Deprecated: mysql_connect(): The mysql extension is deprecated and will be removed in the future: use mysqli or PDO instead in /storage/content/49/145849/famitracker.com/public_html/forum/classes/dbHandler.php on line 29 FamiTracker
Login:
Menu:
Post: Author:
FamiTracker > General > Show Off Your Work > [N163] Dire, Dire Docks (Super Mario 64) Owner: rockman_x_2002 New post
Page 1 of 1 Sort:  
[N163] Dire, Dire Docks (Super Mario 64) Posted: 2012-05-31 05:27  (Last Edited: 2012-05-31 05:28) Reply | Quote
rockman_x_2002



Member for: 4647 days
Status: Offline

#35340
A little something before I head out on vacation. Thought I'd give a try with the N163, and here are the results: "Dire, Dire Docks" from the watery levels of [i]Super Mario 64[/i]!

Note that I didn't add the drums to this tune because I always liked the tune better without the drums. Peaceful and all that. If someone just absolutely must have the drums I will add them...

... but only after vacation. :D

Or, if anyone would like some busy work, feel free to add them. Also the instruments aren't [i]quite[/i] what I was going for (I know that the original tune uses a glockenspiel and a more mellow warm string section, but I'm new at instrument creation with N163 so... there ya go).

Enjoy!


Attachments:
dirediredocks_n163.ftm (12 Kb)
dirediredocks_n163.nsf (10 Kb)
Posted: 2012-05-31 05:58 Reply | Quote
DR0PB33T

Avatar

Member for: 3833 days
Location: Garland, Texas
Status: Offline

#35341
That's a nice tune you got going on there.

Posted: 2012-05-31 06:46 Reply | Quote
Roykeru

Avatar

Member for: 3777 days
Location: Milky Way
Status: Offline

#35344
A wave that is more closer to a sine wave will be good at making the warm dinging sound of a glockenspiel. I also felt that it was a bit fast, but that's just my opinion. Otherwise you did a really great job. Keep up the good work.


Attachments:
dirediredocks_n163_edit.ftm (12 Kb)
Posted: 2012-05-31 06:53 Reply | Quote
Glitch_King

Avatar

Member for: 3726 days
Location: California
Status: Offline

#35345
this makes me fall asleep in a good way

_______________________
Some other sites I have made shelter on...
[url=http://www.youtube.com/user/KingGlitchofGlitches]Ye Youtube
[url=http://chipmusic.org/glitch_king]Ye Chipmusic
[url=http://battleofthebits.org/barracks/Profile/Glitch_King/]Ye BotB
Posted: 2012-05-31 17:33 Reply | Quote
DR0PB33T

Avatar

Member for: 3833 days
Location: Garland, Texas
Status: Offline

#35353
Nice edit, Roy.

Posted: 2012-05-31 18:11  (Last Edited: 2012-05-31 18:12) Reply | Quote
KM

Avatar

Member for: 4062 days
Status: Offline

#35354
dire dire dicks
but really this song is amazing, everything is spot-on. keep up the work, the n163 stuff is really working.
edit: add the drums, they MAKE this song

_______________________
Diamond Block: "A limit on how long between each shout must be added so flooding can't be done. "
Mops: flooding?
Mops: flooding?
Mops: flooding?
Mops: flooding?
Posted: 2012-06-01 04:16  (Last Edited: 2012-06-01 05:31) Reply | Quote
rockman_x_2002



Member for: 4647 days
Status: Offline

#35364
On the strength of that excellent instrument suggestion in the first edit, I've tried to experiment with a couple more edits of my own.

In both edits, I've added a small little addition on Namco 7 for frames 0B-0D (for echoing the third glockenspiel note) for a little extra filler.

Then in the first edit (edit2), I have a real attempt to get closer to a glockenspiel in terms of the hammer striking the metal keys to give a nice "pop" at the start of a note. To accomplish that, I halved the waveform size down from 32 to 16. I also increased the frequency of the wave which, in turn, increased the octave of the tone by two, so I had to drop it down two octaves on the bells to make it sound correct (incidentally it's a good thing it was only two, since I would be unable to lower it any further than that). I'm fairly happy with how this one turned out.

The second (musicbox) is just me screwing around with a higher frequency waveform at a length of 32. For this one I made all the instruments use the glockenspiel's waveform and it reminded me very much of the tune being played by a music box. Quadruple an almost-sine waveform (make it fall quicker than it rises slightly), and change all instruments to use that waveform at volume pattern #3 (the new one added from the first edit).

EDIT: KM, since you asked so kindly, I went ahead and added drums to the "edit2" version.


Posted: 2012-06-01 06:46 Reply | Quote
Roykeru

Avatar

Member for: 3777 days
Location: Milky Way
Status: Offline

#35365
Great Job, It turned out quit nice

Posted: 2012-06-01 21:23 Reply | Quote
Bari10

Avatar

Member for: 3958 days
Location: Texas
Status: Offline

#35380
This is awesome! I decided to edit the drums a little because they didn't feel right to me. Great job, anyways!


Attachments:
dirediredocks_n163_drums_edit.ftm (16 Kb)
Posted: 2012-06-02 01:35 Reply | Quote
Eletious

Avatar

Member for: 3995 days
Location: Columbus, OH.
Status: Offline

#35384
I really like this one! I just took the first one you posted and edited the first instrument - I just clicked the "Sine" button and had a massive nostalgia boner for about 30 minutes. Thank you.

Posted: 2012-06-02 03:24 Reply | Quote
rockman_x_2002



Member for: 4647 days
Status: Offline

#35388
[quote=Bari10]This is awesome! I decided to edit the drums a little because they didn't feel right to me. Great job, anyways! [/quote]

Just took a listen to your edit. I agree, the drums do sound better this way! Thanks!

Posted: 2012-06-05 04:58 Reply | Quote
mootbooxle

Avatar

Member for: 3984 days
Location: Everywhere
Status: Offline

#35474
This is great!

_______________________
[url=http://www.mootbooxle.com]Moot Booxlé: Contributing to the Funkiness of this planet since 1983.
Page 1 of 1 Sort: