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triplets Posted: 2011-04-13 16:54 Reply | Quote
_node



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#15671
How would one do triplets?

Posted: 2011-04-13 17:14  (Last Edited: 2011-04-13 17:15) Reply | Quote
InterrobangPie

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#15675
Either the Gxx effect, which puts a delay on that row for that column by xx ticks, or you can use Fxx to mess around with the speed.

Gxx method is easier. I do the following:
note
note G01
note G02
...

The positioning of the notes depends on the speed of the song so watch out!!!

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Posted: 2011-04-13 20:45 Reply | Quote
tadpole

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#15691
I change the row spacing and row highlights so an eighth note is 6 frames, a 16th note is 3 frames, and then you have access to all the triplets.

Posted: 2011-04-14 02:58 Reply | Quote
jrlepage
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#15711
I say it's trial and error with Gxx really. It all depends on the speed/tempo of the song, the clock speed used (NTSC, PAL or custom), etc. Most of the time G00-G01-G02 works fine, but sometimes you need to experiment with different values.

Posted: 2011-04-14 11:53 Reply | Quote
Dave
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#15740
i like tadpole's method, but i haven't been doing that myself. Gxx is unreliable

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Posted: 2011-04-15 20:19  (Last Edited: 2011-04-15 20:23) Reply | Quote
rainwarrior

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#15772
At 150bpm Gxx is completely reliable. Your speed number tells you exactly how many frames there are per row. i.e. at speed 6, this is a perfect triplet:

C-4 -- - --- > 0 = frame 0
D-4 -- - G02 > 6+2 = frame 8
E-4 -- - G04 > 12+4 = frame 16
--- -- - ---

Each row is 6 frames, and you're putting 3 notes into 4 rows, so:
6 frames/row * 4 rows = 24 frames total
24 frames / 3 notes = 8 frames/note


Posted: 2011-04-15 22:49 Reply | Quote
Dave
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#15776
[quote=rainwarrior]At 150bpm Gxx is completely reliable.[/quote]

right, but how often do you just stick to the default speed? using speed commands constantly (f03 f02 f03 f02 etc) or even simply changing to speed 1 ~ 5 means you have to experiment with values. which can't be easy with constantly changing speeds as well... at least i've never managed to get it to sound decent.

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Posted: 2011-04-15 23:55 Reply | Quote
Xyz_39808

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#15781
There is no experimenting.

At speed 5, it's 20 frames per 4 rows. So triplets there are:
C-3
C-3 G02
C-3 G03
---
at speed 4, 16 per 4rows
C-3
C-3 G01
C-3 G03
---
At speed 3, 12 per 4rows
C-3
C-3 G01
C-3 G02
---

etc.

Posted: 2011-04-16 00:35 Reply | Quote
furrykef

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#15787
It's only when you change the tempo from 150 that the timing varies from row to row. So long as tempo is 150, you can set the speed to whatever you like and each row will have the same length.


Posted: 2011-04-16 16:20  (Last Edited: 2011-04-16 16:22) Reply | Quote
Dave
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#15841
there is experimenting in so far as you have to pay attention to what speeds you're using at any given time, because most people won't have the delay values for triplets completely memorised for all speeds. so even if you don't touch tempo (as i never do), it's problematic. and it isn't just for 4 rows, it has to be for 8 rows, and maybe 16 rows depending on how you write, knowing where to place notes and with what delay. plus like i said, i mix speed commands, and speed commands can be mixed and matched in numerous ways, which adds another layer of complexity.

i've attached a test case. not sure i even got the values right here.

my point is, having to do all this math bollocks is a headache, compared to tadpole's solution, which is simply to use rows divisible by 3. if you have any experience using sequencers (where it's a simple case of 'oh i need triplets, oh i'll change the grid snap. done') and you're the kind of person who simply wants to press on and write music, especially in a limited time frame, then you'll understand where i'm coming from. using note delay is a compromised solution for something that should be more trivial.

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Attachments:
triplets.ftm (1 Kb)
Posted: 2011-04-16 23:45 Reply | Quote
icesoldier

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#15855
Tadpole's solution is great if you want to use a triplet-based meter, like 3/4, 6/8, etc. The delay-based solution is fine if you don't need it often. You could also create a new instrument if it's something like a turn, where the triplet is fast and more like a flourish. In the last case, though, you have an additional problem of having an instrument you don't really use.

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Posted: 2011-04-17 01:10  (Last Edited: 2011-04-17 01:45) Reply | Quote
Dave
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#15861
[quote=icesoldier]Tadpole's solution is great if you want to use a triplet-based meter, like 3/4, 6/8, etc[/quote]

the point Tad is making is that it can be used for swung [i]and[/i] straight meters, so you don't have to bother with note delay except in rare circumstances, but don't sacrifice anything. and like i said it sidesteps the whole problem of calculating correct note delay values, which (at least IMO) is a big advantage.

and yeah the concept of people making instruments to do triplets makes me barf honestly.

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Attachments:
12rows.ftm (2 Kb)
Posted: 2011-04-17 03:05 Reply | Quote
tadpole

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#15868
The two things that could be considered sacrifices are that the screen will scroll faster than you might like, and it will be a larger file size.

I find it a small price to pay to be able to use triplets easily. Also, you open up the possibilities of achieving much higher detail.
Not only will you be able to get those fast notes, but you can put echos between them!

Posted: 2011-04-19 04:42 Reply | Quote
_node



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#16028
what if you want to put triplets over top a 4/4 sequence using tadpole's method would it work?

Posted: 2011-04-19 07:20 Reply | Quote
tadpole

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#16033
Yep. It will work for any time signature. See the FTM that Dave attached. "triplets.ftm"

Change your line spacing to 6 and 12.
Change your rows per frame to 48 or 96 (instead of 64).
Every quarter note is 12 rows. Every eighth note is 6 rows. 16th notes are 3 rows long.
See, all those numbers are divisible by 3. So easy triplets!

Make sure to keep tempo at 150. Use (a) Fxx command(s) to adjust the speed. You might want to check out the rational/integral tempo thread.

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