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I made this for a Simon's Quest romhack that, well, died.
BUT THIS LIVED ON!!
What I did was, I made it more mellow, lowered it about an octave, and shortened it.
I also left out a few of the more complicated parts.
This is my first serious sound track, and is the culmination of about three weeks of playing by ear.
I think I did pretty well, although I don't like frame 6.
It just... doesn't sound right, and I'd appreciate some help on that.
I had plans to do a proper version, but... I think that would require a different module and some more complicated combinations of effects, and I'm just not that skilled yet.
Here's where I got the DPCM samples: http://explod.tumblr.com/
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The Mouse of the Rising Sun.
only the drums were a little too present for my personal taste, so i did a minor edit, basically just turning them down a little so that i actually could hear also your DPCM samples
hmmmmmm nope I still prefer the drums in the original.
That's some pretty great stuff you've got there, Lifemouse! :) Loved it all!
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
Sorry, that was a typo. I meant to say the original version, a.k.a. your ftm that you posted (as opposed to seph's edit).
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
RE: A take on Kazuya Mishima (Tekken 2)Posted: 2012-05-26 04:34 (Last Edited: 2012-05-26 04:35)
To tell the truth, I was using the samples to back the Noise channel.
I had some trouble getting the Noise to sound exactly as I wanted. For instance, the double D# in Noise pattern 00 and 05 is supposed to be an open hi-hat...
RE: A take on Kazuya Mishima (Tekken 2)Posted: 2012-05-26 04:35