
--- -- A ---&lt;br /&gt;
--- -- B ---&lt;br /&gt;
--- -- C ---&lt;br /&gt;
--- -- D ---&lt;br /&gt;
--- -- E ---&lt;br /&gt;
--- -- F ---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Namco 163==&lt;br /&gt;
On Namco 163 channels, '''Vxx''' selects which one of the current instrument's waves to use. Using it to call an undefined wave will not do anything.&lt;br /&gt;
&lt;br /&gt;
Wave Channels: '''xx''' = '''00''' - '''0F'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Instruments]]&lt;br /&gt;
*[[Sound hardware]]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Wed, 11 Apr 2012 19:02:11 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Vxx</comments>		</item>
		<item>
			<title>Effect Vxx</title>
			<link>http://famitracker.com/wiki/index.php?title=Effect_Vxx</link>
			<description>&lt;p&gt;Jrlepage: /* VRC6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Vxx''' has various different uses depending on the channel it is used on.&lt;br /&gt;
&lt;br /&gt;
Note that this effect cannot be used on the 2A03's triangle and DPCM channel, or any of the VRC7 channels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2A03 &amp;amp; MMC5==&lt;br /&gt;
On 2A03 and MMC5 instruments, '''Vxx''' sets a static [[Duty cycle|duty cycle]] to use. On the noise channel, it select noise mode (white noise or periodic noise).&lt;br /&gt;
&lt;br /&gt;
Square Channels: '''xx''' = '''00''' - '''03'''&lt;br /&gt;
&lt;br /&gt;
Noise Channels (2A03 only): '''xx''' = '''00''' - '''01'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VRC6==&lt;br /&gt;
'''Vxx''' usage is slightly different on VRC6 channels. On the square channels it selects which pulse width to use, while on the sawtooth channel, '''V01''' enables six more steps of volume beyond 15 (see below).&lt;br /&gt;
&lt;br /&gt;
Square Channels: '''xx''' = '''00''' - '''07'''&lt;br /&gt;
&lt;br /&gt;
Sawtooth Channel: '''xx''' = '''00''' - '''01'''&lt;br /&gt;
&lt;br /&gt;
===Sawtooth usage notes===&lt;br /&gt;
The sawtooth wave has no &amp;quot;pulse width&amp;quot; or &amp;quot;duty cycle&amp;quot;, but it utilises the '''Vxx''' effect for modifying the volume register's high bit instead.&lt;br /&gt;
&lt;br /&gt;
The sawtooth channel's volume is 6-bit instead of 4-bit, so it has 64 steps (instead of 16). The sawtooth wave itself is divided into 7 steps that each get incremented by the volume value. This counter is 8-bit, so it goes all the way up to 255. For example, with a volume of '1', the counter goes &amp;lt;tt&amp;gt;[0 1 2 3 4 5 6 0 1 2 3...]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
If the volume is '2', everything gets multiplied by two: &amp;lt;tt&amp;gt;[0 2 4 6 8 10 12 0 2 4...]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
However, the actual maximum volume is '42': &amp;lt;tt&amp;gt;[0 42 84 126 168 210 252]&amp;lt;/tt&amp;gt;. Since the counter has a maximum value of 255, anything above 42 causes the counter to overflow and wrap to 0 whenever it reaches 255. This results in a distorted sawtooth wave.&lt;br /&gt;
So, for instance, volume 56 = &amp;lt;tt&amp;gt;[0 56 112 168 224 '''280 336''']&amp;lt;/tt&amp;gt;. 280 and 336 are higher than 255, so the counter wraps to 50 and 81 instead.&lt;br /&gt;
&lt;br /&gt;
FamiTracker handles this by mapping volume values 0 through 15 to 0 - 30. Using duty cycle value 1 ('''V01''') flips the high bit of the volume register from 0 to 1, adding 32 to the volume value. Values from 0 through 15 now get mapped to 32 - 62. Therefore, the maximum value before the sawtooth wave distorts is 5, if the duty cycle setting is set to 1, because (5 * 2) + 32 = 42.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C-4 00 0 V00  &amp;lt;--- (Volume * 2) = Actual volume&lt;br /&gt;
--- -- 1 ---&lt;br /&gt;
--- -- 2 ---&lt;br /&gt;
--- -- 3 ---&lt;br /&gt;
--- -- 4 ---&lt;br /&gt;
--- -- 5 ---&lt;br /&gt;
--- -- 6 ---&lt;br /&gt;
--- -- 7 ---&lt;br /&gt;
--- -- 8 ---&lt;br /&gt;
--- -- 9 ---&lt;br /&gt;
--- -- A ---&lt;br /&gt;
--- -- B ---&lt;br /&gt;
--- -- C ---&lt;br /&gt;
--- -- D ---&lt;br /&gt;
--- -- E ---&lt;br /&gt;
--- -- F ---&lt;br /&gt;
--- -- 0 V01  &amp;lt;--- Starting from this line, (Volume * 2) + 32 = Actual volume&lt;br /&gt;
--- -- 1 ---&lt;br /&gt;
--- -- 2 ---&lt;br /&gt;
--- -- 3 ---&lt;br /&gt;
--- -- 4 ---&lt;br /&gt;
--- -- 5 ---  &amp;lt;--- Maximum volume (42) reached&lt;br /&gt;
--- -- 6 ---  &amp;lt;--- From here on, volume stops increasing and you will get distortion.&lt;br /&gt;
--- -- 7 ---&lt;br /&gt;
--- -- 8 ---&lt;br /&gt;
--- -- 9 ---&lt;br /&gt;
--- -- A ---&lt;br /&gt;
--- -- B ---&lt;br /&gt;
--- -- C ---&lt;br /&gt;
--- -- D ---&lt;br /&gt;
--- -- E ---&lt;br /&gt;
--- -- F ---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Namco 163==&lt;br /&gt;
On Namco 163 channels, '''Vxx''' selects which one of the current instrument's waves to use. Using it to call an undefined wave will not do anything.&lt;br /&gt;
&lt;br /&gt;
Wave Channels: '''xx''' = '''00''' - '''0F'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Instruments]]&lt;br /&gt;
*[[Sound hardware]]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker effects}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</description>
			<pubDate>Wed, 11 Apr 2012 18:40:35 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Effect_Vxx</comments>		</item>
		<item>
			<title>Instruments</title>
			<link>http://famitracker.com/wiki/index.php?title=Instruments</link>
			<description>&lt;p&gt;Jrlepage: /* Instruments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a brief description of the '''Instruments''' window.&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
The NES generates sound instead of using samples (except for the [[DPCM]] channel which stores and plays samples). Consequently, Famitracker incorporates a user-friendly way to customise a virtually unlimited amount of instruments. These instrument settings are defined through a series of sequence graphs. A sequence is a list of values that are applied to the channel at the frame rate determined in the '''Tracker''' menu (for instance, 240Hz means the frame rate is 240 updates per second, 4x the NTSC NES's regular rate).&lt;br /&gt;
&lt;br /&gt;
The default frame rates are 60 FPS for NTSC mode and 50 FPS for PAL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2A03 Instruments ===&lt;br /&gt;
==== Settings ====&lt;br /&gt;
[[Image:Instrument_Editor_Window.png|thumb|right|250px|Instrument editor window, with focus on the volume page.]]&lt;br /&gt;
&lt;br /&gt;
Select a sequence in the '''Instrument Settings''' list and use the Select next empty slot to get a free sequence slot. This is important to avoid accidentally overwriting a sequence used in another instrument. Tick the checkbox to enable the sequence.&lt;br /&gt;
&lt;br /&gt;
Here are the available effects (none of these apply to the DPCM channel).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ 2A03 instrument settings&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Setting&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! Acceptable values&lt;br /&gt;
|-&lt;br /&gt;
| '''Volume'''&lt;br /&gt;
| Channel volume. The triangle channel has no volume control; it can only be turned on or off.&lt;br /&gt;
|&lt;br /&gt;
*'''Pulse:'''&lt;br /&gt;
:0 - 15&lt;br /&gt;
*'''Triangle:'''&lt;br /&gt;
:0 turns off, 1 - 15 turns on&lt;br /&gt;
|-&lt;br /&gt;
| '''Arpeggio'''&lt;br /&gt;
|| Cycles rapidly through notes; commonly used to simulate chords on a single channel.&lt;br /&gt;
'''Modes:'''&lt;br /&gt;
*'''Absolute:''' Each value represents semitones relative to the ''base note'' (e.g., ''| 0 4 7'' with a base note of C will play a C major chord).&lt;br /&gt;
*'''Relative:''' Each value represents semitones relative to the ''previous note'' (e.g., ''0 | 4 3 -7'' with a base note of C will play a C major chord).&lt;br /&gt;
*'''Fixed:''' The tracker cycles through notes (using absolute values starting with 0 as C-0) before playing whichever key was pressed, if no loop point is defined. Useful for drum+note combinations.&lt;br /&gt;
|&lt;br /&gt;
*'''Absolute &amp;amp; Relative:''' -97 - +106&lt;br /&gt;
*'''Fixed:''' 0 - 95&lt;br /&gt;
|-&lt;br /&gt;
|'''Pitch bend''' &amp;amp;&lt;br /&gt;
'''High-speed pitch bend'''&lt;br /&gt;
| Changes the pitch, similar to the '''[[Pxx]]''' command. If a loop point is used before a single value, the pitch will go up (or down) continually, similar to the '''[[1xx]]''' and '''[[2xx]]''' commands.&lt;br /&gt;
&lt;br /&gt;
High-speed pitch bend is 16x more sensitive than regular pitch bend.&lt;br /&gt;
|&lt;br /&gt;
*-128 - +127&lt;br /&gt;
|-&lt;br /&gt;
|'''Duty cycle''' / '''noise mode'''&lt;br /&gt;
| Sets the [[duty cycle]] and noise mode.&lt;br /&gt;
|&lt;br /&gt;
*'''Pulse:'''&lt;br /&gt;
:0 = 12.5%&lt;br /&gt;
:1 = 25%&lt;br /&gt;
:2 = 50%&lt;br /&gt;
:3 = 75%&lt;br /&gt;
*'''Noise:'''&lt;br /&gt;
:0 = 32-Kbit mode&lt;br /&gt;
:1 = 93-bit (looped) mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The sequence can either be drawn in the sequence editor, or typed in the MML field. In draw mode, the left mouse button changes values individually, while the right mouse button draws lines.&lt;br /&gt;
&lt;br /&gt;
You can set a loop point by left-clicking the Length field, or by typing a pipe symbol ( '''|''' ) in the MML field. Likewise, you can set a release point by right-clicking the Length field, or by typing a forward stroke ( '''/''' ).&lt;br /&gt;
&lt;br /&gt;
''Note: 2A03 instruments can also be used with the [[MMC5]] sound chip.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== DPCM samples ====&lt;br /&gt;
[[Image:Instrument_Editor_Window_DPCM.png|thumb|right|250px|DPCM samples tab of the Instrument editor window.]]&lt;br /&gt;
&lt;br /&gt;
The [[DPCM]] channel behaves differently from the other channels in that it uses low-quality DMC samples instead of producing its own sound. This tab is used specifically to assign DPCM samples to instruments.&lt;br /&gt;
&lt;br /&gt;
First of all, you will need samples. You can either load them directly through the '''Load sample''' dialog box, if you already have your 1-bit delta PCM file ready, or through the '''Import sample''' dialog box if you need to convert a WAV file into a DMC file. Bear in mind that the quality of your original file will decrease significantly during the conversion process. The NES stores DMC samples in 16 KB banks. Earlier versions of the program only support using one bank of DMC samples, but version 0.3.8 implements bank-switching DMC samples, effectively pushing this limit to 256 KB.&lt;br /&gt;
&lt;br /&gt;
Once your samples are loaded, you may assign them to specific notes by clicking on a note in the '''Assigned samples''' box on the left, selecting your sample in the menu below (or selecting it in the '''Loaded samples box''' on the right and clicking the '''&amp;lt;-''' button), and assigning it a pitch value (refer to [[Noise/DPCM frequency register table|this page]] for a DPCM pitch chart).&lt;br /&gt;
&lt;br /&gt;
'''Note''': Playing a DPCM sample may decrease the volume level of triangle and noise. If full volume isn't regained after a sample is done playing, use a note stop or the '''[[Zxx]]''' command in the DPCM channel to restore it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Famicom Disk System Instruments ===&lt;br /&gt;
[[File:FDS instrument window.PNG|thumb|right|250px|The FDS instrument window.]]&lt;br /&gt;
&lt;br /&gt;
The [[FDS]] instrument editor is slightly different from the 2A03 instrument editor, and warrants a brief explanation. The envelope editor remains basically the same, except you get a volume range of 33, instead of 16.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ FDS Instrument Settings (Waveform tab)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Setting&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! Acceptable values&lt;br /&gt;
|-&lt;br /&gt;
|'''Wave graph &amp;amp; Wave text area'''&lt;br /&gt;
|This is essentially a graphical rendition of the MML string that represents your waveform. You can either type up all 64 values for your wave in an external program (like notepad or MuMEM) and paste it in the instrument window using the '''Paste wave''' button, or use your mouse cursor to draw a shape in the graph. You may also use one of the four presets (sine, triangle, square or sawtooth).&lt;br /&gt;
|&lt;br /&gt;
*0 - 63&lt;br /&gt;
|-&lt;br /&gt;
|'''Modulation graph'''&lt;br /&gt;
|A graphical representation of the modulation pattern. The FDS has built-in pitch modulation, most commonly used for vibrato. You can either type up all 32 values for your modulation in an external program and paste it over using the '''Paste table''' button, or use your mouse cursor to draw a pattern in the graph. You may also use the vibrato preset, or erase your modifications by pressing the '''Flat''' button.&lt;br /&gt;
|&lt;br /&gt;
*0 - 7&lt;br /&gt;
''Note: 0 and 4 are normal, 1-2-3 change the pitch up, 7-6-5 change the pitch down.''&lt;br /&gt;
|-&lt;br /&gt;
|'''Modulation rate'''&lt;br /&gt;
|The speed at which the modulation cycles through the pattern set above.&lt;br /&gt;
|&lt;br /&gt;
*0 - 4,095&lt;br /&gt;
|-&lt;br /&gt;
|'''Modulation depth'''&lt;br /&gt;
|How far up and down the pitch modulation bends.&lt;br /&gt;
|&lt;br /&gt;
*0 - 63&lt;br /&gt;
|-&lt;br /&gt;
|'''Modulation delay'''&lt;br /&gt;
|The amount of frames before modulation begins.&lt;br /&gt;
|&lt;br /&gt;
*0 - 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC6 Instruments ===&lt;br /&gt;
The [[VRC6]] instrument editor is visually identical to the 2A03 instrument editor, sans DPCM tab. For pulse channels, it is functionally identical, except it features more pulse width values to account for the VRC6's more flexible pulse channels.&lt;br /&gt;
&lt;br /&gt;
The sawtooth channel uses the same instruments, but with one major difference: the channel has a 6-bit volume register instead of 4-bit, so it has 64 steps (instead of 16). The sawtooth wave itself is divided into 7 steps that each get incremented by the volume value. This counter is 8-bit, so it goes all the way up to 255. For example, with a volume of '1', the counter goes &amp;lt;tt&amp;gt;[0 1 2 3 4 5 6 0 1 2 3...]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
If the volume is '2', everything gets multiplied by two: &amp;lt;tt&amp;gt;[0 2 4 6 8 10 12 0 2 4...]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
However, the actual maximum volume is '42': &amp;lt;tt&amp;gt;[0 42 84 126 168 210 252]&amp;lt;/tt&amp;gt;. Since the counter has a maximum value of 255, anything above 42 causes the counter to overflow and wrap to 0 whenever it reaches 255. This results in a distorted sawtooth wave.&lt;br /&gt;
So, for instance, volume 56 = &amp;lt;tt&amp;gt;[0 56 112 168 224 '''280 336''']&amp;lt;/tt&amp;gt;. 280 and 336 are higher than 255, so the counter wraps to 50 and 81 instead.&lt;br /&gt;
&lt;br /&gt;
FamiTracker handles this by mapping volume values 0 through 15 to 0 - 30. Using duty cycle value 1 ('''[[Vxx|V01]]''') flips the high bit of the volume register from 0 to 1, adding 32 to the volume value. Values from 0 through 15 now get mapped to 32 - 63. Therefore, the maximum value before the sawtooth wave distorts is 5, if the duty cycle setting is set to 1, because (5 * 2) + 32 = 42.&lt;br /&gt;
&lt;br /&gt;
Combining duty cycle and volume allows you to create volume envelopes that utilise the channel's full volume range. Just remember to switch the &amp;quot;duty cycle&amp;quot; from 1 to 0 at the exact moment your envelope's volume drops below 32, and keep in mind that anything above 42 will produce a distorted sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VRC7 Instruments===&lt;br /&gt;
[[File:Vrc7 instrument window.PNG|thumb|right|250px|The VRC7 instrument window.]]&lt;br /&gt;
&lt;br /&gt;
The [[VRC7]] instrument editor is significantly different from the 2A03 instrument editor, and warrants a brief explanation.&lt;br /&gt;
&lt;br /&gt;
The drop-down menu selects between patches 0 through 15. For patches 1 through 15, settings are greyed out. Patch 0, however, can be customised. Both default and custom patches can be copied to and pasted from the clipboard in MML format ($xx $xx $xx $xx $xx $xx $xx $xx), to allow easy transfer between FamiTracker and MML files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | '''Modulator &amp;amp; Carrier Settings'''&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Setting&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! Acceptable values&lt;br /&gt;
|-&lt;br /&gt;
|'''Amplitude modulation'''&lt;br /&gt;
|Enables/disables tremolo.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*On / Off&lt;br /&gt;
|-&lt;br /&gt;
|'''Vibrato'''&lt;br /&gt;
|Enables/disables vibrato.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sustained'''&lt;br /&gt;
|Enables/disables sustain for the modulator/carrier waveform.&lt;br /&gt;
|-&lt;br /&gt;
|'''RATE key scale'''&lt;br /&gt;
|Selecting this option results in a different note release rate for that operator. &amp;lt;!--More info on this would be great. ~jrlepage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Wave rectification'''&lt;br /&gt;
|Switches between sine wave and rectified sine wave (a regular sine wave with the negative phase chopped off).&lt;br /&gt;
|-&lt;br /&gt;
|'''Level (slide)'''&lt;br /&gt;
|Determines the volume for either the modulator or the carrier. 0 is loudest, 3 is quietest.&lt;br /&gt;
|&lt;br /&gt;
*0 - 3&lt;br /&gt;
|-&lt;br /&gt;
|'''Mult. factor'''&lt;br /&gt;
|Multiplies either the carrier or modulator's frequency. Increasing the multiplier for the carrier raises the pitch of the carrier signal. Increasing the multiplier for the modulator increases the rate of modulation.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*0 - 15&lt;br /&gt;
|-&lt;br /&gt;
|'''Attack'''&lt;br /&gt;
|Determines how quickly the modulator/carrier waveform will fade in after a note is called.&lt;br /&gt;
|-&lt;br /&gt;
|'''Decay'''&lt;br /&gt;
|Determines how quickly the modulator/carrier waveform's volume fades out to the Sustain level (see below) after its peak volume has been reached.&lt;br /&gt;
|-&lt;br /&gt;
|'''Sustain'''&lt;br /&gt;
|Determines the volume at which the modulator/carrier waveform should remain after the Decay time is elapsed, and before the note is released.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Determines how quickly the modulator/carrier waveform fades out from the Sustain level to complete silence after the note is released.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; | '''Global Settings'''&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Setting&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! Acceptable values&lt;br /&gt;
|-&lt;br /&gt;
|'''Modulator level'''&lt;br /&gt;
|The volume of the modulator waveform.&lt;br /&gt;
|&lt;br /&gt;
*0 - 63 &amp;lt;!-- Not sure. ~jrlepage--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Feedback'''&lt;br /&gt;
|Creates distortion.&lt;br /&gt;
|&lt;br /&gt;
*0 - 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Remember that while you can have up to 64 custom patches, you may only use one at any given time in your module. If you try using more, only the last one (the one nearest to channel 6) will be selected and played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Namco 163 instruments ===&lt;br /&gt;
[[File:N163 instrument window.png|thumb|right|250px|The N163 instrument window.]]&lt;br /&gt;
&lt;br /&gt;
The [[N163]] instrument editor is similar to the FDS instrument editor, except you can define up to 16 waves per instrument, and cycle through them as you would through a square's duty cycle (using '''[[Vxx]]''' or an instrument macro). Another difference is the absence of a built-in modulation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ N163 Instrument Settings (Wave tab)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Setting&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! Acceptable values&lt;br /&gt;
|-&lt;br /&gt;
|'''Wave editor &amp;amp; MML string'''&lt;br /&gt;
|The graph is a convenient visual representation of your current waveform, which you can edit my clicking on a sample to adjust it, or by sliding your mouse across the graph. The MML string can be edited as well, so you can copy &amp;amp; paste waves across instruments or from external sources (like an MML file, for instance).&lt;br /&gt;
|&lt;br /&gt;
*0 - 15&lt;br /&gt;
|-&lt;br /&gt;
|'''Wave #'''&lt;br /&gt;
|Lets you choose which wave to edit, and how many waves this instrument should have. The numbers use base-0 to avoid confusion when using '''Vxx''' or instrument macros to call a specific wave.&lt;br /&gt;
|&lt;br /&gt;
*0 - 15&lt;br /&gt;
|-&lt;br /&gt;
|'''Wave size'''&lt;br /&gt;
|The size of the wave, in steps. Affects all waves within an instrument. '''Note: The pitch table in FamiTracker is calculated with 32-sample waves in mind, and wave sizes that are not a power of 2 will be out of tune.'''&lt;br /&gt;
|&lt;br /&gt;
*4 - 32 (in increments of 4)&lt;br /&gt;
|-&lt;br /&gt;
|'''Wave position'''&lt;br /&gt;
|The position, within the chip's 64 bytes of wave RAM, in which all waves in this instrument will be placed. '''Note: It is up to the user to ensure no two instruments attempt to read from the same memory position at the same time in the module.'''&lt;br /&gt;
|&lt;br /&gt;
*Depends on the wave size. FamiTracker will suggest memory positions depending on the wave size, but the number can be entered manually. For instance, a 32-sample wave will use 32 'spaces' in the memory position, so FamiTracker will suggest positions 0, 32, 64 and 96.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Importing DPCM samples|More about importing DPCM samples]]&lt;br /&gt;
&lt;br /&gt;
{{FamiTracker Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FamiTracker Help]]&lt;/div&gt;</description>
			<pubDate>Mon, 09 Apr 2012 14:27:13 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Instruments</comments>		</item>
		<item>
			<title>Demo Compo 1</title>
			<link>http://famitracker.com/wiki/index.php?title=Demo_Compo_1</link>
			<description>&lt;p&gt;Jrlepage: Created page with ':''This page is about the first installment of the competition. For the contest series, see Demo Compo.'' Demo Compo 1 was the first event in the series of the same name....'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is about the first installment of the competition. For the contest series, see [[Demo Compo]].''&lt;br /&gt;
[[Demo Compo 1]] was the first event in the series of the same name. It ran from March 16 to March 31, and voting took place from March 31 to April 7.&lt;br /&gt;
&lt;br /&gt;
The [[sound hardware]] to use was limited to the 2A03, without [[DPCM]]. The entries were composed during the lifespan of version 0.3.7 of the program.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Rank&lt;br /&gt;
!Entry #&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Contestant&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Filename&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Source&lt;br /&gt;
!Musicality Score (/10)&lt;br /&gt;
!Technique Score (/10)&lt;br /&gt;
!Overall Score (/20)&lt;br /&gt;
|- style=&amp;quot;background-color: #F5BC33; font-weight:bold&amp;quot; |&lt;br /&gt;
|{{Rh}}|1&lt;br /&gt;
|7&lt;br /&gt;
|tadpole&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Belle.ftm [http://dl.dropbox.com/u/34026765/Belle.flac]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''Little Town'' (from ''The Beauty and the Beast'' Disney animation)&lt;br /&gt;
|9.00&lt;br /&gt;
|8.19&lt;br /&gt;
|17.81&lt;br /&gt;
|- style=&amp;quot;background-color: #B0B0B0; font-weight:bold&amp;quot; |&lt;br /&gt;
|{{Rh}}|2&lt;br /&gt;
|16&lt;br /&gt;
|gyms&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Pastorale.ftm [http://dl.dropbox.com/u/34026765/Pastorale.flac]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Nikolai Kapustin - Etude #6 Pastorale&lt;br /&gt;
|8.75&lt;br /&gt;
|8.88&lt;br /&gt;
|17.69&lt;br /&gt;
|- style=&amp;quot;background-color: #B08F8F; font-weight:bold&amp;quot; |&lt;br /&gt;
|{{Rh}}|3&lt;br /&gt;
|17&lt;br /&gt;
|jrlepage&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | dkc_ending.ftm [http://dl.dropbox.com/u/34026765/Kredits.flac]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Donkey Kong Country - Ending (Kredits Koncerto)&lt;br /&gt;
|8.44&lt;br /&gt;
|9.00&lt;br /&gt;
|17.43&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|4&lt;br /&gt;
|11&lt;br /&gt;
|Raijin&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | WarfareMilodon.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | MegaMan X Corrupted - Weapon Factory (Warfare Milodon)&lt;br /&gt;
|8.06&lt;br /&gt;
|7.50&lt;br /&gt;
|15.69&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|5&lt;br /&gt;
|8&lt;br /&gt;
|danooct1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 2p vs.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Mean Bean Machine - 2 Player VS&lt;br /&gt;
|7.69&lt;br /&gt;
|7.94&lt;br /&gt;
|15.63&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|6&lt;br /&gt;
|13&lt;br /&gt;
|nicetas_c&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | DemoCompoV3.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Mario &amp;amp; Luigi: Partners in Time&lt;br /&gt;
|7.75&lt;br /&gt;
|8.56&lt;br /&gt;
|15.35&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|7&lt;br /&gt;
|2&lt;br /&gt;
|Demick12&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Air Man GB Remixes.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Mega Man 2 - Air Man theme&lt;br /&gt;
|7.63&lt;br /&gt;
|7.50&lt;br /&gt;
|14.94&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|8&lt;br /&gt;
|5&lt;br /&gt;
|SriK&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | raidenCovers.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Raiden I, Raiden II (various BGMs)&lt;br /&gt;
|8.00&lt;br /&gt;
|7.19&lt;br /&gt;
|14.81&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|9&lt;br /&gt;
|4&lt;br /&gt;
|BattleBeard&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ada.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | AGES - Prey 1.0 - Is Back 2002&lt;br /&gt;
|7.25&lt;br /&gt;
|7.25&lt;br /&gt;
|14.50&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|10&lt;br /&gt;
|14&lt;br /&gt;
|icesoldier&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sor2-gostraight classical.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Streets of Rage 2 - Go Straight&lt;br /&gt;
|7.31&lt;br /&gt;
|6.75&lt;br /&gt;
|14.06&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|11&lt;br /&gt;
|1&lt;br /&gt;
|psn&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | fireemblem_twistedshadows.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Fire Emblem: The Sacred Stones - Twisted Shadows B&lt;br /&gt;
|5.81&lt;br /&gt;
|6.63&lt;br /&gt;
|12.25&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|12&lt;br /&gt;
|10&lt;br /&gt;
|clerian&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ffmq boss arrange.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Final Fantasy: Mystic Quest - Boss&lt;br /&gt;
|5.69&lt;br /&gt;
|5.88&lt;br /&gt;
|11.56&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|13&lt;br /&gt;
|3&lt;br /&gt;
|za909&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | mmxflame.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Mega Man X - Flame Mammoth&lt;br /&gt;
|5.63&lt;br /&gt;
|5.50&lt;br /&gt;
|11.13&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|14&lt;br /&gt;
|15&lt;br /&gt;
|Bari10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | MegaMan7.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Mega Man 7 (Various BGMs)&lt;br /&gt;
|5.88&lt;br /&gt;
|5.25&lt;br /&gt;
|10.50&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|15&lt;br /&gt;
|12&lt;br /&gt;
|kinkinkijkin&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | TEME  UV RUSHA.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | National Anthem of Russia&lt;br /&gt;
|2.35&lt;br /&gt;
|0.81&lt;br /&gt;
|2.88&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|16&lt;br /&gt;
|9&lt;br /&gt;
|Mex&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | cover2a03.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''Good King Wenceslas'' (Christmas Carol)&lt;br /&gt;
|1.31&lt;br /&gt;
|0.88&lt;br /&gt;
|2.06&lt;br /&gt;
|-&lt;br /&gt;
|{{Rh}}|17&lt;br /&gt;
|6&lt;br /&gt;
|DalekSam&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 4'33&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;.ftm&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | John Cage - 4'33&amp;lt;nowiki&amp;gt;''&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.94&lt;br /&gt;
|1.13&lt;br /&gt;
|1.94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;''Note: &amp;quot;Overall Score&amp;quot; is the sum of all voter's combined scores for both categories divided by the amount of votes. It is '''not''' the sum of the average musicality score and the average technique score.''&amp;lt;/small&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 07 Apr 2012 03:55:31 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:Demo_Compo_1</comments>		</item>
		<item>
			<title>FDS</title>
			<link>http://famitracker.com/wiki/index.php?title=FDS</link>
			<description>&lt;p&gt;Jrlepage: Redirected page to Sound hardware#Famicom Disk System sound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sound hardware#Famicom Disk System sound]]&lt;/div&gt;</description>
			<pubDate>Fri, 06 Apr 2012 11:11:19 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:FDS</comments>		</item>
		<item>
			<title>How to make drums</title>
			<link>http://famitracker.com/wiki/index.php?title=How_to_make_drums</link>
			<description>&lt;p&gt;Jrlepage: /* Noise and tone drums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several ways how to make '''drums''' on [[2A03]]. All of them were used in original games music.&lt;br /&gt;
&lt;br /&gt;
== Noise-only drums ==&lt;br /&gt;
This method uses noise channel only. Different drums use different volume envelopes and noise periods. Usually volume envelope is a fade-off with different duration. Low noise periods are suitable for kick drums, middle for snares and high for hats and cymbals. Although sound of those drums doesn't very resemble the real drums, it's possible to make good percussion part using it properly.&lt;br /&gt;
&lt;br /&gt;
Noise-only drums were used mostly in older japanese games. Best examples are music of Iku Mizutani (Shatterhand, Kage) and Ukkari Yamanishi (Dragon Fighter). Capcom composers used mostly noise-only drums, sometimes also with tone channels for toms. Some western composers also used noise-only drums (Rare games), though most of them used noise and tone drums.&lt;br /&gt;
&lt;br /&gt;
== Noise and tone drums ==&lt;br /&gt;
This method uses tone channels - usually triangle - in combination with the noise channel to emulate percussions. In the context of video games, this technique was used mostly by western composers. The technique involves using fast downward pitch slides on a tone channel to imitate musical part of drum sound spectrum. For instance, for a kick drum sound, one will start from a low note and use a fast pitch slide with no accompanying noise sound; for a snare drum, however, you need to use relatively higher notes with a slightly longer pitch slide, as well as the noise channel (make sure to balance the noise and tone volumes properly; experiment with different volume and pitch combinations to find different kinds of sounds). Toms use even more higher pitch and longer duration with no noise. Often times square channels are used instead of the triangle.&lt;br /&gt;
&lt;br /&gt;
In FamiTracker, the downward pitch slide for the tone drums can be achieved using either effect '''[[2xx]]''', the instrument's pitch sequence (works best by using a single value with a loop point), or even the instrument's arpeggio sequence (for more control over the exact pitch).&lt;br /&gt;
&lt;br /&gt;
If you want to use a single channel for both musical and percussive parts (such as using the triangle for percussions and bass, for example), it is crucial to make your drum sounds very short, and to restore normal pitch shortly after the drum note is played.&lt;br /&gt;
&lt;br /&gt;
This method was also used in Sunsoft games which used [[sampled bass]] trick (Journey to Silius, Gremlins, and others). Other notorious users of this technique include Tim and Geoff Follin (Silver Surfer, The Incredible Crash Test Dummies, Tom &amp;amp; Jerry and more), Neil Baldwin (James Bond Jr., Ferrari Grand Prix Challenge, Lethal Weapon and more).&lt;br /&gt;
&lt;br /&gt;
== DPCM drums ==&lt;br /&gt;
DPCM drums are the simplest way to make drums with realistic sound. This method uses the [[Sound hardware#Internal 2A03/2A07 channels|Delta Pulse-code Modulation]] (DPCM) channel to play samples of drums. DPCM channel allows only low quality samples, but it's usually sufficient for getting satisfying drums. DPCM drums usually consist of just a kick sample and a snare sample (sometimes tom samples), combined with hat and cymbal sounds using the noise channel. This method was used mostly in later japanese games. Examples are most of Konami and Tecmo games.&lt;br /&gt;
&lt;br /&gt;
Because the DPCM channel's level affects the volume of the noise and triangle channels, DPCM samples must be as short as possible, without long fade-outs.&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
{{FTM|example_noise_only_drums.ftm|Noise-only drums}}&lt;br /&gt;
{{FTM|example_noise_and_tone_drums.ftm|Noise and tone drums}} — using '''[[2xx]]''' effect&lt;br /&gt;
{{FTM|triangle_and_noise_drums.ftm|Tone + noise drums with bass part}} - using arpeggio sequence&lt;br /&gt;
{{FTM|example_dpcm_drums.ftm|DPCM drums}}&lt;br /&gt;
{{FTM|example_drums_allinone.ftm|All three of them combined}}&lt;br /&gt;
{{FTM|example_more_noise_and_tone_drums.ftm|More examples of drums from different games}}&lt;br /&gt;
[[Category:How to]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Apr 2012 18:41:05 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:How_to_make_drums</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise, but only when all 8 channels are used (no channel-switch noise for 7 channels or less).&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Wed, 04 Apr 2012 06:38:52 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Tue, 03 Apr 2012 21:45:04 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: Reordered columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Tue, 03 Apr 2012 21:41:56 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: Added features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Channel Mask&lt;br /&gt;
! Channel Mixer&lt;br /&gt;
! Memory Viewer&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(APU only)}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial&amp;lt;br /&amp;gt;(No VRC7)}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Modizer (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/ca/app/modizer/id393964792?mt=8 AppStore page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Shares the same code libraries as the Game EMU Player (see above).&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Tue, 03 Apr 2012 21:36:21 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 21:42:01 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 21:28:25 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware (only possible on the original NES-101 system).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available in the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 12:12:38 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability issues and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 11:41:52 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect custom framerates, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 11:40:28 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Features built-in a NSF to NSFe converter.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 11:39:02 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, several [[List of NSF players|NSF players]] were made. Not all players emulate the same features in the same ways, nor do they all emulate the real hardware with the same level of accuracy. This page aims to regroup the most mainstream players (and some obscure/outdated ones) and list what features each one does, and does not, support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Supports converting NSFs into NSFe's.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 08:31:00 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: /* Players by feature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, there have been several dozen [[List of NSF players|NSF players]]. Not all players emulate the [[Sound hardware#Internal 2A03/2A07 channels|NES APU]] and its [[Sound hardware#Expansion sound|expansion chips]] with the same level of accuracy. This page aims to regroup the main players (and some obscure ones) and list what features they do and do not support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Fixes many stability and emulation bugs found in the first version.&lt;br /&gt;
*Improved APU, N163 and 5B accuracy.&lt;br /&gt;
*VRC7 patches and levels correspond to FamiTracker values.&lt;br /&gt;
*Implements many new features (such as PAL support, WAV output, channel mixer, stereo sound, etc.)&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Original version.&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Also available as a Winamp plugin.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*'''Modizer''' for iPhone shares the same code libraries (and therefore the same feature support and level of accuracy) as Game EMU Player.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Winamp plugin.&lt;br /&gt;
*Supports converting NSFs into NSFe's.&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Old, but (mostly) reliable.&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Largely outdated.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NoiseES (iPhone)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.3 (Sept. 28, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://itunes.apple.com/us/app/noise-entertainment-system/id408736178?mt=8 AppStore Page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*iPod-style browsing.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 08:13:21 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: Added jsr's NSFLive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, there have been several dozen [[List of NSF players|NSF players]]. Not all players emulate the [[Sound hardware#Internal 2A03/2A07 channels|NES APU]] and its [[Sound hardware#Expansion sound|expansion chips]] with the same level of accuracy. This page aims to regroup the main players (and some obscure ones) and list what features they do and do not support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Implements many new features, fixes many bugs&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFLive&lt;br /&gt;
&amp;lt;small&amp;gt; Version 0.95 (January 25, 2009(?))&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://user.tninet.se/~zxy965r/nsf.zip Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Coded by jsr, author of FamiTracker.&lt;br /&gt;
*Features a DMC sample finder/exporter.&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on (no way to choose).&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
*Expansion audio only works after modifying the hardware&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 06:48:09 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>List of NSF players</title>
			<link>http://famitracker.com/wiki/index.php?title=List_of_NSF_players</link>
			<description>&lt;p&gt;Jrlepage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This page is a stub. Any contribution towards making it better is very welcome!''&lt;br /&gt;
&lt;br /&gt;
Ever since the creation of the NSF format, there have been several dozen [[List of NSF players|NSF players]]. Not all players emulate the [[Sound hardware#Internal 2A03/2A07 channels|NES APU]] and its [[Sound hardware#Expansion sound|expansion chips]] with the same level of accuracy. This page aims to regroup the main players (and some obscure ones) and list what features they do and do not support.&lt;br /&gt;
&lt;br /&gt;
==Players by feature==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player / Emulator&lt;br /&gt;
! [[FDS]] Support&lt;br /&gt;
! [[MMC5]] Support&lt;br /&gt;
! [[VRC6]] Support&lt;br /&gt;
! [[VRC7]] Support&lt;br /&gt;
! [[N163]] Support&lt;br /&gt;
! [[5B]] Support&lt;br /&gt;
! PAL Support&lt;br /&gt;
! Custom Engine Speed Support&lt;br /&gt;
! [http://slickproductions.org/docs/NSF/nsfespec.txt NSFe] Support&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay 2.1&lt;br /&gt;
&amp;lt;small&amp;gt;Version 2.1 (March 27, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://rainwarrior.thenoos.net/projects/nsfplay/index.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Fixed by rainwarrior.&lt;br /&gt;
*Implements many new features, fixes many bugs&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSFPlay&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.00 (May 5, 2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.pokipoki.org/dsa/index.php?NSFplug Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*PAL clock speed supported, but NTSC frequencies are used.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NEZPlug++&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.9.4.8 (Dec. 22, 2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://offgao.no-ip.org/program/nezplug++.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode.&lt;br /&gt;
*Emulates the N163's channel-switch noise.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | Game EMU Player (Foobar2000)&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.123 (Feb. 24, 2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.foobar2000.org/components/view/foo_gep Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode) and sounds heavily distorted.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | VirtuaNSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 1.0.2.2 (Oct. 14, 2007)&lt;br /&gt;
[http://virtuanes.s1.xrea.com/vnes_dl.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NotSoFatso&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.851 (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://slickproductions.org/notsofatso.php Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM ignores writes to $5010, but $5011 is treated like raw PCM.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | NSForce&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*MMC5 PCM only supports write mode (not read mode).&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Full support for 5B features is implemented, but the envelope generator's resolution is twice as high as it should.&lt;br /&gt;
*Does not support multi-track NSFs.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | G-NSF&lt;br /&gt;
&amp;lt;small&amp;gt;Version 0.136b (April 3, 2004)&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.zophar.net/utilities/nsf/g-nsf.html Download]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*No MMC5 PCM support.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*Does not auto-detect overclocking, but implements manual speed adjustment in settings.&lt;br /&gt;
|-&lt;br /&gt;
! {{Rh}} | RetroZone PowerPak&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 Product page]&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{Yes-no|See notes}}&lt;br /&gt;
|{{Yes-no|Partial}}&lt;br /&gt;
|{{No}}&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|&lt;br /&gt;
*Since the PowerPak runs on real hardware, NSFs will run at the speed of the machine they are played on.&lt;br /&gt;
*Expansion audio only works after modifying the hardware.&lt;br /&gt;
*N163 only supports waves of 32 or less samples.&lt;br /&gt;
*5B not available on the PowerPak NSF player (only in ROMs).&lt;br /&gt;
*5B emulation only supports the tone generator.&lt;br /&gt;
*Overclocking is supported but subject to the NES's limitations (actual maximum clock speed depends on code complexity).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous Data]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 05:35:37 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:List_of_NSF_players</comments>		</item>
		<item>
			<title>NSF Players</title>
			<link>http://famitracker.com/wiki/index.php?title=NSF_Players</link>
			<description>&lt;p&gt;Jrlepage: Redirected page to List of NSF players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of NSF players]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 04:46:38 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:NSF_Players</comments>		</item>
		<item>
			<title>NSF player</title>
			<link>http://famitracker.com/wiki/index.php?title=NSF_player</link>
			<description>&lt;p&gt;Jrlepage: Redirected page to List of NSF players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of NSF players]]&lt;/div&gt;</description>
			<pubDate>Fri, 30 Mar 2012 04:46:26 GMT</pubDate>			<dc:creator>Jrlepage</dc:creator>			<comments>http://famitracker.com/wiki/index.php?title=Talk:NSF_player</comments>		</item>
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