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FamiTracker > General > Show Off Your Work > Triangular Distortion (FDS) Owner: lucki_vibrato New post
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Triangular Distortion (FDS) Posted: 2013-07-26 12:11  (Last Edited: 2013-07-26 12:44) Reply | Quote
lucki_vibrato

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Member for: 3252 days
Location: Brazil
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#49899
First time using triangle drum.


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tria_dist.ftm (19 Kb)
Posted: 2013-07-26 12:18 Reply | Quote
Glitch_King

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#49900
It could be awesome if i could hear it but where's the ftm?

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Posted: 2013-07-26 12:43  (Last Edited: 2013-07-26 12:51) Reply | Quote
lucki_vibrato

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#49901
My bad, I got confused here, first time using this forum, I'll upload it :P

Posted: 2013-07-26 16:11 Reply | Quote
Mr_Master



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#49905
The song is pretty okay (is it an original or a cover?). I find it really nice that volume control was actually good, but the bass seems to be a little quiet. Also, I know you are using some sort of hi-hat sound in the noise channel, but sometimes you might need to give the triangle drums a little more power using noise. What you can do is playing a short noise sequence (like an arpeggio that goes up) when you play triangle snares so they sound a little louder and for kicks you can use something like a 2-# note or something.

Look at the attachment, it contains a test which I just did to show you the difference between triangle kicks and snares with and without noise. It doesn't use your instruments but you can adapt them to your liking.


Attachments:
tri_perc_test.ftm (2 Kb)
Posted: 2013-07-26 17:29 Reply | Quote
Ares64

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#49908
a slightly more technical demo? idk follin style


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what.ftm (4 Kb)
Posted: 2013-07-26 17:49 Reply | Quote
Mr_Master



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#49909
That's a bunch better.

Posted: 2013-07-26 18:47 Reply | Quote
lucki_vibrato

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#49910
I guess this is a bit better


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tria_dist.ftm (21 Kb)
Posted: 2013-07-26 19:21 Reply | Quote
Mr_Master



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#49912
Yeah, triangle+noise does it better.

Posted: 2013-07-26 19:40  (Last Edited: 2013-07-26 19:42) Reply | Quote
poodlecock

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#49914
Yeah, for snares you really need to double up the main drum part (either triangle, as you used here, or the DPCM sampling channel) with the noise snare. But you don't necessarily need to use a 2-# note for kicks, as (at least personally) I think that kicks are good enough on their own.

Also, fixed arps are useful when you just want one sound out of an instrument, but they are also useful when you want to make an instrument play two things in quick succession, like a kick right before a note. Example attached. Mute the DPCM first, it was included in case you want to mess around with DPCM later.

EDIT: Though I don't take back what I said, I'll say that I typed this right after Mr_Master's first post and my internet went kablooey and I just fixed it. =P

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Attachments:
tritest.ftm (32 Kb)
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