MegaMan2Title is an old N163 remix of the title theme from Mega Man 2, surprise surprise. It was designed in 0.3.8b3, so I've supplied an NSF because I don't have enough faith in you lot to believe you won't play it in beta 4.
I think I've posted the Password theme here before as well, but I can't remember. Again, beta 3.
MM3Wily2Cover was something I quickly whipped up after listening to the original. Only blank instruments, one effect column. In the later section, squares 3 and 4 sound a bit different on the second playthrough (or at least they do in beta 4) - I can't work out what's causing it. Is it a Famitracker bug or just some effect that I've overlooked?
Regarding Dr.Wily music 2, it's cool, but I enjoyed when VRC6 squares were disabled. Plus, changing the duty cycle (comparison with the original) on apu squares wasn't a good idea, it sounded strange.
edit2: holy cow, this .ftm is full of excellent techniques! all the 'final frame' stuff i've been obsessing over lately, you're pulling it off here quite eloquently; lots of cleverly executed stuff i've not thought about. the tremolo bells are fantastic and i love what you did with the saw. everything's made to work perfectly with everything else, PRAISE!
i need to look over your other ftm's. maybe i've just been too ignorant to realize how cleverly executed your ftm's were until now :o
Gosh wow, thanks guys!! I really wasn't expecting much praise at all for the MM3 cover, but this is a nice surprise <3
Fx3 wrote:
Plus, changing the duty cycle (comparison with the original) on apu squares wasn't a good idea, it sounded strange.
I used the NSF importer and followed the first section mostly completely accurately, but after that I pretty much only followed the notation and I had actually forgotten what the original sounded like.
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iGotno_scope wrote:
im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.