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And if the game Moonwalker was also released for the NES, it would be nice.
I did the music of the first stage of the game, I have a friend who is a game programmer, I'm thinking about Moonwalker for Nes. I'll talk to him about it. If we make the game I notice you.
Let me explain something, this song was made for an NES game, but I want to invest more in graphics than in sound. So the music is not one thing to say, what a beautiful song.
I'm not complaining about your comment, you'm just explaining why music is not a mega production.
Music is AS important as Graphics for me. The game may look good, but with a crappy soundtrack, I may have to play it on mute with some OTHER music playing in the background.
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[url=http://soundcloud.com/fezuke/sets]My 8-Bit Soundcloud
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I don't really get what you mean, If you where creating a game based off of Micheal Jackson's music, you'd probably want to focus quite a bit on the music part...
yeah, some cutoff on that triangle would be nice, you have a bunch of notes being set off, but all you will hear out of it is 1 long note because of your lack of cutoffs.
i also think your note placement is a bit broken at some parts... shouldn't a#3 in square 1 be starting on frame 03, instead of row 3E on frame 02? the ftm i included is the part i'm talking about from a cover i was working on awhile ago.
i think you should give this thing a bit more work before you call it completed.
I was expecting VRC7. I feel like I've been let down.
Not bad, but you need to work on your technique a bit.
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Follow me on [url=https://twitter.com/jrlepage2a03]Twitter.
I record (some) NSFs on hardware. Feel free to [url=http://www.famitracker.com/forum/posts.php?id=3633]request a hardware render.
[quote=Dwedit]@Mex
Now THIS is how to cover Michael Jackson. I'm just a sucker for single channel echo.[/quote]
I believe the term is "self delay". Remember it well.