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it's mostly the arcade version but the noise was mostly the commodore 64 version. I didn't finish it because i ran out of time. thought it was pretty good so i uploaded it. file your complains below.
update: rtype all songs update 12/10/2012
did some stuff with stage 4 and 2
update: 12/14/12
got rid of the sxx effects on the dpcm in stages 4 and 2 and "tilted" the audios to make them equal zero or something like that.
Why S04 on all the DPCM samples? It just creates a horrible pop as the the wave pops back to 0, and it's not even on the beat like when people use Zxx to pop their samples.
when you play dpcm audio it causes the triangle's volume to diminish. it may be better if i just get rid of the dpcm completely if it's just gonna have problems.
Zxx pops, I'm just saying most people put Zxx on the beat and make it part of the bass-drum-ish sound. The Sxx you are using inserts a pop in the middle of a beat somewhere, very distracting.
My own recommendation is not to use Sxx or Zxx at all, and use the level that the DMC settles at. If the triangle is too quiet, lower your other channels' volumes to compensate.
Another possibility, if you go to the DPCM editor, highlight the end part of your sample and click "tilt". After enough tilting, the sample's end will angle back down to 0. This can get you back to 0 without a Sxx or Zxx or ---, and with no pop.
Yeah, I'd call that an improvement. You might select a wider region for tilting next time, it's still kind of a sharp curve, but it is much better to do the tilt than use Sxx, ---, or Z00.