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FamiTracker > General > FamiTracker Talk > How do I make a decent wolf howl? Owner: Styrbjorn New Post(Locked)
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How do I make a decent wolf howl? Posted: 2010-03-26 00:06 Reply(Locked)
Styrbjorn



Member for: 4508 days
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#4997
This might sound like a simple thing, but I have worked for about an hour without getting a decent result.

I want to make a wolf howl sound effect for the game I am making, but no matter what I've tried, the sound just turn out to mechanic.

Anyone got any ideas on how to create the effect I want? It should be a threatening howl sound. The wolf pauses and howls towards the sky for a few seconds, so the effect doesn't have to be very long.

Thanks in advance for any advice.

Posted: 2010-03-26 00:35 Reply(Locked)
tadpole

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Member for: 5712 days
Location: Renton, WA, USA
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#4998
Yeah, it's kind of hard. This sounds decent... it's not great or anything, but maybe it will help.


Attachments:
howl.ftm (1 Kb)
Posted: 2010-03-26 00:49 Reply(Locked)
Shiru



Member for: 4890 days
Location: Russia, Moscow
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#5002
I recall there was howl in Monster in my Pocket, when you've beat the boss. It is DPCM sample.

Posted: 2010-03-26 01:21 Reply(Locked)
TechEmporium

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#5005
I'm guessing this FTM was done in FamiTracker 0.3.5 Beta because I can't run it in FamiTracker 0.3.0 (which I removed from my computer).

But you can get a more reliable howl (or scream, shout, laugh, etc.) if you use DPCM samples.

Just import a WAV file of some howling wolf & blast it up to maximum volume.

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Posted: 2010-03-26 08:44  (Last Edited: 2010-03-26 09:14) Reply(Locked)
Styrbjorn



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#5013
Thanks for the advice. Where can I download famitracker 0.3.5 beta? I don't seem to be able to play the attached ftm either.

I could use a dpcm sample, but since I don't own the copyright of any wolf howling sounds it would deviate a bit from the concept of creating the entire game on my own. Of course noone would really care if I stole a random wav on the web, especially since the act of converting it to a dpcm samlple would probably alter it significally, but I've yet to decide if I should do it that way.

Edit: I just saw that there was a thread to download the beta here in general talk. I will check it out right away

Posted: 2010-03-26 10:49 Reply(Locked)
Styrbjorn



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#5014
That was a nice effect, tadpole, but I am leaning towards solving the problem with a dpcm sample instead - it just seems more convenient. The problem I have now is that my sample is cut before it ends, meaning I don't get a full howl (it only plays for about 2 seconds). This has never been a problem before, because I only used dpcm for drum effects (which generally are short).

Is this a built in limitation in FT, or am I doing something wrong?

Posted: 2010-03-26 12:15 Reply(Locked)
tadpole

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#5016
if you import it with highest quality it will only last about a second max.

if you import it with lesser quality, it can last longer. I think I read lowest quality you can have it last about 10 seconds

Posted: 2010-03-26 12:45 Reply(Locked)
Styrbjorn



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#5017
[quote=tadpole]if you import it with highest quality it will only last about a second max.

if you import it with lesser quality, it can last longer. I think I read lowest quality you can have it last about 10 seconds[/quote]

Thank you - this solved the problem!

Posted: 2010-03-28 00:33 Reply(Locked)
furrykef

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#5040
It's possible to use two high-quality samples and simply have the second one play right when (or right before) the first one ends. Depending on the samples and the timing, it should be possible to make it fairly seamless.

Posted: 2010-03-28 03:46 Reply(Locked)
TechEmporium

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#5047
That's also a good suggestion; use an audio file editor to split a WAv file into separate chunks & import them all into FamiTracker (one by one) with high-quality.

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RE: How do I make a decent wolf howl? Posted: 2012-03-26 05:16 Reply(Locked)
angrybird_23

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#32216
a wolf howl? ever play darkwing duck? it's not a wolf howl but a werewolf is just as good.

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Attachments:
werewolf_howl.ftm (1 Kb)
Posted: 2012-03-26 05:40 Reply(Locked)
ElHuesudoII

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#32217
Wow. 2-year bump.

Longest necro time I've ever seen in my Internet life.

Posted: 2012-03-26 05:54 Reply(Locked)
angrybird_23

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#32220
it was an extraction from the rom.

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