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FamiTracker > General > Show Off Your Work > FF9 Battle Theme Cover Owner: SomeUser New post
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FF9 Battle Theme Cover Posted: 2012-04-01 07:39  (Last Edited: 2012-04-01 18:38) Reply | Quote
SomeUser

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Member for: 3736 days
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#32515
I covered the FF9 battle theme, and there's no percussion since I wanted to make it sound kind of like the first two Final Fantasy games.
(I think everyone knows how FF2, FF3, and FF5 weren't released outside of Japan at first)

Unfortunately, since this is my first time doing something like this, it probably has like forty trillion mistakes in it. At least it syncs up with and sounds like the song.


Attachments:
ff9battle.ftm (9 Kb)
Posted: 2012-04-01 08:54 Reply | Quote
danooct1

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Location: Dallas, TX
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#32516
bomono has been reincarnated

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Posted: 2012-04-01 08:58 Reply | Quote
nicetas_c



Member for: 4583 days
Location: AB, CA
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#32517
[quote=danooct1]bomono has been reincarnated [/quote]
RUDE

you should make it better like me


Attachments:
ff9battle.ftm (10 Kb)
Posted: 2012-04-01 10:51 Reply | Quote
Nameless

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Member for: 3915 days
Location: Philadelphia
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#32519
[quote=danooct1]bomono has been reincarnated [/quote]

praise the lord

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Posted: 2012-04-01 11:28  (Last Edited: 2012-04-01 19:04) Reply | Quote
Jandazekon

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Location: Sweden
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#32521
Edit:
FF9 battle 8-bitized.
This has triangle bass drums combined with synth drums and noise clashes with open and closed hihats.

Made in FamiTracker v0.3.6 with MMC5.
It's unfinished and abandoned.
I accept anyone completing it according to the FF9 OST.


Attachments:
ff9_battle_8bit.ftm (8 Kb)
ff9_battle_8bit.nsf (7 Kb)
Posted: 2012-04-01 18:39 Reply | Quote
SomeUser

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#32532
Is it incomplete?
I'm just asking, since you have it going back to frame 4 after frame 7.

Posted: 2012-04-01 18:59 Reply | Quote
Jandazekon

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Location: Sweden
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#32533
@SomeUser.
It's incomplete.
I have no space for organs with chords and more instruments at the same time. I used MMC5.
If it was possible to combine MMC5 with MMC5.
I would like to have more channels of the same kind.

Would you like to complete or finish my FTM?

->|]Using six detuned sawtooth channels from multiple VRC6 expansions at the same time would create trance leads.[|(<-

Posted: 2012-04-01 19:14  (Last Edited: 2012-04-01 19:33) Reply | Quote
SomeUser

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#32534
It sounded pretty good, so I would like you to finish it!

EDIT: Now that I actually read the post correctly, I really couldn't finish it. I'm not very good at using Famitracker yet. I think there would be a huge difference in quality if I attempted to finish it. I mean, I guess I'm not that bad, but I'm not very good either.

Posted: 2012-04-01 20:40 Reply | Quote
nicetas_c



Member for: 4583 days
Location: AB, CA
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#32535
[quote=Jandazekon]If it was possible to combine MMC5 with MMC5.
I would like to have more channels of the same kind.
Using six detuned sawtooth channels from multiple VRC6 expansions at the same time would create trance leads.[/quote]
[b]No.[/b]

Posted: 2012-04-02 17:14 Reply | Quote
KM

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Member for: 4062 days
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#32565
lrn2sharpnoets


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RE: FF9 Battle Theme Cover Posted: 2012-04-03 05:35 Reply | Quote
Glenntai

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Member for: 3867 days
Location: Malden, MA
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#32615
It would more than likely benefit you to learn from the FTM posted in this link: [url=http://famitracker.com/forum/posts.php?id=1624]Clickity.

Not bad for a first attempt, though. Just keep practicing and learning.

Posted: 2012-04-06 07:46 Reply | Quote
SomeUser

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#32783
Decided to redo this, but with the MMC5 chip instead.
Since I am about to go to sleep, I figured I might as well post what I have done so far, and maybe get some feedback.


Also, whenever I try to play an NSF file in NSFLive, it plays no sound for a few seconds (and the waveform thing spazzes out), and then it says "Invalid instruction." I tried a few other NSF players, but they both just play no sound. It was working fine until now...
Can anyone help? This happened to me once, and I have no idea how I fixed it... (probably blind luck from doing stuff)


Attachments:
ff9battlebettor.ftm (8 Kb)
ff9battlebettor.nsf (7 Kb)
Posted: 2012-04-06 14:04 Reply | Quote
danooct1

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Location: Dallas, TX
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#32798
learn some basic information about key signatures, mainly how to use accidentals in a song (and maintain the key signature you choose). this sounds like it just as easily could have remained 2a03, as the mmc5 adds nothing to the overall song.

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Posted: 2012-04-06 16:19 Reply | Quote
nicetas_c



Member for: 4583 days
Location: AB, CA
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#32805
or use vrc6 instead and add random DPCM samples to achieve real bomonosis

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