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[quote=kinkinkijkin]Last guy to cover this has been banned.[/quote]
WTF!
Anyway...I rofl'd every time you had just a blank 1 row song (because obviously those games were so bad that they didn't have any god damn music at all)
WELL considering how lackluster the AC52 songs are it's probably a GOOD thing.
You mean at the start of all of them? Eh, it was because all of the ones in the NSF started with that. I thought it'd make a difference to the piece, but now I realise it doesn't matter if it's there or not...
Tracks 44, 45, and 46 from the NSF are missing. I can confirm that track 46 (alternate version of They Came/Beeps and Blips) is used in a later level in Haunted Halls.
Also, Cheetahmen is missing its horrible "base-line-only" loop played in all sound channels (including noise).
I know, I wasn't sure where they appeared in the game. Thanks for clearing that up, I'll get round to those at a later date.
Thanks for letting me know about that bit of Cheetahmen as well. Wasn't sure if I should include that part (like how Dedant, G-Force Fighter, Alfredo, etc. all go out of time after looping once) because I thought it was due to poor programming. I've added it in now, along with adding the echo part to Jupiter Scope. Not sure if I got it right. I attached it to the second post. I also think I may have gotten Slashers wrong.