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just do the whole tcg2 soundtrack it's amazing bahhhh
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Diamond Block: "A limit on how long between each shout must be added so flooding can't be done. "
Mops: flooding?
Mops: flooding?
Mops: flooding?
Mops: flooding?
[quote=BattleBeard]and don't forget to cover the first one's track too[/quote]
Well, [url=http://icesoldier.me/music.html]I've already got a lot of the first soundtrack. Also geez guys, I've already got other cover projects going on. Covering GB tracks isn't that hard you know, just split the channels and use FDS or N163 for the wave channel.
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[url=http://icesoldier.me]Website (includes FTM's of my covers)
by the way is there a program or somesuch that allows you to find the exact wave of the wave channel? just wondering. that would make covering gb songs so much easier
I've been looking for a GB wave extractor tool myself, actually! I remember someone talking about it and I even think I had a go at it before my hard drive crashed. So I know it exists. But where? I have no idea...
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
I dunno about automated wave extraction, I haven't found anything that takes a GBS and a track number and spits out MML. I'm just used to converting to a GB, opening up the memory in VisualBoy Advance, and writing down the channel memory. I guess I could hack apart my copy of GME to make towave do this, but that's a big maybe, because I haven't looked at the internals of the GBS decoder before.
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[url=http://icesoldier.me]Website (includes FTM's of my covers)