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FamiTracker > General > Show Off Your Work > I randomly put in notes that cooperate Owner: RandmAmerican01 New post
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I randomly put in notes that cooperate Posted: 2013-04-28 02:06 Reply | Quote
RandmAmerican01



Member for: 3345 days
Status: Offline

#47145
Well, this is what Happens when I randomly put in notes that actually cooperate with each other. (Copy and paste FTW!!)


Posted: 2013-04-28 02:42 Reply | Quote
Mr_Master



Member for: 3521 days
Status: Offline

#47147
I think I get the message, your notes clash with each other. This can be either intentional or not, but most of the time it'll produce an odd and undesired sound. In order to avoid note clashing, you can put different Vxx effects to change the duty setting of the pulse waves, or Pxx effects on the conflicting channels to shift the pitch a little, like P81 and P7F. By doing this you can also create a pulse width modulation effect which works really cool on lower octaves.

By the way, if you were going for a thread where you wanted to get help, you should have better posted this in FamiTracker Talk, and if you were going to demonstrate just a small sample of this, the doodles section suits you better. This was made in order to avoid the SOYW section from being flooded with junk threads in the past, and has been very effective. I suggest you that next time you are going to post a short loop, do it in the doodles section to avoid any trouble.

Posted: 2013-04-28 20:25 Reply | Quote
Hyena



Member for: 3613 days
Status: Offline

#47172
Lyrics:
Dun na na na nuh
Dun na na na nuh
Dun na na na nuh
Dun na nuh na nun


_______________________
[quote=nintendude8][quote=Mr_Master]I've always thought that the pony you have as your avatar is really sexy[/quote] oh boy.[/quote]
Posted: 2013-04-28 20:34 Reply | Quote
Mr_Master



Member for: 3521 days
Status: Offline

#47173
I think that's better.

Posted: 2013-04-29 03:09 Reply | Quote
Dwedit

Avatar

Member for: 4972 days
Location: Chicago
Status: Offline

#47189
I just had to do this...


Attachments:
just_had_to_do_this.ftm (2 Kb)
Posted: 2013-04-29 07:52 Reply | Quote
Hyena



Member for: 3613 days
Status: Offline

#47197
Just look at that second pulse channel.
Here we have the first frame, which is upbeat, and reflects the adventurous spirit of the game. The A-3, B-3, C-3 notes are rising up, giving them a cheerful mood. The second frame, however, is a bit less predictable. Most notably, the D-3 which normally repeats every eight lines doesn't repeat in line 18. I feel this represents the uncertainty that comes with exploration. Both frames have a constant rhythm. The more important notes are even, the less important are odd. You can easily connect marching with this: One, two, one, two, left, right, left, right. There is also a kind of echoing to the A-3, B-3, C-3 in frame 1, and the B-3, A-3, A#3 of frame 2. These echoes are those of old tombs and catacombs. The first channel is great too. It is something between inheritance, duty, and perserverance.

_______________________
[quote=nintendude8][quote=Mr_Master]I've always thought that the pony you have as your avatar is really sexy[/quote] oh boy.[/quote]
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