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FamiTracker > General > Show Off Your Work > My very first trial-run of FamiTracker Owner: TechEmporium New post
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My very first trial-run of FamiTracker Posted: 2010-03-15 01:43  (Last Edited: 2010-03-15 01:52) Reply | Quote
TechEmporium

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#4799
Now that you've seen my transcription of Clubbed To Death, I guess I can say that it's not my first time using FamiTracker.

The transcription was actually my fourth; I've already transcribed three other tracks (an old Swedish folk song called Herr Mannelig, assorted Russian songs for my own rendition of a Tetris track & a song from the Canadian cartoon The Raccoons, called Run With Us).

My very first trial-run of FamiTracker was an original soundtrack I made (for a theoretical RPG I had in mind). This was made before I had a better understanding of DPCM, so my percussion is absolutely horrible, in my opinion (I used strict noise-only percussion).

I know I can definitely improve this track, so please check the attachments & tell me what you think I should change (if you think it's lousy).

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Attachments:
warlords_realm.ftm (125 Kb)
warlords_realm.nsf (23 Kb)
Posted: 2010-03-16 02:42 Reply | Quote
SakuriRainne



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#4813
Well, good sir and/or ma'am, you have inspired me to make a game soundtrack! Off I go!

btw, that means good job XD

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Posted: 2010-03-16 03:12  (Last Edited: 2010-03-16 03:17) Reply | Quote
TechEmporium

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#4814
Thanks, SakuriRainne.

By the way, I'm a dude. But no worries; the internet's too anonymous for people to determine a person's gender.

And good use of sir &/or madam; I guess you didn't want to discriminate against transsexuals, either. :P (Kidding.)

Mind you, I still have doubts about my percussion (especially in my Boss combat sequences).

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Posted: 2010-03-16 23:56 Reply | Quote
SakuriRainne



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#4821
That style of percussion is what most early NES stuff sounded like anyways, so for being loyal to the adventure series, it's great.

I've personally got a crash cymbals PCM and that's it for the DPCM channel.

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Posted: 2010-03-17 02:53 Reply | Quote
TechEmporium

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#4824
Yeah; I went on a search for a DPCM sample pack, so now I'm equipped with some interesting beats. But I prefer using DPCM for percussion & only using the noise channel for accentuating it.

Honestly, I also intend to add sound effects to the track (such as a sword swing, a cash register sound à la Super Mario, a sound effect for gun fire, etc.). And with DPCM in use, I can't really do this because the sound effects would take precedence over the music & cut out the percussion (if it were to be programmed into a game).

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Posted: 2010-03-17 04:39 Reply | Quote
modusponens

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#4828
Sakuri, I'd love to hear your crash sample. My attempts to get a good-sounding crash via DPCM have failed miserably.

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Posted: 2010-03-17 07:14 Reply | Quote
mathgrant

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#4833
Not bad, but. . . I don't hear percussion. Did the song download incorrectly? I mean, why the crap do I not hear percussion nor see percussion in the FTM, but the other comments suggest that percussion exists? I feel dumb or something. :[

Posted: 2010-03-17 18:11 Reply | Quote
danooct1

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#4837
Scroll through the songs, then you'll find some with percussion.

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Posted: 2010-03-17 22:19 Reply | Quote
mathgrant

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#4844
[quote=danooct1]Scroll through the songs, then you'll find some with percussion.[/quote]

. . . Duh. I forgot that you can have more than one song in one FTM file. >.>

Posted: 2010-03-18 04:51  (Last Edited: 2010-03-18 04:52) Reply | Quote
TechEmporium

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#4847
Well, I'm sure you're not going to like my use of the noise channel anyways.

I truly need DPCM to achieve what I'm actually looking for. But thanks for enjoying the tunes.

Mind you, there's plenty of room for improvement.

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Posted: 2010-03-21 05:34 Reply | Quote
rmk



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#4905
wah great !
some epic horror ftm . good job !

Posted: 2010-03-22 01:29 Reply | Quote
TechEmporium

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#4932
Thanks. Mind you, I only see minor horror themes in my track (namely the Sanctuary themes & Necropolis theme).

I originally came with this soundtrack as part of a hypothetical, open-source adventure game for the NES (part of which actually involves some horror elements as well as medieval/revolutionary elements).

My idea was for a game modeled after Crystalis in terms of game play.

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