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I have a nsf file attached to this. I made it for a game I'm creating. It's supposed to be NES style with everything 8-Bit style.
It's title music for a game starring the kingdom's greatest knight that has risen from the dead to continue his role as a hero. He has semi-ghost powers so it's sort of mysterious. Just to give you the idea what this music is meant to fit.
Problem is, I used the Konami VRC6 expansion chip in this music. I like the way it sounds, but I thought it might not sound as NES-like as I want, even though the chip is used in some games. Plus the I'm not sure the music fits the game I'm making. Since you guys have more experince with this, I wanted your opinion on what I should do. Thanks.
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You can't do it until you do it!
Your problem isn't the fact that it "doesn't sound as NES-like as you want it" (this is actually an enhancement over the 2A03 itself).
Here's my opinion; you have a lot of discord & little in the way of effective volume control (especially with your pitch bend). Seeing that you're using an expansion chip, take this advice from me (I know from experience); it's perfectly alright to NOT use all the available channels because more notes doesn't mean better sound.
[url=http://www.stlflops.com/techemporium/warlord/]Note track 15 of my Warlords Realm 2 OST; this is the same mistake I've made when starting off with VRC6. Then, compare it to some other tracks in the same OST.
Better yet, you might want to hunt for some of the Castlevania covers littering this forum; learn from the techniques used there.
Now, I see what you're trying to do (a tune that gives a creepy feeling fit for a dungeon exploration game with undead themes). The best way to go about this is to improve on your volume control (i.e.: stagger your volume levels for each non-triangle channel in such a way that your lead melody is louder than any discord in your bass). The use of 4xx (vibrato) & Vxx (duty cycle/pulse width control) can also help greatly in controlling the amount of discord in your music, but only when accompanied with better volume control.
With volume, you can use the volume column in each channel (with values from 0 to F,) you can use the Axx effect (to cause volume fade-ins/outs at varying speeds) &/or you can set a specific instrument to play specific volume patterns.
Also, if you think there's something good in my OST, feel free to use it (it's under the MIT license; do what you want with/to it, as long as I get some credit).
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[quote=iGotno_scope]im going to continue making this crazy stuff then after a while my style will be so sick that you will be like damn suuun that shit is so sick i dont even get it. i will be like bro its ok.. you dont have to.[/quote]
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[quote=za909]Got bored and added percussion.[/quote]
It's an interesting tune. Kind of reminds me of the ghost tower theme from pokemon. The whole thing has kind of a creepy vibe, like it would be for a horror, or point and click kind of game, but at times it feels a little bit empty. some tweaks to volume, and the occasional use of "fuller" sounding instruments could beef it up a bit. good stuff though man =]
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"Mayhaps a hidden door lurks nigh? Let us search the environs." -Frog
quote=za909]Got bored and added percussion.[/quote]
This is better, but leaning towards techno. When I made the first, I wanted it to be creepy, disturbing. This is a game where this guy:
[url=http://i41.tinypic.com/5xo8e0.jpg]this is a picture
Sir Vaul, a knight back from the dead, tries to kill this guy:
[url=http://i40.tinypic.com/2rddo5l.gif]they should really allow the img bbcode
Knaz. He isn't being resurrected so he can start a dance fight with this skeleton dude.
@JimBleezy: Thanks, since I was the dude who made the creepy part.
I took a look at some of the castlevania covers, and took the knowledge I gained from it to forge the incomplete attached ftm. Later I discovered that this also isn't exactly title theme material. It's more final level material. So I renamed it Knaz's Fortress bgm, and started wracking my brain on how I can make an even newer title theme. I could still use some suggestions though. Thanks.
EDIT: Wow, those sprites looked so much bigger on the editor. I should really redraw them.
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You can't do it until you do it!