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Triplets+16th Notes Posted: 2011-08-14 09:54 Reply | Quote
mootbooxle

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#21589
OK, I guess I'm showing my Famitracker n00b-ness here, but how do I create bars/frames of triplets in an otherwise 16th or 32nd based piece?

Does it have something to do with, say normally my frame size is 32 rows, but I use the Fxx command to change the speed, and only use 24 rows and use a Dxx command?

I 'preciate the help!

Also, how do I make a swung 16th feel without doing triplets? Constant Fxx commands up and down?

<MOOT>

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Posted: 2011-08-14 10:01  (Last Edited: 2011-08-14 10:02) Reply | Quote
Xyz_39808

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#21591
Understand that at speed6, each row contains 6 frames.

Or, for a 900bpm song, 1 row.

So each 16th note is 6 frames long, each quarter note is 24frames long.
Divide that 24 by triplets and each should be 8 frames long.
One note occurs on 00
next at 08, next at 10 (hexidecimal!)

Since you're at speed 6, each row represents 6. So...
C-3
D-3 G02
E-3 G04
---

As in, C on the first frame, D on the (6 + G02 = 8 ) frame, and E on (12 + G04 = 16) frame.

So for speed 9, there are 36 frames per quarter note, So triplets on the 0th, 12th, and 24th frames.
If it's like speed 5 or 7, then you have to approximate.

Posted: 2011-08-14 14:19  (Last Edited: 2012-10-25 07:43) Reply | Quote
gyms



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#21594


Posted: 2011-08-14 15:15  (Last Edited: 2011-08-14 15:18) Reply | Quote
jrlepage
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#21598
It is, on the [url=http://famitracker.shoodot.net/wiki/index.php5?title=Fxx]Fxx page. At least the frames per line explanation is. The rest I suppose I could add later when I'm home ane have the time to do it.

Posted: 2011-08-14 17:52 Reply | Quote
rainwarrior

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#21603
Triplets for speed 6:

C-3
D-3 G02
E-3 G04
---

C-3
---
D-3 G04
---
---
E-3 G02
---
---

For speed 3, use G02/G01 instead of G04/G02. For speeds that aren't divisible by 3, there's no exact solution, but G04/G02 is still about as close as you'll get for speed 5 and 7.

As long as you keep the tempo at 150bpm, speed is frames per row, so just count them and divide.

And yes, a lot of people do swing by changing speed every row or two:

C-3 F06
--- F06
E-3 F03
--- F03

Of course, it affects all your channels globally though. Here's an alternative that'll let you do 8ths and triplet 8ths at the same time.

G-2 C-3 F06
--- D-3 F03
G-1 --- F03
--- E-3 F06

Posted: 2011-08-14 19:07  (Last Edited: 2012-02-06 07:48) Reply | Quote
Javel



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#21607
.

Posted: 2011-08-23 03:39 Reply | Quote
Doommaster1994

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#22191
I was working on a FTC cover a while back for Indiana Jones and the Last Crusade which uses quarter notes. I made an instrument that went: 15 15 15 15 0 0 0 0 (x3).

Posted: 2011-08-23 04:13 Reply | Quote
mootbooxle

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#22198
Javel: Thank you for that. Seeing an example is really helpful to me.

(That is not to say that I didn't gain some knowledge from the things the rest of you posted - I did, I just find hands-on to be the way that I process information the easiest.)

Doommaster1994: you talking about quarter note triplets? I've seen that done before with volume envelopes. Whatever gets the results, that's what matters!

I love to see how different people find solutions for the same problems. It's enlightening!

<MOOT>

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Posted: 2011-08-23 04:38 Reply | Quote
Doommaster1994

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#22203
The whole triplet thing is the reason why I like to use sequencers. If there was an NES sequencer...oh, I'd be in heaven.

Posted: 2011-08-23 04:59  (Last Edited: 2011-08-23 05:00) Reply | Quote
mootbooxle

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#22206
[quote=Doommaster1994]The whole triplet thing is the reason why I like to use sequencers. If there was an NES sequencer...oh, I'd be in heaven. [/quote]

[b][i]^^^^THIS THIS THIS THIS^^^[/i][/b]

amen brother.

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Posted: 2011-08-23 06:37 Reply | Quote
tadpole

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#22216
The way I go about it is to change the note spacing of the whole song -- make each eighth note 6 frames long instead of 4. Then you can have 16th notes as 3 frames long, and a 16th note triplet will be 2 frames long. Triplet eighth notes are 4 frames long, triplet quarter notes are 8 frames long, etc.

You can change the row highlights to 6 and 12 and everything looks nice and neat, if you can get used to the screen scrolling so fast.

Posted: 2011-08-23 08:00 Reply | Quote
jrlepage
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#22231
[quote=mootbooxle][quote=Doommaster1994]The whole triplet thing is the reason why I like to use sequencers. If there was an NES sequencer...oh, I'd be in heaven. [/quote]

[b][i]^^^^THIS THIS THIS THIS^^^[/i][/b]

amen brother.[/quote]
Well there IS one, sort of. It's called 3ML if I remember well. It's acutally a GUI for ppMCK with a piano roll and everything. I've never used it though so I don't know much about it.

Posted: 2011-08-23 11:24  (Last Edited: 2011-08-23 11:25) Reply | Quote
Dave
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#22237
haha, this old chestnut. i guess most people have it covered already, but for the record, i find using 12 rows per beat to be the most efficient way if you're planning on using a lot of triplets, polyrhythms etc. i find that gives the best sequencer-like compromise in what you're able to do, without having to dip into note delay commands. 6 rows per beat is good too but gives you a little less control (the trade off being possibly easier workflow and better control of speed.) of course note delay is another way, but sort of annoying if you have to use it a lot, and sometimes it's fiddly to get the values correct. so i only do that if i don't plan on much rhythmic activity. using instruments to do it melts my brain why would anyone-

also, holy shit it's mootbooxle. i hope i am not the only person to recognise the name :>

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Posted: 2011-08-23 13:17  (Last Edited: 2012-10-25 07:43) Reply | Quote
gyms



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#22240


Posted: 2011-08-24 15:59 Reply | Quote
rainwarrior

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#22272
[quote=Doommaster1994]The whole triplet thing is the reason why I like to use sequencers. If there was an NES sequencer...oh, I'd be in heaven. [/quote]

Ever tried PXTone?

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