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FamiTracker > General > Show Off Your Work > Gyromite/Robot Gyro - Stage Theme Owner: Mex New post
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Gyromite/Robot Gyro - Stage Theme Posted: 2011-11-12 05:24  (Last Edited: 2011-11-13 03:32) Reply | Quote
Mex

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#25773
Just a little cover I've had collecting dust in my folder for awhile. Instruments have proper 240Hz E# envelopes, so hopefully some of you guys can benefit from it in-case you want to write music properly in this style.

Special thanks to jrlepage for finishing up sequencing the last part and fine pitching it for me.

EDIT: Fixed a mistake with the arpeggio envelope.


Attachments:
gyromite_stage_theme_rev1.ftm (5 Kb)
Posted: 2011-11-12 06:41 Reply | Quote
rainwarrior

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#25778
Charming.

Posted: 2011-11-12 06:44  (Last Edited: 2012-02-06 08:07) Reply | Quote
Javel



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#25779
.

Posted: 2011-11-12 07:11 Reply | Quote
Fezuke

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#25780
I was thinking the exact same thing Javel! It almost makes me wanna make a Balloon Fight cover. lol.

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RE: Gyromite/Robot Gyro - Stage Theme Posted: 2011-11-12 08:32  (Last Edited: 2011-11-12 09:22) Reply | Quote
jrlepage
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#25788
[quote=Mex]Special thanks to jrlepage for finishing up sequencing the last part and fine pitching it for me.[/quote]
Haha my pleasure.

Truth be told, I really hadn't noticed this was done at 240Hz until now haha

Ah yes, I forgot to mention this is now my mobile phone ringtone.

Posted: 2011-11-12 15:32 Reply | Quote
Xyz_39808

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#25795
You can have an arpeggio string going that fast?
Or is that just manually done Ixy?

Posted: 2011-11-12 16:03 Reply | Quote
rainwarrior

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#25797
Hardware sweeps are 120hz, actually. THIS IS IMPOSSIBLE ON AN NES!

Posted: 2011-11-13 01:08  (Last Edited: 2011-11-13 01:09) Reply | Quote
jrlepage
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#25816
[quote=rainwarrior]Hardware sweeps are 120hz, actually. THIS IS IMPOSSIBLE ON AN NES![/quote]
So the FTM should've been done at 120 Hz, not 240 Hz?

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Posted: 2011-11-13 01:46 Reply | Quote
Xyz_39808

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#25820
I think the yet-to-be-featured envelope sweep effect does work at 240hz, so the Volume strings should be okay.



Posted: 2011-11-13 02:26 Reply | Quote
Delek

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#25823
A_W_E_S_O_M_E

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Posted: 2011-11-13 03:08 Reply | Quote
Mex

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#25825
[quote=jrlepage]So the FTM should've been done at 120 Hz, not 240 Hz?[/quote]

At 120 Hz the envelope would be 14 12 10 8 6 4 2 0 , which is irrational. Proper E# envelopes are linear, so it would have to been written at 240 Hz, regardless of it being played back on an NES correctly.

Posted: 2011-11-13 03:13  (Last Edited: 2011-11-13 03:15) Reply | Quote
rainwarrior

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#25826
I was referring to your 240hz arpeggios, which are impossible as even the hardware pitch sweep is 120hz. Volume sweeps [i]are[/i] 240hz though.

Posted: 2011-11-13 03:21 Reply | Quote
Mex

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#25828
Ah, I see your point now. Kind of forgot about that. It should be 0 0 -2 -2 -4 -4 -6 -6 -8 then?

Posted: 2011-11-13 03:25 Reply | Quote
rainwarrior

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#25829
You could do that, but wouldn't it be more appropriate to use I3x/H3x?

Posted: 2011-11-13 03:30  (Last Edited: 2011-11-13 03:31) Reply | Quote
Mex

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#25831
I guess, but it seems more practical to have everything in a .fti. I would like to have the module have as little tracker effects as possible so that people can easily compose with it.

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